Tree of Savior Forum

KToS General Thread v4.0

never :disappointed_relieved:

Yeah they should buff 2H weapons otherwise having 1h then an offhand which is most probably be a shield will be too OP to pass up

They changed some of the text/effects of the unique crow armours(variant).
From what i can see, it is now:

Skiaclipse Plate Armor

HP ▲1350
AOE def ratio ▲2
CON ▲62

Passive1: When equipped, activates the [Iron Wall] buff
[Iron Wall]

  • Reduces damage received by (1.25 x number of Iron Wall buff stacks)%

Passive2: You have a 5% chance to activate the [Uplift] buff upon being hit
[Uplift]

  • Max HP increases by (5 x Uplift buff stacks)%
  • 10 second duration

Skiaclipse Leather Armor

INT ▲62
STR ▲62
Crit Rate ▲45

When equipped, activates the [Class] buff.
[Class]

  • Increases damage by (1.25 x number of Class buff stacks)%
  • decreaes threat value by (5 x number of Class buff stacks)%

Skiaclipse Cloth Armor

SPR▲50
CON ▲62
MDEF ▲160

When equipped, activates the [Compassion] buff.
[Compassion]

  • Healing increased by (5 x Compassion buff stacks)%

Also, the set effects for the legend crow items have changed abit:

Goduma
3 set: CON ▲40
4 set: HP ▲6000
5 set:
Goduma’s Barrier
Reduces damage taken by a value equal to the % of HP you are missing (up to 100%, lasts 10 seconds).
Dragon Strength Lvl 1
Duration is increased by 5 seconds.

Passive: Reduces damage received determined by 1/5 of your hp (max 10% damage reduction)
Active: Goduma’s Barrier

  • Gain a buff that reduces damage received(up to 50%) to your allies and yourself proportional to your max hp amount.
  • The buff decreases in value by 1% every 0.5 seconds and when the value drops to 0% then the buff ends.

Dragon Strength Lvl 1

  • Increases the upper limit of the damage reduction buff to 60%

Gymas
3 set: Healing ▲450
4 set: SPR ▲57
5 set:
Gymas’ Faith
Increases Healing by 30% and reduces SP consumption of all skills by 25% (lasts 10 seconds).
Dragon Strength Lvl 1
Reduces SP consumption by an additional 25%.

Active1: Gymas’ Faith

  • Healing increased by 40%
  • SP Consumption decreased by 25%
  • 40 second duration

Active2: Gymas’s Favor

  • Decreases the damage that your party members receives by 10%
  • 20 second duration

Dragon Strength Lvl 1

  • Decreases SP consumption by 25%

Smugis
3 set: STR ▲37
INT ▲37
4 set: Physical Attack ▲572
Magic Attack ▲572
5 set:
Smugis’ Counterattack
Accumulates damage you deal over 10 seconds, then deals that damage on your next hit divided across 7 hits.
Dragon Strength Lvl 1
Duration is increased by 5 seconds.

Active: Smugis’ Counterattack

  • Increases your damage by up to a maximum of 180% depending on the HP ratio of your enemy.
  • The higher the ratio, the more your damage increases. (minimum 0%)
  • Also damages 1% of your enemy’s max HP every 0.5 seconds(max of 10,000 damage per tick)
  • 20 second duration
  • 100 second cooldown

Dragon Strength Lvl 1

  • Duration is increased by 5 seconds.

i cant really guarentee if this is the most accurate translation, though if anyone sees mistakes, feel feel to point it out so it can be fixed. (actually im pretty sure a few of the set effects might need more accurate translation or clearing up)

7 Likes

rip Smugis? or is just me?

Old smugis in theory is good because it offers AoE builds a way to increase their single target DPS by collecting dmg and unleashing onto a single target.

New smugis looks like a Kraujas wannabe.
Smh. Disappointed because new iteration killed creativity and variety.

savinose looks way more better than smugis now, if can stack more debuffs

Can we use Smugis and then switch to Kraujas? Assuming we’re filthy rich and have quick hand.

i think so too, those burst builds will surely benefit from the old smugis. savinose korup sounds much a better plan now.

What is the point of the new MAX HP for 10s buff? LOL

1 Like

nop. they share cd, unfortunally.

Smugis new skill effect is “Additional attack damage”

not Increase damage like Kraujas or Korup.

0.5s like the ice wall fragment damage CD

KTOS Live Patch Notes (5/30)

Many changes were already outlined in a previous preview post of the upcoming changes made in a pre-maintenance notice. This post will only contain the new changes that were not already covered. You can read those previous changes here:

https://forum.treeofsavior.com/t/ktos-general-thread-v4-0/381396/7469

Damage Increase Cap

There is now a damage increase cap of +400% applied for the following categories. This means your bonus damage from these sources cannot exceed +400%.

Applies to:

-Skill Effects
-Modifications to skills from items
-Buff Effects
-Debuff Effects

Does not apply to:

-Legend Cards
-Bonus damage from card effects
-Armor bonuses
-Enchant Jewels
-Critical damage modifiers
-Attribute damage modifiers
-Increased damage based on weapon type
-Increased damage based on your attack type
-Any increases to “final damage”

Items

The amount of materials needed to make Skiaclipse (Varnas) items has been changed.

Before:
Weapon: Skiaclipse Feather x32, Planium x5
Armor: Skiaclipse Feather x7, Planium x2

After:
Weapon: Skiaclipse Feather x19, Planium x3
Armor: Skiaclipse Feather x7, Planium x1

Item Set Bonuses

The 5 set skill bonuses of Skiaclipse (Varnas) have been changed.

Goduma

image
Passive Bonus: Decreases damage received by 1/5 (%) of your missing HP (up to 10%).

Crevox Note: This means the maximum bonus will be achieved when you are missing half your HP (50% * 0.2 = 10% reduction). This effect is active at all times while having the 5 set bonus.

Goduma’s Barrier
Decreases damage received by you and nearby allies based on your max HP. The reduction is equal to [MaxHP / (MaxCharLevel * 2000) * 100%], maximum 50% reduction. This damage reduction is reduced by 1% every 0.5 sec, but will immediately hit 0% when the buff’s duration is over.

Duration: 20 sec
Cooldown: 100 sec

Dragon Strength Lvl 1
Increases the maximum damage reduction to 60%.

Crevox Note: At 100,000 max HP this provides a damage reduction of 11.9%. To hit the maximum damage reduction of 50%, you would need max HP equal to the current maximum character level * 1000, so in the current game, 420,000 max HP. With Dragon Strength, you would need 504,000 max HP for a 60% reduction.

Gymas

image
Now provides two buffs.

Gymas’ Faith
Increases Healing by 40% and reduces SP consumption of all skills by 25%.
Duration: 40 seconds

Gymas’ Favor
Reduces damage received by you and your party by 10%.
Duration: 20 seconds

Cooldown: 80 seconds

Dragon Strength Lvl 1
Reduces SP consumption by an additional 25%.

Smugis

image
Smugis’ Counterattack
Deals damage equal to 1% of the enemy’s max HP every time you hit them with an attack (max 10,000 damage, cooldown of 0.5 sec). Damage is also increased based on the current HP of the enemy (up to 180% damage, scaling down to 0% minimum as the enemy loses HP).

Duration: 20 seconds
Cooldown: 100 seconds

Dragon Strength Lvl 1
Duration is increased by 5 seconds.

EDIT: After testing by KR players, Smugis provides a +% damage increase effect to your own skills/attacks in addition to the 10,000 Smugis hits. The damage increase does not apply to the Smugis hits. This makes it better than Kraujas if the enemy has over 55% HP, but progressively worse as they get lower than that, without having any defensive penalties and an added extra damage per hit every 0.5 sec.

UI Changes

Added ping time beneath the FPS display (packet round trip time from client to server).

Bug Fixes

Many bugs were fixed in the game.

18 Likes

There we go, thanks for clearing it up

Aww that’s too bad. I was actually hoping to see some action if they don’t share cooldown.

Does the skill scale with Zaura card?

Whichever way the translation and effect of Smugis’ Counterattack will be, the effect just feels more and more lacking compared to Korup and Kraujas? Feelsbadman

Who wants to bet that the Smugis debuff also gets overwritten if someone else casts it. Just saying this based on IMC track record at not implementing simple things.

Also nice new set effect 500k damage WoW on a 100 second cd. At least before with the new changes to cap damage on skill effects it had a chance at dealing a lot of damage and it was a contender against Kraujas.

If they stayed with the old set effect at least then it would have had the ability to do 28m damage.

So smugis isn’t worth it anymore?

judging from the translation smugis isnt worth it anymore. its better to stick with korup tbh. but hey imc can buff it up anytime just like savinose set effect. so lets see.

question. when did they buff warlock’s spirit aoe? just curious of when the patch will hit itos. single target spirit alway ALWAYS misses my target and ended up hitting the air…

so Smugis is no longer a counter-attack thematically