Tree of Savior Forum

KToS General Thread v4.0

Why she doesn’t spam crit shot? no longer provide the buff?

So where is the 300% armour modifiers for swordsman, and whats happening with the multipliers from auto stats. Are they just none existent or just scale your base value stats gained from auto stats?

IMC Plz explain

Thanks for clarifying, it’s crazy the amount of people stupid enough to compare with what we have now …
Obviously if you look at current numbers then EvErYtHiNg GoT nErFeD UnPlAyAbLe GaMe

It’s ridiculous, how hard can reading really be …

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Stop spreading fake info thanks, Enchant Lightning is perfectly fine i’m on ktest.

so, chaplain capella doubles holly dmg, can anyone test capella+rubric?

thinking diev-exo-chap will be a very strong build for challenge and bosses or any other stationary content.

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its been tested but yeah it increases exo holy damage

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anyone know if the weapon are going to be strong like they are at ktest? like the asion sword deal a lot more damage than the live server, if yes they are going to upgrade the weapons that we already have?

yes. weapons are going to receive a bonus from 65% to 123%( if i remember the values from the table correctly) extra base damage depending on rarity.
this of course is gonna be applied to weapons that already exist in the game!

Does they still plan to release it on ktos on 22?

Still the reality is different, there are not so many jobs which are good alone, because every job is different, they all have their own purpose. And that’s actually what you think, not what developers intended to do. In fact, not a single job should completely work alone, because it’s not fair for other jobs and it mostly leads to an unbalanced game (even if it’s already lost for ToS on this part :tired:).

It’s the concept of the game : you start with a base class and jobs you get are here to make synergies between each other in order to create your own build. ToS Rebuild shows this clearly.

I really don’t get how you can think about Cryo alone, Pardoner alone, Chaplain alone, QS alone, Miko alone, Peltasta alone… Every time you think about one job you automatically see another one to complete the first.

@owiekho I apologize sire, but I tried to see if in the last days I attacked you, or perhaps your family, or if I done something to your people. I can’t remember of a single bad thing. You might have been confused between someone telling you that you’re stupid, and someone telling you you were acting stupidly. Sometimes, it’s better to read again, things can go very far just for little mistakes.

As a side note, if you don’t know my personal experience on the game as I didn’t really share it on this topic, how can you come and tell me if I don’t know what I’m talking about, and moreover how can you tell if I played a build with Mergen or not.

PS : The fun part being the famous “main Mergen” as if Mergen was the only job in your build.

Any videos of Hunter and Cannoneer together?

I’m certainly not speaking on behalf of the developers, but this is the 2nd time in like a week someone has accused me of something I’ve said being “just like, my opinion, man” and not logically consistent with the changes the developers are making.

You are framing this so hard in the current meta that you can’t even think properly. Any of those classes can be thought about as independent entities–they need to have their own uniqueness, or else every class is just the same and everything is redundant. Obviously synergies between classes are considered, but are you really going to say that cryo only works with one other class and that cryo absolutely MUST have that class in order to work correctly? Why would you think that of the handful you chose, and not others? Rebuild, by IMC’s exact words, is to stop the 20 or so cookie cutter nonsense builds that people keep playing because for as many classes as there are, people are uncreative and uninterested in playing any combination.

There are trees. They branch out to many different options and possibilities. That’s the point.

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There’s no accusation here, if it’s what you think, it’s what you think. I agree on one thing, now all jobs are “3 circles locked” mean they obviously work better as standalones. But it doesn’t change how the jobs were designed after all. Before you were picking Cryo3 Psycho3 and Enchanter 3, it’s still the same in the new system, the 3 jobs need at least another job to really function (but change Enchanter for Taoist T-T).

I’m known to never follow meta, so, I don’t think so. And please, don’t act like a victim like I accused you of “something” and then accuse me on this -_-"…

In lvl 300+ content, obviously YES. Or show me please, a Cryo soloing CM5 by only using Cryo skills. Might work, yes, I’m not saying Cryo alone cannot do anything, just saying every job lack something. Cleric alone could solo CM5 too, just need a decade.

Yeh, it’s about the problem of meta builds because of the actual system. Now every job can be picked at any moment (except Hidden ones), so they were forced to rework factors of every skills in order to balance every job. Still, Cryo is the same as before, they changed nothing on this job, they only increased possibilites for every build.

And it’s my point lol.

:satisfaction:

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then whats the scaling of the skill? Does it pass 1k lightning damage? All the videos i have seen so far out of ktest it doesn’t even pass 1k lightning damage.

Plus the skill tool tips have been data mined already

How could someone miss the point by this much?

It’s alarming.

Simply explain then. When you changed my words I don’t think I talked to you like that. Be respectful, thanks.

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Re:build still caters the same cookie-cutter mentality that pre-Re:build did.

Sure, Classes were rearranged, attributes&skills removed and/or added and Classes became more unique by enforcing that each of them has their talent/role, but it didn’t change the fact that you still can not do anything without DPS.

Challenge Mode is unchanged, endgame content is unchanged, Saalus is pretty much unchanged, uphill is unchanged.

Tell me how an Oracle, Pardoner or Chronomancer is going to contribute here?

If Re:build was created in an idealistic way that promotes choosing support over damage because you still have some ingame viability, then yeah, Re:build could’ve been great.

But looking at the way the developers created Classes without any damage at all when all the content requires damage to be cleared and promote them to be viable alternatives for builds, I can only giggle sarcastically.
Imagine going to 330 dungeon with 5 Pardoner>Oracle>Priests.
That’s the point where the whole Re:build thing collapses.

These builds are just not viable for anything unless they are carried through content in exchange for Heal & protection.

In my opinion the whole notion of 560 build options is just an illusion the developers wanted to sell the players. We still have weapon restrictions on Swordsman,Archer and now even Scout that hinder build freedom unless you invest in 2-3 weapons while Cleric and partially Wizard suffer from support Classes that can’t do anything on their own.

Wizard is, of all base Class trees probably the most free and restriction-less, but aside of that TOS still has the same issues it had previously. Some issues even intensified.

This is why it is, for the sake of the game and a good gameplay experience, important that every Class on its own is viable to participate in all the content the game provides. Every Class needs to offer some basic utility or support options and some damage so you can have these 560 build options.

Sure, some builds will be weaker (inevitably), but the balance should try to lessen the gap instead of increasing it (which just so happened by introducing overpriced enhancement attributes to improve certain support/utility skills while leaving other skills completely without any attributes at all).

This is where Re:build is logically flawed and where the new system shipwrecks directly after setting sails.

Every choice you make inevitably narrows down the following options drastically to keep your character viable for the game.

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I can answer some of your concerns, and in others i share the feeling…

Regarding the classes you mention

Chrono is strictly to be paired with other class and/or party, same with pardoner and oracle…

Its true that they need another class with dmg or being in party, but by no means they dont “contribute” towards the benefit of the party…

Chrono have pass, and stop for critical moments, where party need CD, in particular for heal, that it may be a thing now…
Pardoner have another source of healing, sure, pala is better, but pardoner is still an option that may be better in certain situations…
Oracle is a power house now, with debuff that gives extra % in dmg, have DM and one of the few (if not only) invulnerability…

All in all the range of viable options increased by a LOT in RE, some combinations of classes will always be superior to others, but overall the gap is narrower in RE than pre RE…

Also… all the def of mobs got reduced by a LOT, like velco with less than 3k def, and regular mob around 1k def, making most content accesible with mid range gear (including velco), and ppl with extreme gear will just be even easier…

And IF they do something with the net code, or the mechanics of PvP, which i believe will be hard next to imposible, the true end game will shift to PvP events be it boruta or territories…

Basically the game turned out more casual allowing more diversity and top player will be even better in RE…
I believe overall is a win for the general player of ToS and a “loss” for hardcore where to find the top comp be it pve or pvp will take a lot of time, but maybe they will like that process, just maybe…

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This last part is so wrong. You can obviously see a class by itself. Synergies are very valuable, but still secondary when it comes to class balance and utility. That’s actually one of the most important points of the horizontal system they are implementing. Gaming.checho made some very good points about this while I was typing.

And for an easy explanation: every class will have their weaknesses and strengths, that’s where the whole build synergy comes to play (and that’s where I agree with you and kinda understand your thinking), letting you go for a well rounded character (building mixed spells) or make it a specialist (be it a boss killer, an AoE powerhouse, a full time healer, etc); but still, even when the power of your character will come from the whole build (skill and stat-wise), you can still balance or judge the potential of every class by itself (damage, CC, synergy with its own abilities, etc). That’s where you can (and should) see every class separated from the whole build/party.

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