Once again IMC shows that has no regard for the server economy. The company argues that all the itens are droppable in game and that can be obtained by the players in âcommonâ ways, but the company seems oblivious to the fact that a big part of the players farm those itens (artiloniuns, for instance) and that this kind of farm is the main (if not the only) way that some players has to obtain some silver.
By ignoring this, the company just disrupts a relevant part of the server economy and induces the players to find another way of obtain silver, what can raise the competition in many maps (demon prison and hunting grounds, for instance) that are already saturated.
Moreover, the company seems dedicated to erase any sense of conquest in the game. Why should I work everyday to obtain silver to buy two practoniuns, or levelling two characters to lvl 317 so I can get the mystical cube, when I just need some dollars to get me two practoniuns to make my two practoniuns weapon? Why should I get a practonium weapon when there is a new item in the hunting grounds that is similar, and, in some cases, even better? Thatâs really depressing!
This lack of satisfaction is accentuated when the company reworks the damage calculation formula in a way that everyone is capable of doing high damages in a way that the few challenges that the game had now are a lot easier, such as Earth Tower and Solmiki Tower. And Iâm not even mentioning the PvP, that became a real mess.
Well, thatâs the first time that I really consider stop playing, despite dealing daily with bugs, lag, crashs, I still had some satisfaction playing this game. But that donât seems the case anymore. I play since the beta, have about 10 characters, and five of them are lvl 317+ and bought TPs many times for token. Iâve talked with some members of my guild and they think the same.