Tree of Savior Forum

[NA] Guild Territory Wars Beta Test

We’re opening a one-week beta test for the new Guild Territory Wars in [NA] Klaipeda! Click here to see how you can join in.

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Will the maps be set to TBL rules?
Will dispellers be allowed to be used?
Will invulnerable buffs have 1/3 duration like they do in TBL?

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To add to @Remiri’s questions:

Will crowd-control skills have reduced durations, no. of targets and/or proc chances too?

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and why only test on the klapedia server and not on the others? :frowning:

Telsiai will easily cap the channel causing the FPS to massively drop and possibly crashing the channel. Wouldn’t look nice on a promotional video. :smiley:

2 guilds alone on a practice war was 80 players. We’ll see how the latest optimization patch helps in our next practice war since the last one was a terrible experience, gameplay-wise.

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To answer your question: Since Territory Wars is PvP content, it will follow the same rules as those set in TBL :prince:

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This hasn’t even started yet but here is some feedback then based on continued TBL play.

1.) Frosterlord Card is WAY too powerful

  • The only way to fix this is to disable it completely in PVP, or add a big restriction to it such as on Melee attacks only. Having every class being able to 5% freeze on every tick of damage is way over the top and marginalizes most classes.

2.) Block and Evasion are over-valued

  • Even after you normalize gear, magic classes will be too strong because all physical classes have to overcome evasion and block, whereas magic classes don’t have to. This boils down to CON and DEX. My proposal is to remove block increase from CON and remove evasion increase from DEX.
  • Also remove block pen from DEX and remove accuracy from STR. Combine STR and DEX into one stat (STR) to boost damage, basic attack speed, crit damage, etc.
  • Could still get block/block pen/accuracy/evasion from gear as a specific stat. The point is to make these stats hard to get, since as a caster you can pump CON for block and still be able to connect with all your spells making you unkillable by most melee classes.
  • Nerf Emengard Shield: Final Block +7% makes it more appealing than every other option, so everyone uses emengard, tone it down to final block +2% like all other top-end shields.
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It’s obviously incorrect to compare 3v3 TBL and GvG.
Bloodletting completely nullifies Frostlords. How hard is that for a guild to have couple of PD, taking into consideration the fact, that PD itself is a must-be-class for mass PvP and GvG.

I am using Frost Lord in all my PvP characters but it feels so wrong :c
I don’t think that should be allowed in PvP at all, it’s 15% chance to freeze, for multihit classes it’s insane. Maybe tune it down to 5% max would be good balance.

I agree with the block/evade, they should give a boost for basic block pen/acurracy at least, I gave up my PvP swordie because even investing in gears/cards/gems with block pen/acc people still can block/evade a lot, if you are not a Lancer you are pretty much screwed.

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I think discussing the mechanics is kinda off topic in a thread in which the major interest is doing a stress test on the engine and server

Omg, freeze is lv1 status ailiment
What are you even talking about? There are more than enough means to protect the whole guild from lv1 status ailiments

It appears that this version of GvG will have buffs be party-based and not guild-based, so you will need a PD for every 5-man party just to counter easy to access cards.

That buff will have 1/3 uptime, so 2/3rd of the time you will be frozen easily just from things impossible to avoid like heavy gravity.

No, this is not OK.

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I’m in favor of the frostlord nerf, no doubt … despite understanding that a topic for discussion of this nerf will be more productive than discussing it here

Again, you should never have to co-ordinate your entire guild’s strategy around easy to access cards that everyone will have.

No, you don’t need PD in every party for having all guildies protected from lv1 ailiments. Try to dig a bit deeper in mechanics.

Nerfing FL won’t change anything in this aspect - even 5% is more than enough to lock enemy with multihits characters. So its either you have yourself protected from CC by your own actions, or you are screwed.

Uh, you have, actually. It is a common practice in MMORPG GvG. Especially if we want to consider ToS being a Ragnarok’s successor.

It’s all about adaptation not about crying for nerfs.
We don’t even have TWars and you are already asking to nerf smth. IMC said in this topic, that TBL rules will apply -> so we will have diminishing rule for statuses.

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If they apply TBL rule in GvG then froster lord definitely not ok, need adjustment. TBL rule means that pd by themselves alredy have huge nerf. Their blood let and mask duration only 1/3. In tbl, even if u have a pd3 in ur pt, the cc amount still too much to bear. Don’t need to even mention oracle in gvg cause 3vs3 tbl, everyone can already see how fast prophecy get burned out. Let alone large scale battle like 15vs15 or even 30vs30

They never farmed a Marc card. They don’t know.

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Privaron means old RO Classic Bard, meta GvG, but in this case everyone follows the Templar while he uses Buff Share skill to get every guildie with Bloodletting, RC’s Rune of Protection and support buffs.

But like Amber says, it’s more worrisome about the map/channel handling more than a 100 players casting skills in the territory tower/choke point. Pretty sure we’ll get IMC’d and the first 100 players to get in will fight each other, while the rest won’t get in and will laugh/rant at IMC for that.

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