If you want to duel then there’s already an arena and things like that. The entire point of OWPvP is to be able to incorporate the PvP aspect to other aspects of the game world like farming. Organizing parties and actually having to put effort into it rather than just mindlessly grinding away with no resistance is practically the definition of boring.
Calling anything “tryhard” is just ridiculous, what the hell is that even supposed to mean? People actually trying for what they want to accomplish? Oh boy, I’m sure all of hell would break loose if people needed to think and make preperations for things before they actively engage i them.
The population dwindling is an entire non-issue, since you can just switch channel. It’s not difficult in the slightest, nobody is forcing you to participate in the activies which go down in that channel. Forcing things to be fair just leads to it being stale, the more freedom an aspect of the game has the better, and organization becomes far more key to consistent success.
That’s ridiculous. Implementing a feature while simultaneously punishing players for participating in it would turn the entire concept to an absolute joke. Giving players benefits for pre-grind preperation, actually staying aware, and coming up with plans to not get wiped is natural and would should be applied to any part of the game which adds all of these factors.
The thing you’re calling “toxic” is literally just players utilizing the feature presented. Yeah, if a single player goes in on the channel with no preperation then he’s obviously going to be killed. This much is obvious, but you seem to interpret this as a bad thing. There’ll be no active harassing players by killing them whenever they leave town because the option to change channel is always there. This is a very simple concept to grasp that seems to escape so many people in this argument.