Tree of Savior Forum

My solution to overcrowded grinding spots: an optional PK channel

If I was like 13 years old and never played any PVP based games ever in my life to understand how people think I’d agree here with a fun PVP channel. But sadly I’ve seen tons of stupid stuff in numerous games where people have literally nothing else better to do than go around and disrupt people who like PvE if there’s an option for it.

Lets just add an infamy system while we are at it so you can flag yourself and gain exp for killing people but everyone can kill you! This will fix exp grind problems! :joy_cat:

Suggestions:

-Increase experience and drops gained significantly in PvP channels.
-Players only lose/gain experience upon dying/killing another player, to encourage more players to come to PvP channels, as there has to be people to kill in the first place. A system where players lose all items no matter what would be unpopular (i.e. RuneScape pvp worlds pre-2011 free trade)
-5 second wait that can be interrupted by combat before logging off/switching channels in PvP channels.
-Killing a player gives you 10% of the exp to the next level they had, and the victim loses 10% of the exp to the next level they had. Players cannot delevel from PvP,
-Implement a similar “skull” system as found on RuneScape.
-Upon killing a player, players are marked/skulled/etc. Unskulled players can attack and kill skulled players and/or the player attacking them without being skulled in return.
-Skulled players lose all the exp to the next level they had, and the victim gains that exp.

But you presented it as a solution to congested channels. If you wanted more channels you could have just said so, this doesnt really solve anything. PK channels have been suggested before and I’m not entirely against them but a PK channel doesnt solve other channels being congested.

@cronolvl99 it doesn’t but you didnt factor that into your suggestion, you asked for a PK channel as the answer to congestion. Someone can’t make progress so your solution to that is add something that may or may not inhibit their progress even further?

@ophiuchu Sorry but your points simply make no sense, friend. They are full of “what ifs” and not solid arguments. I can also talk from experience from having played MMORPGS my whole life, so it would be my word against yours.

@ariawynn I completely agree with all your ideas but sadly I think it’s a bit too unrealistic to expect all that.

I would be more than happy if that happens though!

@StonerSunshine It is a solution as much as adding other normal channels, while also satisfying the need of OWPvP that a lot of players want.
If I could choose, I would add all three ideas against the problem: more channels, a PK channel, and increased spawn rate, but if I had to choose one of the three, I’d choose the PK channel, because personally is the one I would enjoy the most.

@ophiuchu So you have nothing logical to say and instead use an anecdote about another game where the whole game was likely PvP capable and then jump the bounds of logic even further. Nice.

I have also played games with open world PvP and it was never as bad as you’re trying to make it out to be. Infact I can only say I ever got “harassed” twice across all the games, and both times ended when I killed the aggressor and they ran off.

@StonerSunshine It’s not my suggestion, but I’m not against it either. I’m just posting my opinion about things. I have a few other ideas about the exp rates and congestion, but I’m waiting until iCBT2 to see how our exp goes before posting any of it. More channels being made at earlier channel density is certainly part of it though.

I have read what you said. Yes, it’s optional. But why would anyone risk doing so when they could safely grind in a different channel? The only people who would are those who want PK as a feature.

What I’m saying is that a PK channel will not solve the overcrowded grinding issue, as no one but PKers will be using it, because it is optional.

Do not use another issue as an excuse to suggest a feature.

No it isn’t, it’s an excuse to add a PK channel and a poor one at that. How do PK channels solve channel congestion? If we can just add more channels then an optional PK channel in a game that already has PvP is redundant. OWPvP can’t just be tacked on.

@Eretnys Read my post, above. Thanks.

@StonerSunshine Because it literally does. I don’t know what to tell you if you think it doesn’t. It alleviates the problem just the as a normal channel but under different conditions.

I have an even better idea!

Here, get this. You can improve the grind even more by taking 1% of every player’s exp that you kill. This way, you can kill players and steal their exp while grinding at the same time! This will allow you to both kill players for exp and kill monsters for exp!

It’s purified genius!

@mirioki I know you are being sarcastic but I wouldn’t be against it as long as it’s exclusive to a channel. Also with a pop-up warning people that could be unaware of this.

@mirioki Tree of Souls is go. Where’s my Dark Hand?

1 Like

I wasn’t being sarcastic.

y does some people hate PK system? all fun MMORPG back then had PK system. and its fun!

PK System?

@mirioki Then I like you.

Or rather turns it into a shallow gankfest, if we can just add more channels no one who isn’t looking to PK will touch the PK channel. It’s not a solution to channel congestion.

Like I said before, I’m not opposed to the idea it just doesn’t solve the problem of channel congestion. People locking down areas and roaming packs of hues doesnt promote much progress and if I wanted to ■■■■ on lowbies what stops me from doing this? The minority of neckbearded white knights who’ll be disproportionately matched against all the people who just want chaos? Theres got to be proper incentive and climate for OWPvP or it’s just garbage.

1 Like

If the solution to overcrowded channels is to add more channels, the chances of adding a PK channel to do so is much less likely than just simply adding more normal channels. Those wanting PK are the minority, therefore, PK channels will not alleviate the situation more than normal channels can.

Like I said, you are using channel congestion as an excuse to suggest an entirely different feature that you want.

2 Likes

@StonerSunshine I honestly don’t see the problem with zergs, it means the system is working perfectly because that zerg would be contained in the PK channel without bothering the normal channels.
A possibility against lowbie-killing would be not being able to fight with people with X level difference (where X would depend on the exp rates I suppose) or go a bit deeper and add a karma system “a la lineage 2” but that’s unlikely.

I’m also not opposed to the idea of adding incentives to it, but I wanted to present it as simple as possible.

Your solution to fix overcrowding in a grinding spot is to introduce a pk map. This is worst than a overcrowded map .

Think about it, a pk map is basically a normal map but with the ability to pk. It wont be overcrowded but is still contestable. Such as major guilds turning pk map into their own private map. Also what makes you think getting gang up and dieing every 2min is a good idea? Your example isnt a good solution nor is it a solution , it only brings fustration and grief. Its not rocket science.

1 Like

Organized guilds who manage to maintain control over grinding areas is bad? At least if there’s PK then players can do something about it, like create an on-map conflict with their guild. Without it, you just compete for mobs without being able to really do anything to the opposing party, which is the problem to begin.

1 Like

I honestly don’t see an issue with this, it’s exactly the same as just having pvp and pve servers except it’s more convenient as you can change between the 2 with the same character.

To the people who are saying that the pvp grinding areas would just be full of guild and pk parties grinding… Well isn’t that doing what it’s supposed to be doing? They’re over there pk’ing and grinding leaving less competition for you in your pve grinding spots, it makes no sense at all why you would complain as you can simply not go there and not get involved. These things happen in every pvp server, fighting over grind spots is a common thing and is even something enjoyable, at the very least it adds a nice change of pace when you start a small pvp battle in an open zone and it escalates into a full blown GvG battle.

But with all this said it’ll be more of an extra feature than a counter measure to reduce grind spot population. The easiest and most effective way would be to just add more grind spots and/or channels.

4 Likes