Classes like hunter, wugushi and most likely falconeer donāt get much of a boost from strength as their damage is either dependant on skill level ( poison damage, rush dog autoattack and rush dog ) or their own level (companion, hits for 1 at first)
So for the ones above Iād go dex with an add on of some con later on not to die to mages easily.
The rest benefit from strength.
Fletcher is more of an active type of a gameplay where as hunter is more of a passive one, I donāt think they mesh well unless youāre just planning to use the pet as a bit of CC. Hunter/wugushi works well because not only do you have to stay in/around one spot for the pet but also for the wugushiās aoe later on. But they really need to look into companions, I left a report in the bug section hoping it will be fixed before the beta is over.
I think if you went hunter Iād consider resetting my stats into a dex build, going hunter 2 into wugushi later on and realize that the playstyle is simply different then what archer made us get used to which is button mashing and using multishot on cooldown while on bosses.
I think thatās the best you can do with where you are, for a fletcher a ranger prior is better because ranger skills provide aoe where as fletcher brings another one to the table and very strong single target skills too + a great debuff.
So as to what youāre supposed to do, well decide for yourself.