By having the synergy between Hallucination Smoke and Mijin erased, the only synergy left that’s hard to pass would be the Hasisa’s buff, in the case IMC decides it’ll affect clones now. So, not forced anymore.
I still play Shinobi now, and even though they are going to remove the synergy with Hallucination Smoke, Its art + Hasisas + Extra crit from Piercing Heart will still be really good but not mandatory. Maybe now you could take Shinobi as a “main class” and add Rogue + Corsair to buff it.
katon no jutsu extra fire arts incoming bois!!!
they did a good job with miko and the paladin but the changes in krivis made me upset, they took out several unique mechanics and in return won the common and boring damage bonus
from what i read with such bad translation, now its not only stat but some skills type also change from matk into patk type vice versa.though i only read druid and paladin who got this or maybe i just focused on those two.
and to resume what happened to cleric the most critical is they pretty much nerf a lot of crit rate/chance modifier from lycan druid, sadhu prana, and krivis daino with compensation of buffing up small damage here and there as compensation.for example they buff awoo damage by 10% but nerf the crit boost by 35%. which in my personal opinion very sucks
now that left me question with daino scroll which going to be a boost for everyone? god i really want them to abolish this scroll system and stop people from milking krivis and just make them proper dps with fire+lightning theme and synergyze it with zealot.this skill scroll really benefit others a lot meanwhile krivis itself doesnt get any benefit at all from any other except wizards flame ground which synergyze a bit and poa that doesnt have any synergy at all and both are pretty sucks compare to the buff boost krivis provide.just remove skill scroll and give krivis more dps skills!!
Having certain assistors equipped now gives a stat bonus to your character. You also receive benefits when equipping certain ones together.
Here are the bonuses.
Assistor Stat Bonuses
Monster | Stat Bonus |
---|---|
Escarot | Healing |
Grim Reaper | Pierce Attack |
Naktis | Slash Attack |
Prison Cutter | Strike Attack |
Fire Lord | Arrow Attack |
Saltistter | Cannon Attack |
Velnia Monkey | Gun Attack |
Canceril | Magic Fire Attack |
Ferret Marauder | Magic Ice Attack |
Rafene | Magic Lightning Attack |
Mothstem | Magic Earth Attack |
Colimencia | Magic Poison Attack |
Organ | Magic Dark Attack |
Sequoia | Magic Holy Attack |
Mandara | Magic Psychokinesis Attack |
Castle Princess | Magic Non-Attribute Attack |
Tormenta | Max SP |
Froster Lord | Max Stamina |
Tantaliser | HP Recovery |
Wastrel | SP Recovery |
Solcomm | Additional Damage Resistance |
Asiomage | SP Potion Effect |
Kugheri Balzermancer | HP Potion Effect |
Prodded Horse | Healing |
Nebulas | Critical Attack |
Mirtis | Additional Damage |
Helgasercle | Magic Fire Attack |
Marnox | Magic Ice Attack |
Rexipher | Magic Lightning Attack |
Ignas | Magic Earth Attack |
Zaura | Magic Poison Attack |
Blut | Magic Dark Attack |
Nuaele | Magic Holy Attack |
Succubus | Magic Psychokinesis Attack |
Porahound | Magic Non-Attribute Attack |
Moringponia | Critical Magic Attack |
Skiaclipse | Additional Damage |
Velcoffer | Cannon Attack |
Boruta | Gun Attack |
Baby Skiaclipse | Healing |
Baby Marnox | Pierce Attack |
Baby Hauberk | Slash Attack |
Misrus | Strike Attack |
Assistor Combo Bonuses
Combo | Stat Bonus |
---|---|
Fire | Block Penetration |
Ice | Block |
Lightning | Critical Rate |
Earth | Critical Resistance |
Poison | AoE Attack Ratio |
Dark | Accuracy |
Holy | Evasion |
Psychokinesis | AoE Defense Ratio |
Beasts | STR |
Plants | STR, DEX, INT, SPR |
Mutants | DEX |
Insects | INT |
Demons | SPR |
Normal | Damage +% in Field Areas (excludes Challenge Mode and Dimensional Collapse) |
Magic | Damage +% in Leveling Dungeons and Uphill Defense |
Unique | Damage +% in Challenge Mode and Dimensional Collapse |
Legend | Damage +% in Raid Areas |
Kinda unfair the m-damage vs p-dmg
Physical builds usually 80% or more have the same type of physical attacks, unllike magic builds that is almost impossible to build full one-element builds. I hope at least the values for elemental damage are higher.
I imagined there would be more monsters but I think it would have no effects for everyone xD
what unfair?
so u think that magical cleric can use all class without hassle (bcause stat growth is based on int-spr)
then physical cleric suffer from that, and bcause that the combination of p-cleric is very limited (or non existant if u see)
p-cleric suffer from stat growth and the skill based its current class (if magic then its based on it vice versa)
Im glad for Shinobi users like me.
When will this come in reality in iToS?
What are you even talking about? Please read carefully.
I think any cleric could have this atribute to change phys>mag, mag>phys, the new atributes are a great change for Clerics and I am all for it.
I even said that about these attributes being released, few posts above
You responded to my post that I was replying to the new Assistant system.
Looks like shinobi get seriously buffed, have fun shinobi players.
I don’t care about effect. I’m gonna have a Succubus assist!
i watched the video and the assistor isnt like the grimoire back then.at least not fully.its not summonable as free as back then like in field area/cm and it add stats boost.the rest are almost the same
Hello, fellow Saviors. Despite regaining access to kTest, I will only translate kTest notes for one last time before stepping down because it’s clear there’s someone out there who doesn’t want me doing these in the first place.
– Assistor –
The new Assistor system is added.
Assistors are monsters that can be summoned to help the character in combat directly, or indirectly help the character by providing increased stats.
1. Assistor Basic Properties
Assistors appear as miniature-sized boss monsters. They can be obtained in the form of special cards.
1.1. Unlocking the Assistor Feature
~ You can unlock the Assistor feature by completing a one-time tutorial quest from Geraldasia in Klaipeda. The quest has a level requirement of 100. Afterwards, the feature will be unlocked for your entire Team regardless of level.
1.2. Rating and Evolution Grade
-
Rating represents the performance rating of an Assistor. They are Normal, Magic, Unique, and Legend.
-
Assistors can be evolved up to 3-stars. Evolving an Assistor increases their stats and unlocks new skills.
2. Assistor Acquisition and Application
2.1. How to Acquire and Register
- Assistors can be obtained by consuming Assistor Cards. These cards can be obtained from Assistor Card Albums, which can be opened using the Assistor UI.
- Assistor Card Albums can be obtained by purchasing them from the Mercenary Badge Shop, or by running the Assistor Dungeon.
- Up to 30 Assistors can be registered at once.
2.2. Using Assistors
- Assistors must be registered to one of 4 slots in order to be used.
- Assistors have a Cost depending on their Rating and Evolution Grade. You cannot register an Assistor if their Cost exceeds the maximum.
- Initial Maximum Cost: 21
- Maximum Cost can be increased by completing stages of the Assistor Dungeon.
^ Assistor Cost according to Rating and Evolution Grade
2.3. Removing Assistors
- You can remove a registered Assistor by clicking the Remove button in the Assistor UI window.
3. Assist Functions
3.1. Passive Effects
- A passive effect is granted when an Assistor is registered in the usage slot. They apply to the character and summoned Assistors.
- There are Unique Passives and Combination Passives.
- Each Assistor has a Unique Passive which differ between each Assistor. They only apply if the Assistor is registered in the first slot.
- Combination Passives apply according to the combination of registered Assistors. They must be either of the same race, property, or rating.
- If more than 2 Assistors have the same of the above types, Combination Passives are applied in order of Rating > Evolution Grade > Level
- Effects increase according to Level, Rating, and Evolution Grade.
3.2. Summoning and Controlling Assistors
- Assistors can be summoned to assist players in specific content. (Casual Raid, Remnants of Bernice, Weekly Boss Raid)
- Assistor-related skills are provided on the Common tab of the Skill window to summon and control Assistors.
4. Assistor Growth
4.1. Level Up
- Assistors gain EXP when registered in a slot. Gained EXP is divided if more than 1 Assistor is registered.
- The max level of Assistors is 450.
4.2. Evolution
- Assistors can be evolved by combining 3 identical copies. They must all be the same Evolution Grade.
- In case of differing levels, the highest level will be the result when evolving.
4.3. Synthesis
- You can combine 3 Assistors of the same Rating to a new random Assistor. There is a small chance the result will be an Assistor of a higher Rating.
5. Assistor Dungeon
- The Assistor Dungeon is a weekly content where you defeat waves of monsters using only your Assistors.
- Rewards reset at 6 AM every Monday just like all other weekly content.
– Private Housing Bulletin Board –
A private housing bulletin board is added, which allows you to promote your own personal housing and visit other people’s personal housings.
- You can check recommended houses by filters such as most Likes and recent Visitors.
- You can also search for a specific house by entering the Team Name in the search bar.
- When selecting the “My House” tab, you can edit your personal housing information, choose to make it private or public, and choose who can visit your personal housing.
- You can enter a Title, a Thumbnail, and a URL to your streaming channel when editing your personal housing info.
- Inappropriate content may be edited or deleted without prior notice.
- Thumbnails can be saved and loaded through the release\UploadThumbnail folder.
– Class Master Card –
The Class Master Cards sold at the Mercenary Badge Shop has changed.
- Eclipse Ubik Card: Damage against Blinded targets + [star]%
- Abreh Melinn Card: Damage against Burned targets + [star]%
– Essence of Experience –
A new item is added that acquires 50% of gained experience when defeating monsters.
- Can be purchased from the Alchemist NPCs.
- 2 billion EXP is required to fill the vial.
- Can be activated simultaneously with Pamoka Solutions.
- Only level 450 characters can fill the vial and only characters between Level 430 - 449 can use the filled vial to gain EXP.
– General Improvements –
-
You can now check all acquired Arts through the Advancement Info UI by selecting a class.
-
You can now use Arts Reset Potions without having to change to the required class.
-
The buff UI has been improved.
- All buffs will now display even if there are too many buffs.
- Buff UI can now be moved with the mouse.
- Requirements to gain Trade Grade has changed.
- Team Level 10 > Team Level 5
- Character Level 300 > Character Level 50
- The Geraldas Sibling NPCs have been improved.
- You can now draw a gem for free every 24 hours.
- All new skill gems can now be drawn.
- The UI displayed when drawing a gem will be changed.
- Skill Gems, 6-star Gems: Gold Border
- 4-5 star Gems: Silver Border
- 1-3 star Gems: Bronze Border
– Skill Balance –
-
The ratio of each class ability has changed. (Please see the original link for the table.)
-
Some debuff effects are changed to only apply to party members.
Example: Lethargy’s damage boost on Magic Circles and Continuous Area Effects only apply if Lethargy’s caster was you or your party member. -
Dispellers, Omamoris, and Antidotes are removed.
– Dragoon –
-
Dragoon Helmet
Damage increase effects changed to apply to all skills used with a spear instead of only Dragoon skills. -
Dragon Fear
Added a new effect that increases damage by 15% when using a skill with a spear equipped. -
Dragontooth
Skill factor changed from 156 + [Skill Level - 1] * 26.2 (total 552) to 265 + [Skill Level - 1] * 44.2 (total 883)
The defense-ignoring effect when using the skill with a Two-Handed Spear is reduced to 25%.
- Gae Bulg
Skill factor changed from 2460 + [Skill Level - 1] * 410.2 (total 8202) to 3044 + [Skill Level - 1] * 507.4 (total 10147)
Skill usage time changed from 1.2 seconds to 0.8 seconds.
-
Dragon Soar
Skill factor changed from 57 + [skill level - 1] * 9.6 (total 191) to 129 + [Skill Level - 1] * 21.5 (total 430)
Overheat changed from 3 to 2.
The defense ignoring effect on slow and immobile enemies is changed to 25%.
Skill usage time changed from 0.8 seconds to 0.6 seconds. -
Dragon Fall
Skill factor changed from 450 + [Skill Level - 1] * 450.5 (total 2252) to 889 + [Skill Level - 1] * 889 (total 4445)
Overheated changed from 2 to 1. -
Spear Mastery: Magic Circle Destruction
New attribute is added.
Gain a stack of [Magic Circle Destruction] buff every second when moving.
Lose a stack every second when not moving.
At 10 stacks, destroys a magic circle when using Spear Throw, Steed Charge, or Gae Bulg.
– Lancer –
-
Gigante Marcha
Skill factor changed from 296 + [Skill Level - 1] * 297 (total 1484) to 332 + [Skill Level - 1] * 333 (total 1664)
Cooldown changed from 40 seconds to 20 seconds.
The additional damage dealt against knocked down enemies is removed. -
Crush
Overheat changed from 2 to 1.
Cooldown changed from 10 seconds to 5 seconds. -
Quintain
Skill factor changed from 573 + [Skill Level - 1] * 95.5 (total 1910) to 339 + [Skill Level -1] * 56.6 (total 1131)
Overheat changed from 3 to 1.
Cooldown changed from 20 seconds to 5 seconds.
The hit count increase effect when repeatedly used is removed. -
Quintain: Sure Victory
Hit count when attacking an enemy under [Crush] debuff is increased to 4 hits.
– Retiarius –
-
Trident Finish
Skill factor changed from 928 + [Skill Level - 1] * 154.9 (total 3096) to 1151 + [Skill Level - 1] * 191.9 (total 3837) -
Dagger Finish
Skill factor changed from 360 + [Skill Level - 1] * 93.7 (total 1203) to 1226 + [Skill Level - 1] * 318.1 (total 4088)
The damage increasing effect according to the target’s current HP is removed. -
Blandir Cadena
Skill factor changed from 322 + [Skill Level - 1] * 322 (total 1610) to 499 + [Skill Level - 1] * 499.8 (total 2498) -
Disarm
Skill usage time changed from 0.7 seconds to 0.6 seconds.
– Cataphract –
-
Acrobatic Mount
The damage increase effect now applies to all skills used with a spear and skills that requires mounting.
The 25% increased SP comsumption is changed to draining 30 SP every 5 seconds.
Damage increase value increased to 20% + [Skill Level] * 4% (total 40%) -
Earth Wave
Skill factor changed from 106 + [Skill Level - 1] * 17.7 (total 353) to 142 + [Skill Level - 1] * 23.7 (total 474) -
Spear Mastery: Magic Circle Destruction
New attribute is added.
Gain a stack of [Magic Circle Destruction] buff every second when moving.
Lose a stack every second when not moving.
At 10 stacks, destroys a magic circle when using Spear Throw, Steed Charge, or Gae Bulg.
– Hoplite –
-
Sharp Spear
Max level changed from 15 to 5. The skill’s effects at level 5 now match the previous level 15 effects. -
Finestra
Max level changed from 10 to 5. The skill’s effects at level 5 now match the previous level 10 effects. -
Pierce
Skill factor changed from 262 + [Skill Level - 1] * 43.7 (total 873) to 498 + [Skill Level - 1] * 83 (total 1660)
Overheat changed from 5 to 3
Skill usage time changed from 0.7 seconds to 0.4 seconds. -
Spear Throw
Skill factor changed from 244 + [Skill Level - 1] * 40.9 (total 816) to 323 + [Skill Level - 1] * 54 (total 1079)
Skill usage time changed from 1 second to 0.8 seconds. -
Spear Lunge
Skill factor changed from 309 + [Skill Level - 1] * 80.1 (total 1029) to 556 + [Skill Level - 1] * 144.2 (total 1854)
The damage increasing debuff now applies to attacks used with a One-Handed Spear or Two-Handed Spear instead of Pierce attacks. -
Spear Mastery: Magic Circle Destruction
New attribute is added.
Gain a stack of [Magic Circle Destruction] buff every second when moving.
Lose a stack every second when not moving.
At 10 stacks, destroys a magic circle when using Spear Throw, Steed Charge, or Gae Bulg.
– Matross –
-
Roar
Duration changed to 30 minutes.
Cooldown changed from 1 minute to 50 seconds. -
Roar: Critical
The attribute is deleted. -
Fire and Run
Skill factor changed from 717 + [Skill Level - 1] * 119.6 (total 2391) to 1081 + [Skill Level - 1] * 180.2 (total 3603) -
Explosion
Skill factor changed from 341 + [Skill Level - 1] * 56.9 (total 1137) to 655 + [Skill Level - 1] * 109.2 (total 2183)
The damage increase against targets under Smoke Grenade is removed. -
Crouching Strike
Skill factor changed from 443 + [Skill Level - 1] * 114.9 (total 1477) to 970 + [Skill Level - 1] * 251.6 (total 3234)
The damage increase against targets under Smoke Grenade is removed. -
Canister Shot
Skill factor changed from 1700 + [Skill Level - 1] * 1700 (total 8500) to 2786 + [Skill Level - 1] * 2787 (total 13934)
– Cannoneer –
-
Cannoneer: Detonate
Effect changed to Cannoneer and Matross skills ignore 25% defense and increases damage by 30%. -
Kneeling Shot: Precise Attack
The attribute is deleted. -
Bazooka
Effect changed to allow all skills to be used and skills used with a Cannon have their damage increased by 30%. -
Cannon Shot
Skill factor changed from 603 + [Skill Level - 1] * 100.6 (total 2011) to 500 + [Skill Level - 1] * 83.4 (total 1667) -
Siege Burst
Skill factor changed from 2321 + [Skill Level - 1] * 386.9 (total 7737) to 1970 + [Skill Level - 1] * 328.5 (total 6569) -
Cannon Blast
Skill factor changed from 1535 + [Skill Level - 1] * 255.9 (total 5117) to 2364 + [Skill Level - 1] * 394.1 (total 7881)
– Druid –
-
Physical Stat: Druid
Also changes Druid’s skills to Physical. -
Druid: Wolf Spirit
Now only applies to Lycanthropy: Human Form -
Chortasmata
Increases damage by 100% while in Lycanthropy: Human Form -
Lycanthropy
Wolf skills now deal magic damage by default.
No longer drains 3% SP per second.
Additional threat when using Wolf skills is removed.
Critical Rate increase effect removed. -
Lycanthropy Scratch
Skill factor changed from 269% to 732%.
Ignores 20% defense.
AoE Attack Ratio increased from 3 to 6. -
Lycanthropy Cleave
Skill factor changed from 146% to 1535%.
Ignores 30% defense.
AoE Attack Ratio increased from 3 to 6. -
Lycanthropy Wild Breath
Skill factor changed from 86% to 1662%.
Ignores 50% defense.
AoE Attack Ratio increased from 3 to 10. -
Lycanthropy Roar
Skill factor changed from 359% to 18720%.
Ignores 20% defense.
AoE Attack Ratio changed from 3 to 6. -
Lycanthropy: Human Form
Now increases damage dealt by 8% per skill level and Critical Rate by 3% per skill level. -
Sterea Trofh
Can now use the skill while moving.
– Miko –
-
Gohei
Skill factor changed from 123 + [Skill Level - 1] * 4.1 (total 180) to 1157 + [Skill Level - 1] * 192.9 (total 3857)
Provides a buff to allies that reduces magical damage taken by [Number of removed debuffs] * 10%
Inflicts a debuff to enemies that increases magical damage taken by [Number of removed buffs] * 10% -
Hamaya
Skill factor changed from 220 + [Skill Level - 1] * 11.5 (total 381) to 685 + [Skill Level - 1] * 114.4 (total 2286)
Cooldown changed from 35 seconds to 20 seconds.
Now reduces affected target’s Critical Resistance by 2% per skill level. -
Clap
Now increases installation skill damage by 2% per skill level. -
Sweeping
Provides immunity to normally removable debuffs while standing in the magic circle.
Now increases magic circle skill levels by 2. -
Omikuji
Max level decreased to 1.
Cooldown changed from 15 seconds to 100 seconds.
Now provides one of the following effects.
Fortune: Honor
- Physical and Magical Attack increased by 20 + [Skill Level - 1] * 2%
Fortune: Hope
- Block Penetration, Accuracy, and Critical Rate increased by 200 + [Skill Level - 1] * 20%
Fortune: Safety
- Block, Evasion, and Critical Resistance increased by 200 + [Skill Level - 1] * 20%
Fortune: Health
- Reduce Physical and Magic damage taken by 50 + [Skill Level - 1] * 5%
^ All effects have a 25% chance to activate.
-
Omikuji: Enhance
Now increases the duration of Omikuji by 0.5% per attribute level. +10% bonus when maxed. -
Omikuji: Financial Fortune
Adds the Financial Fortune buff which changes the probability of activating effects to 20%. Financial Fortune’s duration is not affected by Omikuji: Enhance. -
Kagura Dance
The channeling effect is replaced with a 0.5 casting time.
Inflicts a 15 second debuff that increases magic damage taken by 10% per skill level.
– Sadhu –
-
Prana
The previous effects are removed and replaced with new effects.
Increases magic damage dealt by 20 + [Skill Level] * 5% (total 45%)
Increases Critical Damage by 15 + [Skill Level] * 3% (total 30%) -
Astral Body Explosion
Skill factor changed from 1231 + [Skill Level - 1] * 205.3 (total 4105) to 1473 + [Skill Level - 1] * 245.3 (total 4910) -
Vashita Siddhi
Skill factor changed from 3193 + [Skill Level - 1] * 828.1 (total 10645) to 3866 + [Skill Level - 1] * 1002.3 (total 12887)
– Exorcist –
- Gregorate
The debuff that increases Holy property damage taken is removed.
Now provides a buff that increases magic damage dealt by 30 + [Skill Level] × 3% (total 60%) for 15 seconds.
– Kabbalist –
-
Gematria
The skill is deleted. -
Ein Sof
Recovers HP equal to the caster’s and target’s HP Recovery every 2 seconds. -
Merkabah
When a boss monster is attacked, reduces the target’s damage dealt by 3% per skill level for 10 seconds. -
Nachash
When a party member within the magic circle attacks an enemy, they recover HP equal to the caster’s HP Recovery. -
Gevura
Now increases damage taken by [calculated number] * 10%
Duration changed to 5 seconds per skill level.
If a boss monster is affected, every 30 attacks it takes will reset the cooldown of the skill that did the 30th hit. -
Tree of Sephiroth
Holy Water consumption changed from 10 to 1.
HP recovery cycle changed from 0.5 seconds to 1 second.
Now reduces damage taken by 20% while inside the magic circle.
– Crusader –
-
Chant
Goddess’ Retribution’s magic damage increasing effect changed to 30% + [Skill Level] * 6% (total 60%) -
[Arts] Chant: Goddess’ Blessing
Changed to apply both effects at 70% efficiency. -
Retaliation
Skill factor changed from 2373 + [Skill Level - 1] * 615.6 (total 7913) to 3027 + [Skill Level - 1] * 785.1 (total 10093)
– Krivis –
-
Physical Stat: Krivis
Now also changes Krivis’ skills to Physical. -
Melstis
Now increases damage dealt by Krivis skills by 10% per stack.
Duration changed from 60 seconds to 45 + [Skill Level] * 9 seconds (total 90 seconds)
Now decreases defense by 1% per stack. -
Divine Stigma
The buff provided when defeating an enemy and the debuff that increases damage taken is removed. -
Divine Stigma: Duration
The attribute is deleted. -
Zalciai
Max level changed from 15 to 5.
Physical and Critical Damage increasing effect changed to 15% + [Skill Level] * 3% (total 30%)
The Critical Resistance reduction effect is removed. -
Daino
The Minimum Critical Chance effect is removed. -
Daino: Amplify
New attribute is added.
Increases damage dealt by 10% + [Skill Level] * 2% increase (total 30%)
– Pardoner –
-
Simony: Recovery
New attribute is added.
Changes Simony to remove debuffs from you and your party members.
Increases Simony’s cooldown by 15 seconds. -
Dekatos
No longer consumes Silver.
– Paladin –
-
Magical Stats: Paladin
Now also changes Paladin’s skills to Magic. -
Stone Skin: Iron Skin
New attribute added.
Only reduces damage from Physical attacks by 1% per skill level. -
Stone Skin: Magical Aura
New attribute added.
Only reduces damage from Magic attacks by 1% per skill level. -
Resist Elements: Enhanced Elements
New attribute added.
Changes the skill to increase the damage of Holy, Psychokinesis, Fire and Lightning property attacks by 2% per skill level. -
Demolition: Frenzy
New attribute added.
Reduces the damage of Demolition by 50%.
Grants [Demolition: Frenzy] buff to nearby party members, which increases Physical damage dealt by 3% per skill level. -
Restoration: Spirit
New attribute added.
Changes the skill to restore SP by 30 per skill level. -
Sanctuary: Release
New attribute added.
Increases Physical and Magic Defense by 5% per skill level.
Adds immunity to debuffs.
Doubles Holy Water consumption to 20. -
Sanctuary: Liberty (Physical)
New attribute added.
Changes the skill to target an ally.
Increases Physical Defense by 5% per skill level and adds immunity to debuffs for 15 seconds.
When the buff ends, apply [Sanctuary: Weakened] debuff, which disables receiving Sanctuary buff for 20 seconds. -
Sanctuary: Liberty (Magic)
New attribute added.
Increases Magic Defense by 5% per skill level and increases Movement Speed by 5 for 15 seconds.
When the buff ends, apply [Sanctuary: Weakened] debuff, which disables receiving Sanctuary buff for 20 seconds. -
Barrier: Might
New attribute added.
Barrier will not knockback enemies or increase magic defense, but instead increases damage dealt by physical skills for allies inside the magic circle by 6% per skill level. -
Barrier: Religious Vigor
New attribute added.
Barrier will not knockback enemies or increase magic defense, but instead increases damage dealt by magical skills for allies inside the magic circle by 6% per skill level.
– Plague Doctor –
-
Fumigate
Changed to remove 3 debuffs. -
Fumigate: Purification
Now doubles Fumigate’s area of effect and has a 50% chance to resist normally removable debuffs within the purification area. -
Fumigate: Prevention
New attribute added.
Recovers target’s HP by [Number of Debuffs Removed] * 10%. -
Pandemic
Inflicts [Panic] for 10 seconds when debuffs are successfully spread. [Panic] increases magical damage taken by 20% per debuff. (Up to 100%)
Cooldown changed from 25 seconds to 15 seconds. -
Black Death Steam
Skill factor changed from 149 + [Skill Level - 1] * 38.8 (total 498) to 179 + [Skill Level - 1] * 46.4 (total 597)
Now reduces Critical Resistance by 2% per skill level.
^ Random bonus video featuring…a tiny Marnox?
Hmm I don’t think Marnox can fly though…
man finally, i always hate to move my cursor to checkout how many star the gem have.at least we can know now when we got goodies its gold.
they also remove the old effect rite? just make sure
tell us who that guy is and lets bring him to justice.
dont care man, sharing is caring
thanks for the translation
As far as I’m aware, nothing else was changed or removed.
It feels like Krivis got stripped everything away from it in order to make Melstis the mandatory skill to get in order to make the class work.
This is not a good approach in my book when you’ve got so many classes running around with buffs that benefit a multitude of classes and not only their own.
The damage increase effect is to all skills when equiped with a cannon or only for cannon-type damage skills?