WoE in RO never died tho. It’s still healthy and lot’s of servers gather thousands of people even now. Even after renewal that is arguable was a total failure. Maybe just iRO died, unfortunately.
Talking about private servers on an official mmo forum
psst, one of the reasons iRO died was because of these…just sayin
TBL rules are not in place.
I would request to test Territory wars restricting Transcendence. Can we even test it with standardized gear for the sake of “balance”?
The biggest struggle right now is with that balance, because in its current state, it’s a landslide one way or the other. Cleaner matches between attacking and defending guilds aren’t even really close.
There are visual queues, but it’s actually pretty odd without being able to see names unless you are very good at remembering what characters look like. It becomes a lot of “KILL THE ONE IN THE DRESS” or calling out a specific cosmetic as an order of operation. Hell, it’s even kind of rough when trying to identify if one of your own guys is being silly/overextending/doing X unless you know what their character looks like, even if they’re in your guild. Removing clutter is great, but I imagine it’s rough if you don’t have any kind of memory for stupid little things like who wears what.
Doubt they’d be able to do that quickly, but on the other hand I wonder if this would help or hurt. Transcend is obviously a huge boost to damage (and defenses), but more than anything the PVP rules being disabled means that certain guilds are still going to be walking around with buffshared ein sof and bloodletting, 400k HP, immune to status effects, +21 weapons and shields.
Also @staff, heavy gravity is super bugged right now and the attribute is slowing by 5 times as much as it’s supposed to, and it’s putting movespeed into the negatives.
Thought it was just me experiencing how HG seems to have put me to a full stop, if not moving at an extremely low rate.
There’s a sh*t ton of class balance to do. Psychokino is the king of GvG right now, along with Lancer. Block and Block penetration should be completely removed off the game. It’s retarded that most swordsmen have to invest on accuracy and block penetration at the same time in order to hit players. And even with high block penetration (600+) and high accuracy (600+) you still get blocked and evaded.
I’m not sure how populated is kTOS, but iTOS community have alot of ideas to improve the class balance on this game.
Just like on RO’s WoE, some skills should be disabled onTerritory wars, like Raise, Ice wall, Magnetic Force, and some immunity skills as well. Playing with 5-10 FPS is already hard enough to manually evade some of these skills, it can completely wipe out an entire guild if used by a person with a BiS computer.
