Tree of Savior Forum

šŸ„ Archer builds/ Skill synergies / Mechanics etc Megathread! šŸ„

Fellow Archers :wink:

Excuse me for my horrible english!

Since I’m a big fan of the class stalker in ragnarok online :mask: . I decided to take this class which I’m thinking twice now… <—just kidding :stuck_out_tongue_closed_eyes:

Now first I would like to share my experience…

I’m currently lvl 32 ATM having fun at tenet garden rolling in the grass, playing with the bee’s and killing the mobs that looks like the ā€œPekkaā€ from clash of clans. Now after getting bored I decided to kill the Boss Reaper that is located outside gates of hell. I died twice but got my revenge from the second try. I’m currently trying to survive now at the place that looks like glast heim forgot the name ā€œsorryā€ but it’s near the boss that looks like a big tin can with lots of coins going out on its mouth or head.

Going to My build.

I’m planning to go to Archer 3 -> Scout <<< ā€œbecause of cloakingā€ - > not yet decided for the next one if it’s fletcher or rouge…

Current Stats:

40 dex then the rest is STR. -Dodge is pretty good so far, but if they hit you in the face 3-4 times your dead…

For the skills I’m bit dying here…

Multi shot is the only thing that is working for me in terms of boss fights and mobs. Which I think the best skill EVAH!! for archer!!

I have level 6 oblique which is horrible it eats SP like a 9 tail demon fox!!! :cry: I wish I just leave it at lvl 1. Just to add it hits randomly hits anything it likes and it loves to bring a lot un invited friends. :scream:

Quick step is currently at lvl 5 still thinking of increasing it but I’ll stop at 5 for the meantime. Any suggestions?

Full draw at lvl 2 which is good in holding high lvl enemy while charging my lvl 10 multi shots! :dizzy_face: I’m planning to max out this skill but I think kneeling shot would help me lvl up a lot but comments from the top and other threads said its a waste at the end game. :sleepy:

For Attributes I would love to hear your suggestions. Since I’m still thinking about what to do with my 27k of sliver! I’m kinda rich you know :smile:

I’m currently on quest to check the gates but not sure about where the goddess is located to mark my save point. So I can’t warp back to klaipeda yet to buy some pots and repair my weapon and armors!

That’s it for today hahahahahahah! Thanks for reading or putting a flag on this :stuck_out_tongue_winking_eye:

I’m currently a level 40 Quarrel Shooter.

I think Deploy Pavise get’s a bad rap. Not a lot of people know it, but the Pavise can also block melee attacks, as long as the shield is between the attacker and you, it’ll block it. It just doesn’t work well on some bosses because some of their attacks hit everything in a line, and most of the AoE’s count their origin from the center of the radius.

Caltrops is probably their only inclusion so far as a legitimate increase in DPS. Unfortunately, it only hits grounded targets. It might be a good idea to weapon swap with a bow so that you can take advantage of the bonus damage vs. airborne target attribute. Using bows on grounded mobs is sub optimal - even if they have a slight increase in DPS from weapon stats, you’re also missing out on Quarrel’s shield bonus to damage attribute - up to 200% your shield’s defense to damage, as far as I can see.

I haven’t used throw stone yet, but my understanding with the 1 second delay, this is not meant to be used as a DPS skill. Rather, I think this is best used to apply stun to tough enemies. I haven’t seen it work against bosses though… once I hit circle 2 I will use reset scrolls to study this skill’s best use scenario.

I am looking forward to going Quarrel Shooter 2 / Scout 3, once I’m a Scout I’ll report on anything interesting I found out! :slight_smile: Of course, that might take awhile!

Caltrops does decent damage to land bosses as well :D. Stone shot is an improved version of oblique shot, the extra damage and the stun chance are amazing though the cost of mana is unappealing.

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To have good chances of stun with SS without dying, one would need to level up it. Deploy Pavise was a hell of surprise, while you are around it, the shield will block everything. But I didn’t saw any good damage with Caltrops yet, enemies seem to just pass over it without a significant damage, am I missing something?

floating mobs won’t trigger the caltrops, and on grounded enemies they have a relatively small trigger area. it’s rare to get all the caltrops to trigger on a single target, so it’s basically good for AoE damage.

I’m not sure if throw stone is necessarily better than Oblique shot. for one, it costs much more SP to use. then there’s the fact you have to spend extra skill points getting pick up stone… the only factor in my eyes which makes it worth the extra SP is the stun duratioon, which is rather long at high ranks. Personally, I wanna test it at both rank 1 and rank 10 to see which is more useful.

@Dynamod
Stone shot does around 20% more damage and costs 4 times the MP :unamused:, it’s basically a skill to be used when you have over half MP.

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I just found out rapid fire doesn’t lock you into place like multi-shot does when charging :open_mouth: I was under the impression that the charge time had you sit still like multi-shot does. thats probably rather useful for bosses.

@Anarth
Yeah, I know what you mean. Also don’t forget the throwing animation locks you in place for like 1 second before throwing… much less attractive for pure damage per second.

@Dynamod

Unfortunately it locks you in place due to the lag.
Btw, do you recommend getting QS C2? I had the intention of getting Hunter before going for QS C2 but…

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@Anarth I can’t answer whether it’s better than Ranger c2 or Archer c3. If you decide to go for it, do it for Deploy Pavise rank 10, which basically lets you keep up 2 walls indefinitely. Quarrel Shooter trades DPS for utility, and that’s where the most of the utility the class has comes from.

@Dynamod

You got the wrong idea. Since you seem to have played QS C2 I wanted to know your opinion. Simply put, does Rapid Fire heavily increases the dps potential to the point of being worth it getting to C2 right away? :relaxed:

I heard that Karacha set, the one who give 4x boost to Backstab damage was fixed. How was it fixed exactly? Does the effect removed, or just nerfed? By the way, got this video (also the one who did the 30k+ backstab damage video) that shows a Rogue while bossing with backstab, which adds to my concern, is Backstab’s CD really 20s and not 10s? Would appreciate it if someone can answer this question. TY. Btw, here’s the video:

Rapid fire at level 5 hits 8 times with a base damage of 204. at rank one, it seems like a 50% chance of hitting 7 or 8 times. I would assume at rank 10, it hits 9 times (or possibly 10).

Multi shot deals about 160 damage per hit for me, while Rapid Fire does about 255. A full rotation of MS R5 is about 12 hits (50% more than rapid fire), making MS deal roughly the same damage as rapid fire, with a 9 second shorter cooldown. The only difference in RF’s favor is, Rapid Fire has a higher base damage, which means against bosses less of that damage is mitigated.

Ultimately think of it as a second Multi Shot of equal rank, with Rapid Fire being a slightly better for bosses since higher damage and stationary for less time.

these damage numbers are with 68 strength, 18 dexterity. switching to 18 strength, 60 dexterity seems to lower the damage by about 50 per hit.

Unrelatedly, I’ve found out that SP regenerates one uptick every 20 seconds, and Oblique shot can be used 8 times in 10 seconds. That means with an SP recovery of 160, Oblique shot rank 1 won’t even cost you mana. I have no idea if that’s worth it though.

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that’s obvious.
You should calculate how much the criticals influence the average damage per hit.

And i’ve read on multiple spots that weapon upgrades tend to improve Dex over Str

How did you guys manage to level at 40? As a c3 archer I found the only way was to go full SPR and spam oblique shot/multishot at chapel b1 solo (there’s so much people there now). If it’s still like this at launch with no stat reset, I’m pretty screwed since I’m going scout>rogue c2 after.

How did you guys go through?

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When going fully into dex, between 3 and 4 of the 8 hits were criticals. The criticals did roughly 320-330 damage per hit, non-crits doing 205. this was level 44 vs. level 49 Black Maize.

I don’t know how critical rate works in game yet, especially in relation to critical defense, so it’s hard to say for sure if going mostly dexterity is superior to going mostly strength. they both seem about the same to me.

I leveled at tenet gardens and low mobs until I could push the quest line again around 45. Of course I used ranger and had 2 really solid aoe skills. Archer C3 just seems underwhelming until/unless they add higher hp enemies to reward single target grinding IMO.

From here: Critical Rate Formula Discussion
Actual Crit Rate = N * (Crit Rate - Crit Resist)
Where N ~= .4

Str adds 1 damage AND 1 crit damage % while dex only adds crit rate, but also defenses .
For the multi hit skills with small base damages that archer has STR really scales well, compared to say barbarian who gets HUGE base damage on skills and can scale dex very well.

I’ve been going basically 1:1, favoring STR by about 10 points but I’m going to probably start moving to 2:1 soon or like… 4:3

@grapp10

1 damage…that’s so mediocre. Basically you whether have to have funds to get a godly weapon in order to build dex/con/spr or you have to go for full str to do any damage. :weary:

All damage stats scale like this besides DEX which has diminishing returns when it gets high. People see 1 damage and think its terrible but that’s how the game works. The real scaling is once you have a decent crit rate, crit damage % + 1 damage adds up and scales really well. Weapons also scale slowly. Its really hard to mess up your stats in the early levels if you just put everything into either STR or DEX. Impossible even. Also a ton of scaling comes from skill levels and attributes.

I heard that Karacha set, the one who give 4x boost to Backstab damage was fixed. How was it fixed exactly? Does the effect removed, or just nerfed? By the way, got this video (also the one who did the 30k+ backstab damage video) that shows a Rogue while bossing with backstab, which adds to my concern, is Backstab’s CD really 20s and not 10s? Would appreciate it if someone can answer this question. TY. Btw, here’s the video:

https://www.youtube.com/watch?v=6Sgp1Uh-wJk

Still waiting for an answer.