Tree of Savior Forum

[Legacy Guide] [Outdated after Re:BUILD patch] Hackapell & Rogue Class Lounge

Those swords can have 4 slots …

any thoughts on hakka pvp.?

Have seen few quarrel3 hacka trying to pvp with catacombs blade. All lost vs inquis, kino, cata.

Pvp is mostly about gear.
About cleric & wizard & swordie > archer.
The only decent pvp archer right now is hunter-scout combo.

Yeah but the boss has the same stun time in my experience. Well slightly longer even, just not long enough to actually follow up with an attack.

My best results with cavalry charge were on missions, because I can use it to cancel boss moves. Usually to stop Rocktortuga from rolling away (to help any ground AoE wiz/clerics) or stop tree from using shield.

i think its the lack of CCs in archer tree. Qs’s stun can be blocked/missed/some wizard skill, but hunter’s CC is a hard cc, it can even cc ppl in safety zone. plus your pet can even take out R7 from kabbas, which are nice.

you know, if the charge has a stun, or like musk has a chance to stun would be so nice. or make it actully charge at enemy not only just dash forward a little bit…its more a hit than a charge.

Im archer2>ranger2>Fleetcher3>Hacka Full dex obviusly pve, but recently started to try pvp with him,found its pretty strong if you know how to pvp, since im full dex i had to buy 2 glass bracelet, keyark leather with 2 yellow lvl6 gems for a lot block penetration + pierene sword/ catacomb blade in case i need a lot more block pen, but usually pierene do the work, im using silver hawk + pierene and 1 shooting any archer swordman wizard if i land broadhead, Divine machine arrow 1 shot most archers and wizards too and his 2nd hit ignores defense wich is great, i use heavy shot as main autoatack while everything else is on cooldown plus it interrupt a lot skills wich his push thing confirmed interrupt ALL pd and diev skills. i use barrage + atribute to find any invisible scout easy, plus i have tons of dodge since im full dex so im focusing in a lot more dex wich is helping me a lot, magic arrows is great as a defensive tool against cata who uses troot + stun you just have to trhow 1 magic at your feet and wait for him to kill himself i mostly uses magic as defensive against cata and murmillo, but works great offensivelly when you have a high CC use on party

The only real problem im having is against clerics, mostly inqui because revenge sevenfold but you should be able to AA to take reveng sevenfold off then use any hard skill broadhead/divine machine arrow

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unfortunate for me i did not get the class/stat reset last event so i will stick to my build …what can u recommend to me?? can u still recommend going hacka?? my build right now was ar 2 qs 3 wugu 2.
actually im thinking to pick mergen… cause i think hacka was a costy one. ( just a newbee) what can u recommend ?? thanks :slight_smile:

Well, you can go mergen and then reset everything, including classes, during next big update. At least mergen’s skills do some damage compared to hacka’s ))

look my dmg with high dex wugu (i have 108 str)

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New ktest hackapel values:

Skarp:
6 true hits.
Damage: % of your damage equal to 500 + 50 × ([Skill Level] - 1)
AoE attack ratio of character +3.

Cavalry charge:
1 hit
Damage: % of your damage equal to 700 + 70 × ([Skill Level] - 1)
AoE attack ratio of character +5.

Stormbolt:
3 true hit.
Damage: % of your damage equal to 600 + ([Skill Level] - 1) × 60
No other changes

Leg shot:
Does not indicate 2 hit anymore.
Damage: % of your damage equal to 700 + 70 × ([Skill Level] - 1)
No other changes


Compare it to mergen:

Triple arrow
3 true hits.
Damage: % of attack equal to 500 + 50 × ([Skill Level] - 1)

Homing arrow
5 hit
Damage: % equal to 450 + 45 × ([Skill Level] - 1)

Arrow rain
3 seconds of random hits
Damage: % equal to 400 + 40 × ([Skill Level] - 1)

Spread shot
5 hits
Damage: % equal to 700 + 70 × ([Skill Level] - 1)

Parthian shaft
Damage: % equal to 500 + ([Skill Level] - 1) × 50


@Nekorin

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Thank you for the info!

Does that Skarp mean 6 true hits by arrow stack? So only 1 hit with no arrow stacks, and 8 hits with full stacks on storm bolt debuff? Also, does Skarp hit 6 true hits twice (like how it currently does two hits, each hit is fake multihit)?

The skills do not mention arrow stack anymore.
Arrow stacks debuff has been removed.

Is now 2 slash, each slash 3 hit.
Has 2 overheat so you can deal 12 hits :yum:

Wait really? Wasn’t that the whole point of class? >__< That’s kinda disappointing. I was looking forward to something ridiculous like Hack3 removing arrow stack limit for maximum combo strikes. xD

Also it already has 2 overheat, same with storm bolt

Thanks @greyhiem for the damage list. No more fountain of numbers, but glad that those numbers are now true multi hits.

Kind of agree with @veer3 though, one selling point and signature of the class is the ability to capitalise on arrow stacks. Would really love to see it being reinstated somewhere.

Mergen AAR value?
thx sir

No AAR value. :cry: Everything still the same for AAR.
But archers have best %damage now.

Best % dmg but if not able to hit all enemy at same time is useless.

GOD…
i got much hype for this patch now biggest part of my hype is gone forever.

If game still ruined by BROKEN AAR/ADR system i will glad to quit quickly again.

Can’t really play “Mergen AoE Master Class” with no AoE at all…

Circling still can be resisted by the enemy?

Dethrone(Dragoon) lv 5 742% x2 VS Skarpuggning(Hackapell) lv5 700% x6

Is this real life?

IT is.

How is the new damage to xbow and 2hand bow compared to spears?

this can make HUGE difference.

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