The important parts for Swordsmen:
Barbarian
Pouncing
•Stunned targets will receive 200% additional damage when hit with Pouncing at a 2% chance per skill level.
Rodelero
Shield Charge
•When hit by missile attacks, the chance to block will increase.
Slithering
•Block chance increased during use.
Battle league only changes (PVP):
Team Battle League has received the following changes:
1.The duration of 3 skills effects will be displayed in the tooltip.
Healing Factor effect duration / Bloodletting effect Duration/Heal magic circle duration
The following skills have been rebalanced in Team Battle League:
Swordsman
Pain Barrier
•The Buffs resistance rate against abnormal effects will be increased by 20% whilst under the effect of Pain Barrier.
Psychokino
Swap
•The target that is swapped by the caster has a chance to be afflicted with [Bind] for 2 seconds.
Gravity Pole
•Damage Reduced by 50%, Cooldown is now 45 Seconds. ( Previously 35 Seconds)
Cleric
Heal
•Heal Tile Circle Duration will expire after 10 seconds. ( Previously 40 Seconds )
Priest
Stone Skin
•The block rate scaling has been decreased to [SPR x 0.5] ( Previously [SPR x 4])
Personal comments:
More Barbarian & Rodelero buffs!
This time the Rodelero buffs will put them firmly into a tanking role. Slithering will be good for both physical AND magical attacks with the increased block rate. Shield Charge will now actually be useful to combat archers. Might look something like this:
http://loldamn.com/wp-content/uploads/2016/03/miniature-calendar-cookie-shield-arrows.jpg
In the PVP front (battle league only), Stone Skin was nerfed heavily, giving physical damage dealers a chance at battle league. Previously a c3 priest with 200 SPR using Stone Skin will give 1200 block, after this change the same priest using Stone Skin will only give 500 block. With this, a lot of physical attacks will pass through but the biggest winners from this are still archers I think.
Also Pain Barrier gets an increase to status resistance by 20% will be nice too. If lucky in PVP, this can turn fights around against heavy cc classes.
Overall I think they’re taking a step in the right direction, although Swordsmen still need a lot more tweaking imo, especially in the PVE DPS department.