Tree of Savior Forum

My solution to overcrowded grinding spots: an optional PK channel

Ok.

It sounded aggressive, I will explain later why I put it that way. Please allow me (for now) to apologize.

Now, the topic.
My problem here is that you want a channel dedicated for PKing, in order to make the Grind easier for “common” players, right ?

At first sight, I really don’t like the idea (PKing, I just can’t stand it, even if it’s optionnal) because it will isolate a part of the community (Simple Grinders / PKers).

However, I do admit that a dedicated Channel is a “solution” but it will be like making 2 games in 1. It seems cool, but with a channel only relying on a minority of the server population (Only Well-geared and Trained players will survive in this Channel, we all know it, so this channel WILL HAVE a little population), newcomers will be “banned” from it at the very moment they will put a foot in. That’s not good since newcomers will most likely try it at least one time (just guessing, but you know what I mean here).

Plus, if you add some exp/drop bonus, this will lead even more players to get in, it’s like putting a carrot in a rabbit trap. And this will be exploitable, and I don’t want that either.

Here is what I think. If PKing was to be add on ToS, I will not even think about leaving. I want it be not “dedicated” (no Channel then), “safe”, and watchable.
“Watchable”. that’s a very important part. If you make a dedicated Channel, players/newcomers will not see how the system works, they will just be warped in a zone and maybe instakilled before their computer load up the map. BUT, if you make happen the PKing in a classic Channel, players will actually see it, and consider “Hum, that seems fun ! Gimme a sec guys I switch on my PK Mode and let’s sh*t get real !” or “Huw, I’m just here to grind with my fellows, have fun guys !” or even “I bet 100 000 Silver on the Monk !!!” ^^’

What does it change ? 1 : It reduce the siding between players, common players will watch, maybe find it fun, maybe join, maybe find it violent or gross, it’s up to you. 2 : You prevent players from having a bad experience of it as I said just before. 3 : This why PKing is for right ?!

I mean, PKing is made to show who have the bigger one ? So if peoples can see it, it would be even better, if that’s not the case, please consider that I don’t really understand the very root of PKing.

That’s why : More SIMPLE Channel !

Now, why did I say that to cosx774 ?

Actually it is. Having fun by killing (stomping on would be more accurate, for what you call “Nubz”) is a real deal. You are having fun on someone else back (like, “stealing” their fun ?). Please don’t answer me that this IS the point, I just simply don’t want to see that happening in ToS, you have plenty of PVP/PKing based mmo to show your “skill”.

See @nonon_tos ? This is that kind of people that PKing will bring. I would prefer highly “restraining” them in a classic channel than totally unleashed in a dedicated one.

Something like : You can switch on your PK mode everywhere (not in City, and exceptions like dungeons or else). BUT, you can switch it off only if nobody is “nearby” and in PK mode. No grade (since it’s unbalanced, how can you fairly give rewards ?).
You activate it with nobody in the same mode nearby ? Feel free to switch it off or stay still until you encounter one.

Ah ! A PK is nearby ! You can’t switch it off, you wanted that. Maybe they are 5, 10, or maybe this an isolated player of your level (balanced fight ? Lol, it depends on the players class too ^^’) or even a lower level. Still, you switched it on, you stay still until you die/go somewhere else by warping (scrolls and City Stone). Let’s add the impossibility to do so instantly (10 second casting for the City Stone and Scrolls in PK mode ?), and the impossibility to do so if you harmed/killed someone within hmmmm… 5 mn ? Maybe less or more, and maybe just a longer casting time (double it, so 20 sec ?).
I hope this is clear enough.

Thanks for reading this, and please don’t get me wrong : I’m against PK in general, but I’m actually a real PvP player, in place dedicated for, not an entire Channel tho xD

If we were talking about adding a pk map as a feature. No it is not bad if a organize guild takes over a pk map since its the purpose of a pk map , contest and conflict. However this convo is about adding a pk map to fix over overcrowding in which is a bad idea due to the contest and conflict a player faces when entering a pk map.

All your points already have tried and tested methods of making them fair and fun, things like safe zones, no durablity loss from pk’ing and skill balancing. Also being “against PK in general” is a pretty silly thing to say. Pvp is a part of every mmo and it’s not like everybody is as toxic as you seem to think they are. Griefing is griefing and there will always be a few assholes out there but that’s what the report function is for and if don’t like that then get some friends and give him some payback. You;re in a pvp server/channel afterall why would you go there if you don’t like to pvp?

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But that’s also part of the reason why it does sorta work, they are over there instead of where you are. When a player enters a pvp map you can’t expect them not to enter some pvp. It’s like going to a bar on a night out with the lads and not having a few drinks. You can if you want but why?

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Well, actually, if PK turn out that bad, I will not even considering switch it on like most MMOs I played xD. What I want here is something different from what I saw. In fact, I want something that I could consider trying out some days.

PK*
That’s the point here. PK is indeed PvP, but I’m not against “classic” PvP features like Arenas or Battlefields. I’m separating these two on purpose.

@AkaiKiseki You know very well what he meant, you are arguing semantics.

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What do you mean ? I’m not a native English speaker, can you say it in another way ?.. I mean, is this sarcastic, serious or else ^^’ ?

You’re kinda splitting hairs there, it’s really the same things. Pvp in an open world or in arenas and battlefields can be just as friendly and just as vicious as eachother. The general consensus with Pvp is it’s also alot more fun in an open world as it’s can be more dynamic than in a controlled environment. you can have 2 different guilds with oposing arbitrary almost religious type ideals that go at it against eachover just for the sake of Pvp and becauset’s fun. But once again this all boils down to the same thing and that is it’s just general Pvp, some people hate it, some people like it. And you shouldn’t condone anyone for liking either as it’s like many have stated, optional.

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I seriously have nothing against PVP it’s just the way this suggestion was made which was really rich. Something to note is just seriously take a step back, look at this whole thread, then tell me if whole atmosphere here is positive. What benefit does adding a PVP channel have on the game? Is it a good thing or bad? You’re adding more layers to an onion which unwraveled starts to stink and people cry.

The fact that two guys make a thread about a “PK Zone” as a solution to over crowding should speak volumes about my statement for people attempting to draw others into a place like this by what ever means. It creates silly conflict in places which really aren’t needed. Having a place to fight stroking your ego or settle a score is nice but it always oozes into everything slowly.

If you’re that hardcore PvP person there’s much better games to suit your needs honestly like Archeage or something. I’d seriously much rather not have to deal with the conflict, strife, and drama that accompanies PvP while trying to have fun grinding.

If you don’t want to be killed don’t go to the PvP channel.

@ophiuchu the only negative points were people against PvP for no proper reason besides that they don’t want to be able to be PK’d. But in that case all you have to do is stick to the normal channels.

Argues arise everywhere and there’re always people with bad attitudes in almost every thread, this one being no different. Excluding a game out of pvp is both dumb and a bad business decision which will likely not be taken. Although Pvp channels may not be the overall solution for reducing grind area population, it’s still quite a solid idea. Instead of splitting the community in 2 with Pve and Pvp servers why not just add channels and make it easier to switch between them? If you don’t like pvp just stay out of them, if you wanna try it go and try it, if you wanna break then have break and join a Pve channel. It would be really quite nice to be able to those things.

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Have you ever thought there’s a bit of fallacy into trying to turn a mostly PvE game community into a PvP one then telling them they should leave? Or that if an IMC mod deletes your posts it’s because you’re doing something wrong? o.o

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difference being is they’re not telling you to leave the game, they’re telling you to just leave the channel.

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It may be a solution but there is a simpler solution that results in less conflict, more chs. So in my eyes pvp ch is a bad idea because it is same as a overcrowded map but with more conflict. It also only helps one side of the playerbase the pvpers and not the pves.

I am not even against pvp channels. Just add it as a feature instead of it as a solution to overcrowding

Yeah you’re pretty much right, although it doesn’t primarily combat the issue at hand it is a cool feature and does do a little bit to help even if only a little. Either way I genuinely like this idea as an actual feature, I think it would be pretty neat.

Let me get this straight:

Everyone is in agreement about the PvP channel idea but you are all discussing if this was actually suggested as as a proper solution or as an excuse.

I literally only care about the PK channel and nothing else so can I suggest to stop arguing about this and just support the idea?

Thanks I guess