Tree of Savior Forum

Monster Spawning. Need higher rate?

Hi, here to feedback that spawn rates need to be increased! also consider increasing not just spawn rates but mob density also.

As of now, it’s a totally unejoyable experience in finding mobs for quests/grinds.

This is desperately needed. It’s the worst thing in the game. 3-4 mobs seen a minute on many maps is outright ■■■■■■■ ridiculous for any game like this. All that running. And running. And more running. Oh wait, there’s one guy. Followed by more running and more running.

Excellent example:

IMC please, how is this supposed to be fun? LOOK at this. Look at how much emptiness there is. WHY would you do this? Please, fix it, it’s literally the biggest/most important/devestating issue in the game, as it ruins the gameplay itself. None of the other things mean ■■■■ when your game has a hard time staying fun.

Where’s the spawns we saw in the early game maps? Why does everything just go to hell in a hand basket? Why would you think that’s positive game experience. Watch my video. What about that makes these mob spawns seem like a good idea? The game’s got a serious issue that is killing the game play. Please, just make the rest of the game fun, as it stands the fun train stops the higher level you get for most field maps. That sucks. Surely that can be fixed?

7 Likes

Seconded, hell even icbt2 spawn rate was lacking imo. (Aside of demon prison 2 at least.)

low spawn rate is the hidden world boss. Its everywhere and unbeatable.

Its so bad, there’s only a few maps where you can propely grind, all the others are just deserts where 2-3 players can pretty much clean the whole map.

This, will never be said enough. Though I would rather have called it a density problem…

Here’s my little contribution :

They increased them by 50%, but they still feel quite underwhelming, perhaps another 50-100% increase, this would still be lower than CBT2, which I assume they deemed too heavy of a spawn rate, but it would increase the spawn rates so we spent less time waiting around for 4-5 monsters to spawn to finish a quest or hunt an item with a .1% drop rate.

Engrish alert, read at your own risk.

Right now even high level areas are pain in the ass to farm. We need a more consistent spawn rate, more channels for high level maps and better alternatives for leveling low level characters.
Limiting the number of channels per map isn’t going to enforce party play, but it’s making the leveling process pretty annoying because the best maps / spots are crowded with parties fighting each other. The consistency of the monsters’ respawn rate is also pretty much fckd up since the last closed beta test. A better mob distribution would be a great help for people trying to grind.
The leveling processes during the low levels still the same since the closed beta, but its much easier to leave leveling struck areas after the addition of monster achievement system. We need more freedom during the low levels, giving more dungeon runs (and less talts) for low level instances and adding low level grind spots would help a lot. The idea of making a progressive monster achievement would be great. The wings of vibora npc would reward you with exp cards indefinitely, but the quantity of monsters needed to get the exp cards would get bigger with time.

And for the glory of our great loli goddess Vakarine, optimize this game. Let’s make ToS great again.

1 Like

Like i said in the other thread on this every map needs to spawn like the starter maps. I would say if there’s ever more than 30 seconds wait between mob spawns (excluding rare spawns) in a grinding game there is a problem.

Will be really hard at f2p comming help The game be better

We desperately need better respawns. Waiting for 5 minutes untill some mobs respawn is horrible.
Please fix this issue. When F2P hits it will only become worse and worse.

Grind? Srsly?
They did nerf only one ⅞0 lvl grind spot in da gaem today and u talking about “grind”? Oh c’mon. This game have a most stupid linnear leveling system.

Rush in da empty maps, find another quest and jump between channels for those 3-10 creeeps. Grinding mobs instead of questing? What a are you, inSAYAN? It s imposiburu!

The problem with the 50% patch was that they increased the spawn amount when the bigger issue is the RESPAWN rate. Like mentioned before people are having issues completing quests as it gets very competitive to find a particular mob. Why was the amount and respawn timer raised from CBT in the first place? Couldn’t be for performance purposes, because the game still runs similarly. I honestly hope it wasn’t raised to deter botters, because that has only made the situation more frustrating for people that want to play the game legitimately.** If it’s neither technical nor preventative, then why even tweak the game as far as field mobs are concerned? It doesn’t make the game anymore challenging, just more artificially time-consuming unless of course that is what you’re going for, IMC.

**PS: Regarding preventative measures for bots. I both commend and condemn IMC for the way they’ve been handling bots. I appreciate the frequent communication regarding bots and measures that will be taken to prevent gold seller / botters and others that will upset the balance of the game. However, I take issue with the ways in which some measures are implemented. The trading/market system is heavily restricted to deter bots / gold sellers but it makes it even more frustrating for your legitimate players.

tl;dr My point is: Your methods work like DRM. You have to find a happy balance when it comes to dealing with bots that don’t restrict the enjoyment one can find from your game, IMC. Botters will always have an easier time, because their ambition is to exploit. Legitimate players shouldn’t be punished as a result. I hope you give this a read GMs and pass along the message.

Thank you

As posted here: Anyone feel like we need more frequent spawns? Even after the +50% patch

4 Likes

So… I’m still waiting for some words from IMC! The Spawn Rate is terrible and must change ASAP!

Yes, i think it is very necessary.

I will support all of these threads 'til the end of time.

We need this to happen or F2P release will be a nightmare for everybody.

1 Like

Please increase spawn rate and monster count as well. Otherwise ToS will be unplayable until it dies down.

1 Like

Free bump. Can’t give up now right?

Getting to kill some quest monsters is extremely competitive right now but grinding is impossible in most maps and that is even more worrying.