this game goods came to an end with rebuild as it kill its foremost aspect, build diversity, exploration and field farming
this game exploration value been so long ded, and even episode 13 so on are planned as recycle of orsha map with probably 1 or 2 main quest each map that you can clear in like 5 minute per map and thats it. so if there 3 new map in 13 2 expect to clear it in less than 15 minute.
worse this game turn from semi open world into fully instance dungeon style game to prevent their ptt server from blowing up because of old feature for example like field boss that thankfully already turned into instance dungeon as well, and left only GTW (which still limited) because otherwise the game doesnt have Massive value in "M"MO
worst they kill the fun of theorycrafting build by making a very linear path of progressing whether from limited class synergies or gears options
meta is bound in every mmo game with freedom of building characters but here in tos, in addition to its pretty slow nerf/buff patching, causing meta existence too prevalent, leaving the rest of the not so popular build players questioning whether will their build ever get bufedf in form or synergies or they will kept neglected because all the attention focused on metas
making of several classes into public class or recompositioning sub class if they do it right may add some spice in theorycrafting build but it wont last long as the path is just so linear just so they can manage it easily or more like lazily and #1cheaply
so far sub class recomposition or public class feels just like reasons so that supportive class or classes without weapon restriction become free for all, especially for main dealer tree like wiz sword archer, meanwhile they didnt even mention how to justify for class tree that are 50%+ consist of support classes like cleric or scout as their purpose become dubious
as simple as SFR buff for the dpses class? heh maybe