The devs talked about this on the front page of the Tree of Savior website.
They said that the changes may not be valid on the next iBeta.
If this remains like that, i won’t play the game. Ever.
what??? Hairstyles expire??
30$ Hairstyles expire???
Why they are so keen to commit suicide?
Its nexon from what we can say and hope.on top of this the game is not finished as well.
Solution is to trade Items ONLY not silver. That should take care of gold sellers. @STAFF_John since you pop up around these parts a lot, please relay this to you devs. I think I’m on to something
Or they could deal with the bots farming properly instead of punishing the players because they are to lazy to fix it properly.
Its not an easy problem to solve, or it would already been taken care of.
I agree. But because it takes some work it doesn’t make punishing your players out of laziness acceptable. You can murder and murder, doesn’t make it okay.
exactly.
or as I’ve mentioned before add further limits as necessary.
with silver not being tradeable (whether just for non-Token users or in general), the next thing the goldsellers would think of is buying bulk NPC-stuff to trade over and sell to NPC.
to prevent this, limit max number of any specific item to 10/5/1/0 per trade (depending on the item. worthless/simple crafting loot 10, things like talt 1 or even 0 etc…)
with equip that’s already addressed by it not stacking into bulk amounts in the first place (and with the 20-item slots per trade), but they could go further and limit to “1 piece of equipment per trade” or lower the number of item slots, so that it would be too much of a hassle having to do 5000 trades for a serious “deal”. There is also the option of increasing how much potential they lose for non-Token trading.
Another measure would be requiring both sides to trade something (so there would be no one-way trades, the “buyer” would have to put stuff, which perhaps would even need to be of the same kind, into the trade for it to actually be considered a trade that can go through)
Also, rather than disabling trading completely (for non-Token user), the difference should simply be in how limited your own side of the trade-window is.
So a Token-user trading with a non-Token-user could mean for example that the Token-user can put some limited amount of silver into the trade, the non Token-user just items, along with whatever other non-token-user limits there are.
Lots of possibilities, all of which combined, would still be way better than the current situation.
This is not looking good. 30$ haircuts? Jesus. If this payment model makes it in international I guess I won’t be playing.
i don’t understand tax on marketplace, could someone explain me that?
Its a gold sink that works pretty well and is pretty normal to help keep inflation at bay and is usually considered a convince fee since it’s easier to sell that way rather than shout in chat and trade (although you can’t normal trade at all in this game). Here, they’re also using it as a means to make players want to pay a monthly fee in order to pay less taxes.
I like how people complaining about cosmetic stuff being too expensive/not instant.
I see it as a good way for a publisher to make money every month with a purely cosmetic feature that doesn’t affect gameplay. What’s more important: cheap haircuts or cheap VIP service?
And what I see on forums? “Greedy IMC. Haircuts are OP. Extreme p2w. This game is doomed. Gibbe free/cheap/perm haircuts or I won’t play.”
You’re missing the point. No one is saying they shouldn’t monetize cosmetics. What we’re saying is 30$ for a temporary hair style is just insane. That’s almost the price of a new game. I’m also worried about this whole trading situation.
About the hairstyles being temporary, tis NOT TRUE! lol twas a joke made by @Sixaxis :
When u translate the hangul text, this is what u get:
This is a fake. And you can not figure it out without using Google Translate. #troll
He even said it later, HERE. Geez! xD
do you have basic selling knowledge?
if not let me give you some.
imc selling ONE Haircuts for 30$. so out of 500k players 1000 will buy it. so they got 30k from it. good for them?
but if imc sell the Haircuts for lets say 5-10$ then more people buy it. so out of 500K players 100k will buy it and they make 500k - 1m. now this is just examples.
so lol selling cosmetic for less than heroes of the storm. you tell me what game makes more or in what game you see people using the cosmetic more.
yeah they just need to find the right price elasticity, wonder who are their marketers who dreamt up $30 lol