Next Goddess Cube: Little Prince
Costumes
Wings
Helmet
Effect
School Dodo Pet
Buff: SP Potion Effect +20%
Hair Accessories
Weapon Skins
New Emotes
Costumes
Wings
Helmet
Effect
School Dodo Pet
Buff: SP Potion Effect +20%
Hair Accessories
Weapon Skins
Another patch, another lack of nerfs for BB/Doppels (and no, a general nerf on swordsmen defenses isnât a solution, since it hits every swordsmen class equallyâŚeven the ones that werenât good to begin with). Letâs keep deliberately ignoring the problemâŚ
dam i cant translate it with google page translate saying its too big
The unfortunate spiral of already strong classes getting inexplicably buffed together with weaker classes continues.
There will be no semblance of balance achieved this way.
Thereâs a large series of changes for Shinobi on those patch notes. To whoever does us the favor of translating it fully, be aware youâll have all the power of my upvote
At a first glance, it seems like a great buff. I know they reduced the duration of clones to half, but animation times were also halved, and since the bunshin art introduction, less duration equals to higher DPS.
TL:DR
[Bunshin no Jutsu] is now [Start Up]
:omegapopo: but yes seriously. 2 clones, 50% damage ea (Iâm not sure), 35sec CD at max level, 10sec dura, no more SP and CD penalty, clones inflicts debuff stacks.
[Mijin no Jutsu] is now a 33k SFR when maxed and 2 clones, and inflict more damage based on stacks and provides a DMG% buff to player upon cast for 60sec that scales of the stacks too.
Best part, item consumption [Ninjutsu Bomb] is removed.
Based purely on the Cleric changes alone, other than a few needed class changes (like Miko, Paladin etc), Iâll just say this:
IMC has lost their minds once again with planning these Cleric changes. IMC really likes to take a few steps forward and take a dozen back.
Can someone link me to the QS changes? This class is desperately in need for a rework
I think it got lost in the deleted ktos 5.0 thread
the changes in druids were interesting and I want to see the tests ⌠changes from miko I thought they would be better, I feel this is very weak and I hope there are more.
Nobody talks about that assistor thing?
" A new content assister is added .
The assister is the normalized content of the [ Tear Grimore ] event, and is a content that acquires and grows monsters that directly or indirectly help combat .
Acquired assists can be summoned from specific content to help fight, and through growth and combination You can increase your characterâs stats . "
We will have pokemons at last
As I understand you will be able to summon them in some casual content.
We improved the usability of Shinobiâs skills, and adjusted Bunshin no Jutsu so that the clones can now receive the attributes of your character along with some buff effects, allowing it to become very effective at dealing burst damage to enemies.
Also, depending on your attributes and buffs currently active, your cloneâs attacks will be changed, and its effectiveness will depend on your timing of using Shinobi skills and the damage buffs you have active.
The skillâs range has been increased by about 10%, and the hit method has been changed.
AoE Attack Ratio has been changed.
-[Characterâs AoE Attack Ratio] + 5
The skill factor has been changed.
-Current: 143 + [skill level -1] * 24 (Total 479)
-After: 315 + [skill level -1] * 52.7 (Total 1052)
The damage increase for Kunai when used by clones has been removed.
The skillâs maximum level has been changed from 15 to 5.
The effect of the skill has been changed.
-The duration limit on the log has been removed. (The effect will be activated when you are hit, and you will still disappear when hit)
-When hit, a log will appear in your position and you will become cloaked for 3 seconds, increasing your Movement Speed by 10 and reducing your damage taken.
-Reduced damage taken: [Skill Level] * 6%
The skill factor has been changed.
-Current: 362 + [skill level -1] * 60.4 (Total 1207)
-After: 460 + [skill level -1] * 76.7 (Total 1534)
The skillâs usage time has been changed from 0.8 seconds to 0.5 seconds.
The skill no longer requires or consumes Ninjutsu Bombs on use.
The skillâs maximum level has been changed from 10 to 5.
The userâs attributes and some buffs are now transferred to the clones, and damage dealt by the clones is 50% of normal. In addition, you will gain stacks of [Jutsu: Explosion] while attacking.
The number of clones created has been changed.
-Current: [Skill Level] (up to 3)
-After: Fixed at 2
The duration of clones have been changed.
-Current: 20 seconds
-After: 10 seconds
The cooldown of Bunshin no Jutsu has been changed from 45 seconds to 45 seconds - [Skill Level * 2] seconds.
The chance for debuffs to be removed on use has been changed.
-Current: [Skill Level] * 10% (max 100%)
-After: [Skill Level] * 20% (max 100%)
Additional SP costs and additional cooldowns added to skills have been removed from using skills while Bunshin no Jutsu is active.
Bunshin no Jutsu: New Attribute 1
-Katon no Jutsu, Raiton no Jutsu, Mijin no Jutsu are enhanced.
-Katon no Jutsu: After use, nearby enemies (up to 3) have a chance to generate flame on the ground that lasts for 7 seconds.
-Raiton no Jutsu: Immediately after use, dissipate further electricity outward in a forward circle that strikes additional enemies within range.
-Mijin no Jutsu: Your clones will continuously explode and deal damage to enemies in range.
Bunshin no Jutsu: New Attribute 2
-Reduces both you and your cloneâs damage taken by 30%, and increases Movement Speed by 10.
-While clones are active, you cannot be knocked down or knocked back.
Bunshin no Jutsu: New Attribute 3
-When your clones attack enemies, they will apply one of the following debuffs: [Slow], [Blind], [Silence], or [Stun].
-The chance for [Slow] is increased when using Kunai.
-The chance for [Blind] is increased when using Katon no Jutsu.
-The chance for [Silence] is increased when using Raiton no Jutsu.
-The chance for [Stun] is increased when using Mijin no Jutsu.
The skill factor has been changed.
-Current: 2549 + [skill level -1] * 661 (Total 8498)
-After: 5644 + [skill level -1] * 1463.4 (Total 18814)
The skillâs usage time has been changed from 3.5 seconds to 1.1 seconds.
The effect of the skill has been changed.
-When using the skill, you will gather energy and explode after 1.5 seconds, damaging nearby enemies.
-The buff [Jutsu: Explosion] will increase the damage by 3% for each stack you have active.
-After use, you will gain a new buff [Jutsu: Flesh] that increases your damage by 1% for each stack of [Jutsu: Explosion] you had for 60 seconds. (This buff does not increase the damage of Mijin no Jutsu)
The skill no longer consumes any HP on use.
The skillâs synergy with Hallucination Smoke has been removed.
The skill no longer requires or consumes Ninjutsu Bombs on use.
Ok, Iâm interested on the changes for Clerics.
WTF with the Druid and Paladin changes⌠proper translation pls
Seems like the kTest Patch Notes missed out or did not include the part where Krivis also gets its Physical Stat: Krivis attribute changed into changing its magic skills to Physical as well. Rather hilarious to watch Zaibas + Thunderbolt Ark proc buffed with Golden Bell Shield.
Maybe its a sign that other classes with Physical - Magic stat class attributes may get changed in future.
Isnât that the attribute to change the stat points growth ratio from level that other clerics already have?
It only change basic INT to STR and SPR to DEX, doesnât modify any skills.
Thatâs why i asked for a proper translation, it seems, at least for Druid and Paladin, now IT CHANGES SKILLS from Physical to Magical and viceversa.
Also: Restoration now healing 450SP per tick? Oh myâŚ
Yes, its that same attribute that exists in a few cleric classes. However, only 3 classes got those attributes updated in kTest to change skills as well, those three being Paladin, Druid and Krivis (left out of the patch notes for some reason).
Thatâs great, new synergies coming