Tree of Savior Forum

My solution to overcrowded grinding spots: an optional PK channel

Well, actually, if PK turn out that bad, I will not even considering switch it on like most MMOs I played xD. What I want here is something different from what I saw. In fact, I want something that I could consider trying out some days.

PK*
That’s the point here. PK is indeed PvP, but I’m not against “classic” PvP features like Arenas or Battlefields. I’m separating these two on purpose.

@AkaiKiseki You know very well what he meant, you are arguing semantics.

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What do you mean ? I’m not a native English speaker, can you say it in another way ?.. I mean, is this sarcastic, serious or else ^^’ ?

You’re kinda splitting hairs there, it’s really the same things. Pvp in an open world or in arenas and battlefields can be just as friendly and just as vicious as eachother. The general consensus with Pvp is it’s also alot more fun in an open world as it’s can be more dynamic than in a controlled environment. you can have 2 different guilds with oposing arbitrary almost religious type ideals that go at it against eachover just for the sake of Pvp and becauset’s fun. But once again this all boils down to the same thing and that is it’s just general Pvp, some people hate it, some people like it. And you shouldn’t condone anyone for liking either as it’s like many have stated, optional.

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I seriously have nothing against PVP it’s just the way this suggestion was made which was really rich. Something to note is just seriously take a step back, look at this whole thread, then tell me if whole atmosphere here is positive. What benefit does adding a PVP channel have on the game? Is it a good thing or bad? You’re adding more layers to an onion which unwraveled starts to stink and people cry.

The fact that two guys make a thread about a “PK Zone” as a solution to over crowding should speak volumes about my statement for people attempting to draw others into a place like this by what ever means. It creates silly conflict in places which really aren’t needed. Having a place to fight stroking your ego or settle a score is nice but it always oozes into everything slowly.

If you’re that hardcore PvP person there’s much better games to suit your needs honestly like Archeage or something. I’d seriously much rather not have to deal with the conflict, strife, and drama that accompanies PvP while trying to have fun grinding.

If you don’t want to be killed don’t go to the PvP channel.

@ophiuchu the only negative points were people against PvP for no proper reason besides that they don’t want to be able to be PK’d. But in that case all you have to do is stick to the normal channels.

Argues arise everywhere and there’re always people with bad attitudes in almost every thread, this one being no different. Excluding a game out of pvp is both dumb and a bad business decision which will likely not be taken. Although Pvp channels may not be the overall solution for reducing grind area population, it’s still quite a solid idea. Instead of splitting the community in 2 with Pve and Pvp servers why not just add channels and make it easier to switch between them? If you don’t like pvp just stay out of them, if you wanna try it go and try it, if you wanna break then have break and join a Pve channel. It would be really quite nice to be able to those things.

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Have you ever thought there’s a bit of fallacy into trying to turn a mostly PvE game community into a PvP one then telling them they should leave? Or that if an IMC mod deletes your posts it’s because you’re doing something wrong? o.o

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difference being is they’re not telling you to leave the game, they’re telling you to just leave the channel.

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It may be a solution but there is a simpler solution that results in less conflict, more chs. So in my eyes pvp ch is a bad idea because it is same as a overcrowded map but with more conflict. It also only helps one side of the playerbase the pvpers and not the pves.

I am not even against pvp channels. Just add it as a feature instead of it as a solution to overcrowding

Yeah you’re pretty much right, although it doesn’t primarily combat the issue at hand it is a cool feature and does do a little bit to help even if only a little. Either way I genuinely like this idea as an actual feature, I think it would be pretty neat.

Let me get this straight:

Everyone is in agreement about the PvP channel idea but you are all discussing if this was actually suggested as as a proper solution or as an excuse.

I literally only care about the PK channel and nothing else so can I suggest to stop arguing about this and just support the idea?

Thanks I guess

Well it was initially addressed as solution to overpopulated grinding plots, but through discussion I and a few others have come to the conclusion that yes though it may be a nice feature it doesn’t primarily combat the issue and there are others best suited for the job.

You’re free to have your own opinion but that’s my view.

Oh, I know, I just meant that I don’t really care if it was suggested as a solution or as an excuse, just that if everyone is okay with the idea in the end I don’t see much reason to keep arguing about it.

Well, not everyone is okay with it, since ophiuchu and AkaiKiseki exist

Now, now. No need to be rude, you said so yourself you wanted people to stop arguing then you go ahead a directly bring them back into this?

And as far as I can see it has indeed just recently come to a conclusion and nobody but me and you are continuing this discussion.

Wait what

I was being rude? I really don’t know how but I apologize if it sounded like it.

People really don’t seem to know why a PvP channel was suggested for this.

There is clearly interest in it to the point where it would be able to reasonably populate a channel, and it would mitigate the oversaturation of players in grinding spots on those channels. It wouldn’t fix the entire issue, but honestly it would be a pretty good step towards it since it means players would be in control over this aspect of the game.

I honestly think that it’s pretty depressing how dependant the players want to be on the game doing everything for them. If there is a player-controlled solution that can at least mitigate the problem to a degree while simultaneously satisfying an audience, then there’s no reason for them not to take that option. Adding more channels would solve the entire problem yeah, but it would also make the game alot more barren.

You want to talk about the community being split? Then how about the population being split to the point where seeing other parties and stuff becomes an irregularity. An MMO should be about interacting with a large number of players, and channels do the exact opposite of that. More farming spots would no doubt fix it, but that means creating more content via maps and stuff, which is bound to take up more resources than merely creating a customized channel with a different system for player rules.

Most of the criticism towards this has been either by people simply not liking the fact that people participate in the activity and somehow turn the community “toxic”, which is absurd. The other complaints has been that it doesn’t solve the entire issue. Well no ■■■■, but if you can give desired features to the playerbase while simultaneously providing a partial solution, then there’s very little reason not to.

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