Tree of Savior Forum

Machine Gun Musketeer

Well just letting you know that rangers barrage and rouges feint have hidden synergy

Im also assuming you meant this for your build?


If so I suggest you dont go 2 ranks of ranger or 2 ranks of scout.
Instead why not go this:

Rank 3 can be changed to anything you like or need.
The concept behind this build is to have all the cover you need to stay safe. While maximizing the ability to allow yourself to get those backstabs with stuns, invisibility, etc.

I know that.

5 hits become 10 if i remember correctly.

PvP wise rouge + ranger + 1 c scout seems funny ^^.

Hey it works, you just need the right playstyle. Also burrow from rouge c3 does not cancel out your stealth. So you will not be seen using burrow.

Thatā€™s a very interesting information. Rogue c3 became like 10 times better in my eyes.

Still sadā€¦ that pvp wise you cant bring karacha set into the fight.

Itā€™s standarized gear pvp only atmā€¦ as itā€™s alpha stage pvp.

So any potential bonus you gotā€¦ is gone while in pvp xD.

Byebye beautifull bonus ā€¦ of 3 times atk damage on backstab, while attacking from behind.

Hopefulyl we will get different pvp modesā€¦

  • standarized equip
  • full equip and levels
  • gvg mode maps
  • 10 vs 10 maps
  • hit the scarecrow contest maps (break it first)
  • official fireball socer match arenaā€¦ its a think!
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AAAAAAAAAAAAAAAAAAAAY! nice idea there.

Fireball socer was a thing in icbt 2.

We had people abbidng by itā€™s rule and using certain maps + duel commands to make it happen.

XD

So much funā€¦ specially as you could make one pusher or two ā€¦ and three attackers.

People went dipshit about thatā€¦

oh my god i wish i participate in cbt, never got a key. lols

I remember that. Saw people doing it while I was grinding.

Here you go, the perfect example of rogue and scout being strong

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The last wave was open to all ā€¦ you were to late it seems. ^^

i was region blocked lol. and at the time i didnā€™t think of vpn damn.

thatā€™s awesomely bs. i think thatā€™s the kind that will be patched by IMC lol.

Thatā€™s invisble+burrow+karcha combo+crit against backside. ^^

Only works on mobs that donā€™t move like that ^^.
And imc might just add invisble detection to bosses anytime xD.

But yes, itā€™s a good way.

Archer>QS3>scout>rouge3 would be really fun.

Sadly not enough ranks for all that

^^ yet.

10 Ranks would come at a timeā€¦ in the future.
But then, this might only be a fun build.

Itā€™s easyer to leave out QS and just use backstab/other skills. While your party is keeping the boss busy and glued to one place.

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Nive video, I though we canā€™t use skills why burrowed.

But I wonder if it works only with ranged skills or with backstab and other similar skills as well?

ā€”[quote=ā€œgreenfoxy21, post:45, topic:153107ā€]
Itā€™s standarized gear pvp only atmā€¦ as itā€™s alpha stage pvp.
[/quote]

Yeah, but I can see a great use for GvG. Ambushes and other sweet thing. But hide trap of sapper needs longer duration, like 3-5 minutes or so)

Or just make it infinite duration but with 2-3 traps of the same type cap)

Would be fun to see the whole guild army being wiped with several tons of explosion) And then finished off with few hiding rogues)

So much ways for roleplay) Ninja clans etc)

What happened when you cast Feint and then barrage? does barrage gain extra hits?

He has backstab, but it is grayed out. As well as some other range skills

Yes, somewhere between 9-15. I donā€™t do math!!!
Check the video I posted. Its up there :point_up_2:

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