Tree of Savior Forum

Lvl170 - 2H vs. Xbow + Mana-mana - Current BIS

W8 a minute… The skill change its damage even after you casted it? The total damage of one skill is not calculated in the server in the momment you cast it?

Nah. It isn’t snapshotted on cast. If you have a Scout, cast Flare Shot then do Kneeling Shot and you’ll see the ticks do additional damage. You’ll also notice this when you play w3ele3. If your Quickcast falls off, your ground deployment spells will tick for less damage.

For debuff DoTs, it should be as sudonim7 said.

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Thanks for the info! Thas looks fun, must test this at some time :smiley:

Like: cast magic arrow (or Broadhead) with +15 lolaphanter. Change for elemental dmg, moar damage? :joy:

Magic Arrow isn’t a debuff DoT, so no. It will work on Broadhead I believe.

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I already knew about how the damage is still affected by changing weapons but I never knew it actually retains the physical attack of the weapon it was casted on. Thanks for that info.

This is not that related to the topic anymore but I think it has a CON. Once you stack all your DoT and swap to Viper, you still spam some skills for more sustained DPS but Viper will gimp your skill’s damage other than the DoTs especially if the skills got high modifiers.

flies in

Arde’s Fire Attack and Manamana’s Lightning Attack go under “Extra Elemental Attack”, not bonus. Bonus is pretty much exclusive to buffs like Blessing and Concentrate.

flies away

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I already managed to confirm this but thanks for the double confirmation. I did correct myself already on one of my previous replies.

One question how is the second weapon phys dam with related skill.
For example will SR skill use automatically the phys dmg of the secondary ?

Skills that uses secondary weapon doesn’t take damage from primary attack anymore. Therefore, yes, SR skills will only use secondary attack but still benefits from stats like Elem Atk, Crit Atk, Blessing, etc.

I guess you’re right, switching to Manamana to keep casting skills on ground enemies will net higher overall damage, but a viper is still useful because it will always outdps xbow and Manamana on flying monsters

@Dream @xylonez @FLoki im really confused with the formula, and haven’t tried to put it on excel to compute so…

Which one is better? (in terms of non-crit AA, crit AA, multiple-hit skills, burst skill)
Phy Attack
Elemental Attack
Crit Attack

I heard Elemental Attack is only good before lvl220? hence Crit Attack will be better (ofc this is for Full/High Dex build)?

What is the best xbow with cannon for Cannoneer and the 2h bow? I dont know what weapon i should use. I have actually maga bow and seimos xbow+ cannon.

Thanks for your help :smiley:

@Mamark It is always a better investment to go for phy atk and crit atk enhancement on headgears than elem atk because of their max values where elem atk can only reach around 30. Of course, you increase the effectiveness of crit atk investments as long as you have very high crit rate, 50% crit chance means you take 50% of the effectiveness of your crit attack, example: having 500 crit attack with 50% crit chance means you benefit 250 crit attack from it.

There will be a point where having too much DEX will net you lesser DPS increase compared to investing on STR due to STR’s ridiculous scaling but personally, I think investing on crit atk can counter this too especially when we talk about multi-hit skills and skills with already fairly huge amount of skill damage already.

@faeray35 Karacha if you want more bonuses like the movement speed but Superior Kracked Shooter will be better for DPS in most cases. Karacha + Agvara Cannon will be better if you don’t like the movement speed penalty of Agvara. Even not being Quarrel Shooter, Didel Grand Cross is a good crossbow too, better than both Karacha and S.K. Shooter. It’s a given though that your final crossbow should be Lolopanther.

@Dream Understood. well I wonder why 3 elemental attacks are so expensive these days. well maybe that’s for WIZ, or idk.

I’m pumping dex, since Phy Attack really scales with Level and having +40phyATk x 3 on headgears will give you like +120 phy attack like + 120 str and weapon damage, etc. I don’t know, i feel dex is much effective than STR. well IMO and personally experience.

btw, happen to have experience with SR?
I’m rolling A2 >QS3 > SR1 >Cannoner

Just want to get SR1 for mobility and additional AoE - Retreat Shot
and ofcourse get rid to blast some cannons.

Well yeah expensive shits, Karacha Xbow + Mana-mana + Agvara.
but i think I can deal with it. RIP glad bands dream. haha

I’m guessing this is from that popular youtube video from kToS? Thing is, the person who did this build already said himself that the build was a mistake.

You need to keep mounting and unmounting which is totally hassle. And as you mentioned, you would need both Mana-mana and Agvara Cannon to maximize the output of this build.

Lv5 Retreat Shot is literally 50% weaker than Lv10 Retreat Shot. Retreat Shot increases it’s hit per interval as the level goes higher. At Lv10, you would do 10 hits per attack intervals making it an overpowered AOE with just 40s cooldown. 40s isn’t much if you consider there’s always a Chrono C3 for Earth Tower.

I also personally think that QS C3 will eventually be obsolete at Lv280 and when everyone has min-maxed their builds. It’s only saving grace is having Didel Grand Cross but if you’re not up to the RNG challenge of getting Didel Grand Cross, then forget about QS C3. Running Shot will be forever stuck on it’s damage because it has no skill damage attribute.

I have seen the video after I plan to roll this skill build, and it excites me more since i see no hassle during casting cannon skills as it was being unmounted automatically. [quote=“Dream, post:67, topic:227483”]
Thing is, the person who did this build already said himself that the build was a mistake.
[/quote]

well what should be his path? I haven’t read this part.

Regarding Mounting and unmounting, I think there will be no problem since once you used skill, you will be automatically unmounted, and you can always bind mouse 4/5 to mount again.

Well, instead of classic Scout for R6, i think SR also be a nice choice, its like Camouflage vs RS + Mobility (with bonus HP while mounting), but ofc with Sc it will better for PvP.

I have to disagree with you, I believe QS3 is one of the best path for Archers, because of Running Shot, well it does not give you the damage attribute but it will still give you the DPS you need while waiting for cool downs. down side is, single target. While R3 gives the Steady Aim 20% additional damage (well ofc if it will be buffed to +45% or longer CD then might be hyped again) and barrage which i think really falls off during late game (or just for me, since I do not have Rogue class to boost my damage)

Of course DGC is a must for this build, as it will be a lot better than Lolopanther Xbow for QS. still can boost to RS Lvl8 with gem (and 9 with Divine Might). So you really need to pray to RNG-God for this.

btw, which path you are taking?

I’m not sure what kind of build that korean player really wanted. I just gave you my insights. I still think it’s not practical to mount and unmount because you lose DP"S" in the process.

Believe me, Running Shot may have sustained DPS but sacrificing 3 ranks for that “decent” sustained is not worth it. I have a 440+ STR QS3 > Rogue3 with 100% crit rate when hitting behind and I can’t kill as fast as my new build does when doing boss rush. Sure it was impressive before when everyone was still poor but the sustained DPS coming from Running Shot isn’t scaling well against skills with already high level attributes.

I understand though, you might be that kind of player who want to invest on attributes late so you haven’t experienced what I’m talking about, not to mention, you don’t seem to have the class? It’s a hard way to learn but go ahead and test it yourself.

My previous build was Archer > QS3 > Rogue3. My new build is Archer > Ranger > Archer2 > Scout3 > Rogue1. I’m actually planning to make a guide for my 2nd build in the future because it has both bossing potential, field farming potential and earth tower potential. It would definitely shaken the whole meta for archers because it would show how Ranger C1 is enough, how broken Split Arrow is for farming and bossing with it’s synergy with a Pyrolinker and finally, Double Flare trick with Capture and it’s true AOE potential for Earth Tower with the help of a Cryomancer C3.

and

=

or

ps: In my opinion, as above, crt attack should be better, As I said in other topic. But thats for my build.

@Dream

Looks fun, do this guide pls.

:smiley:

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Phy atk is good for everything because even 1 hit high burst skills like Snipe has big modifiers, at Lv100 Attribute, that’s still 800%. Crit atk is limited to multi-hit skills + high DEX builds because it’s not affected by skill modifiers, only the tiered multipliers like damage attributes, etc. This should be a TLDR when choosing between phy atk and crit atk. Stacking both is the best obviously, just more expense.

About the guide, I’m still polishing it and preparing a teaser video.

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Thing with iToS iteration of QS3, it that korean R3 meta doesn’t work here, and QS3s RS is steadily good increase in damage, that will not fall of if this game ever advances to R8,9,10, while things like split arrow can. Also, doesn’t Scout3s Split Arrow is considered very strong for Field Farmin/Rushing builds even in KR, but its weak in ET and other things? Double Flare Shot with captuire is nice, but capture cooldown is too long to consider it a nice AOE thing honestly. I don’t believe it will “shake” anything, but maybe you’ll show us.