You’re really underestimating how these attributes stack up lol. Any DPS circle before Rank 8 will do less damage than the buffed Pelt skills. Guaranteed.
( 516 x 750% ( Lvl 15 Umbo Blow with attribute + High Guard) ) x 2.35 (Slithering, High Kick, Headbutt - High Guard debuff)
That’s 9094.5 damage without adding STR from characters, or DEF from the enemy. Combine that with 2 overheats, and the fact it hits twice on staggered enemys. AND a possible strike bonus depending on what you’re fighting.
What would you take other than Pelt that would cover that?
i don’t know if the maths is right and how it works in reality.
but here’s some things to take note of:
with max High Guard’s specialty for Umbo Blow, description says 'applies damage of Umbo Blow to 330% (the 20% starts at Lv2. So at Lv5, its only +80%. Not 100% at Lv5). So if i uds this correctly, its 330% of 516, which is 1702.8.
Then there’s High Guard’s atk penalty. does it apply to the whole maths? does it also apply to the ‘516’, which is the skill’s dmg? i dunno. i did some testing and i tried all kinds of different calculations to try to get the formula so that it matches with the damage numbers that i saw on screen. i just couldn’t. but yes, it still does more damage. however, not more than what i had calculated with high guard’s atk penalty. i dont wanna dive into it becos its time consuming and numerous experiments has brought me no where closer to the truth. so maybe you folks can take over if interested. .
You may refer to my Tests i had done for High Guard:
anyway, i wonder how the maths will apply from Murmillo’s 400%. the 400% will be applied to the skills of course. While High Kick, Slithering and Headbutt will be applied to the monsters.
btw, why is it ‘2.35’? shouldn’t Headbutt give 50%? don’t tell me you seriously thought of deducting -15% from there and not from the whole maths??
To be honest it looks like his Shinobi skills were doing most of the work there, but I suppose he’s probably Murmillo class lv 1. Still too early to conclude anything
I know that for pelt and rod they added umbo/rim blow and shield bash, but it seems shooting star was also added to the list with this patch (and maybe more from other classes).
Which Im not mad for because my Sword C3, Rodelero C3 was planned to go Shinobi from the start…just the whole recent decisions to buff Peltasta has kind of taken away from me.
Thankfully my build isn’t destroyed since 60% Restrain is still freaking hilarious.
All they’ve gotta do is throw a Pommel Beat hidden Interaction and I’m back in the clear.
Though I think my Pel C3, Corsair C3 will end up Murmillo too since 4/6 skills are usable with daggers…
Don’t get me wrong, im not trying to underestimate the boost Pelt skills will have afterwards. What im trying to point out is, Rodelero C3 is a must because of Slithering and High Kick. Now, do take note we have as less than 10s to deliver skills before Slithering and High Kick debuff wears off. So in those 10s, what skills would you use? Of course we will use the best strike damage skills we have in our arsenal. And thats going to be your Murmillo strike skills thats available (3 Scutum Hit, 2 Headbutts), then followed by your Rodelero skills (2 shooting star, 3 targe smash) because its damage even after boost is greater than that of Peltasta though if you go Pelt C3, we can use Butterfly instead of targe smash but its animation is slower so we might not make it to 10s.
With all of that said, your computation of Umbo blow will be wrong because you wont have the slithering, high kick and headbutt scenario. damage will fall down around 250-300% already just because of that, and you’d rather find a skill from other circle that you can use as a filler because after the 10s strike damage burst, were on a 20s downtime for another burst in damage with our best strike skills