I’m looking forward to more QoL changes that make all of players (active, returnee, and new) feel comfortable enough to play in any time possible (long gameplay time, short, etc).
It’s okay not to make gap between long active players and new/returnee players small enough (especially when it’s about PvP), but please do consider using RNG-based character growth system (such as Archstones, Vaivoras, etc) as minimum as possible. Keep the RNG only for cosmetics kind of things if possible, as players wouldn’t mind to splurge bit of fortune to look fashionable. Also while we’re into fashion, please do reconsider to make hair dyes become accessible for all characters in the team.
I noticed that players rather left the game because they “aren’t lucky” enough and got bored because they got stuck behind the progression wall. EP 12 Dysnai equipment alongside with Vaivora ichor & set stats are good additions. Recent Event Ark is by far the best decision to encourage all players leaping up that progression wall and make them slowly making their way into high-end gear possession.