My doom spike lv7 did the same damage from 1 rush hit. Do you understand the underwhelming now?
monster, defense, attack, type a lot of factors you are not telling influence damage. you dont even give whole numbers either.
https://tos-ktest.neet.tv/npcs/58646
Reina pike, my cata was full dex and rush hit 1,3~1,8k and so did doom spike all five hits. but like @llucas_arruda it may be just a earlier bug.
Real multi-hits would add the marvealous mechanic of taking more advantage from extra damages like blessing/sacra/property attacks, just like I said. It would be more powerful 5 hits of 100%+additionaldamages than 500%+additional (kinda depends on how the formula goes but pretty sure first one would give a much bigger DPS) and I do think that is what they want.
1,3~1,8k per doom spike hit or 1,3~1,8k in total when the 5 hits are combined? If it’s the former then nothing’s wrong with it, Doom Spike lv7 is 193% and Rush is 180%, roughly the same. If it’s the latter then I’d say it’s definitely a bug.
Rush hits like 30 times, friendo…It’s almost 6000% if you add everything up,against 1300%
There’s a gigantic difference between 1300 and 193
10 seconds vs instant, sp consumption also into account. do any of you guys actually knows how to make actual ■■■■■■■ comparissons or just love to spout random numbers and call it logic?
33% physical, 19% per stack. 15 stacks.
source? because translating the skill gives 33% physical damage, 19% physical damage recieved
Straight from IMC:
Buff skills that increase your attack/defense by a fixed number, like Blessing or Aspersion, will also change to a +% calculation. In doing so, single-hit skills, which got little effect from fixed-number buffs compared to multi-hit skills, can now get a better payoff from buff skills. However, we’re keeping fixed-number calculations for property skills where the attack value is influenced by item options and other sources, meaning the use of single- and multi-hit skills can change according to the enemy’s defense.
So essentially unless you are min-maxing like a pro, and running with a Chaplain, multi hit vs fake multi shouldnt matter.
This.
I actually was worried for this RIP SPR meme’s going around. But with new formula of SPR blessing and sacrament, I can still see going high SPR for a full support is looks viable and with a correct equipment, and working around, I can do more theorycraft how to support and dps at same time. YAY .
Although, it seems like it became harder to distribute if we are to take chaplain…
managed to get into kTest.
even tho spiral arrow is a fake multi hit, i can confirm it STILL works as a 288*6 multi hit. im not doing 1788 damage total, every single hit is doing an average of my min/max matk * 2.88
are you using this installation guide to play ktest?
i want to try too
So, phada is pretty trash now right? Gives way too little physical damage, critical damage got nerfed by both critical rate absence and overall physical attack increase on weapons.
Though I hate to say it as I loved just maxing sacrament, you can just one point sacrament since it scales with SPR now. It has no bonus level modifiers (that we know of). The difference in damage of level 1 sacrament and 10 sacrament is negligible. Only a 28 point difference, even with last rites and its scaling into later on the levels are meh.
With the new meta of never getting enemies to hit 1’s on you, other forms of mitigation and healing is better.
I am saying this as a fellow Chaplain main. Chap is gonna be so much better! All hail the SPR!
Exactly. I did read spreadsheet posted from Cleodora which is awesome and very helpful and I arrived to that conclusion
It’s at least 50 less than that (she had full leather on video) according this new information:
The other video shows 85 CR at 170, it should be around 1 point every two levels.
@Sensate
I wonder what will be the meta farmer aside fro pyrothaulinker in the future? hmmm
According to this:
https://tos-ktest.neet.tv/items/604103
Phada is still the same.
Attack (ph or magic) on the rings, if not reworked like weapons, will be so small that it might be considered irrelevant, so, at the moment, it’s better to look at what other stat they offer.
Phada decreases evasion, giving little ph attack and some critical attack + 1 AOE.
Unless you really need that + 1 AOE, don’t need evasion at all and have reached a decent CR already, Phada will be garbage
THIS MIGHT BE A BUG BUT…
Sorcerer summon no longer locks you out of sp regen.
now if i could get my hands on a better summon than shadowgaler…
also summon defense is stupid high even at 170, my defense went from 500 to 1600 when riding lol
SPR boosts summon damage by A LOT.
7 SPR : shadow galer auto attacks deal 700~1000 on hanamins
176 SPR: Shadow galer auto attacks are around 1500~2100