Engrish alert, read at your own risk.
Right now even high level areas are pain in the ass to farm. We need a more consistent spawn rate, more channels for high level maps and better alternatives for leveling low level characters.
Limiting the number of channels per map isn’t going to enforce party play, but it’s making the leveling process pretty annoying because the best maps / spots are crowded with parties fighting each other. The consistency of the monsters’ respawn rate is also pretty much fckd up since the last closed beta test. A better mob distribution would be a great help for people trying to grind.
The leveling processes during the low levels still the same since the closed beta, but its much easier to leave leveling struck areas after the addition of monster achievement system. We need more freedom during the low levels, giving more dungeon runs (and less talts) for low level instances and adding low level grind spots would help a lot. The idea of making a progressive monster achievement would be great. The wings of vibora npc would reward you with exp cards indefinitely, but the quantity of monsters needed to get the exp cards would get bigger with time.
And for the glory of our great loli goddess Vakarine, optimize this game. Let’s make ToS great again.