How does the Helmet Modifier stack with Strike Debuffs?
Say we have Slithering, High Kick, Lethargy, and Headbutt running (1, 1, 1, 0.5) on the enemy.
We put on our helmet, and have buffs to Pelt/Rod skills (4, 2, 1.5)
Will the buffs stack additionally? Such as:
- Rim Blow = 100% Base damage + 350% Strike Bonus Damage + 400% Murmillo Helm damage = 850% damage per use.
Or is the helm modifier on a different tier, so it’ll multiply? Such as:
- Rim Blow = 100% Base damage * (100+350% T3 Strike Bonus Damage) * (100+400% T? Helm Bonus Damage) = 2250% damage per use.
Also, does anybody know what the two Monk modifiers for Strike Atrribute’s value and duration are? (Double Punch, and God Finger Flick both say that the target receives “Additional Strike Damage for a period of time”)
Also, are there any other classes besides Wizard (Lethargy), Monk (See Above), Rodelero (Slithering, High Kick), and Murmillo (Headbutt) that further raise the Strike Modifier? Just for shits and giggles.