edit: please refer to Gwen’s post right below me for a better translation.
From reddit. Credits to FFXIV_Machinist
Barbarian changes
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Frenzy - Barbarian attack skills now REFRESH the duration of frenzy, but dont increase the stack level. we now can have frenzy 10 up 100% of the time with the switching trait.
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Embowel- now stuns targets for 2 seconds per stack of frenzy (1/4th the value in PVP- 10 stacks = 2 seconds of stun in PVP)
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Stomping kick - Stomping Kicks Area attack value increases by 2 per level of frenzy. (Holy fucking balls - thats 20-40 Aoe attack… thats massive as fuck now. this might make 15/15 stomping a real choice)
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Cleave - +10 Crit rate per skill level (+200 critical rate at max rank)
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Helm chopper- Unclear on this one- Looks like its going to increase the stun length based on frenzy stacks, but thats not how the update reads; it reads as if its improving helm chopper stun rate based on frenzy, but that doesnt make sense since helm has 100% stun.
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Seisim - when used with 5 stacks skill transforms to “Crag” or “Cataclysm” not familiar with this character, based on the word used i assume this means the AOE of seisim is going up by alot.
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Giant swing - Deals damage to the target per revolution now
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Pouncing - Stamina consumption reduced. Increased rate of stun to 6% per skill level, also gains an extra 6 % per stack of Frenzy
Corsair changes
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Jolly roger is removed from the game
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Corsairs have an innate pillaging trait. Pillaging potency is based on the Corsair circle. C1=Pillaging 5, C2=Pilaging 10, C3=Pillaging 15.
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Dual weapon assault - Compatible with pistols now.
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Pistol shot - Adds defense down now.
Doppelsoldner
- Cyclone area attack is Increased from 3 to 8 (this is a huge buff).
Cryomancer
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Ice spike +1 charge
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Gust +1 Charge
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Frost pillar - Cooldown reduced by 14 seconds
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Snowball - cooldown Reduced by 18 seconds.
PsyKino
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Psychic pressure - Uninterruptible (this may be incorrect. the word they used was Gain focus)
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Gravity pole - Uninterruptible (this may be incorrect. the word they used was Gain focus)
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Rise now works with “aerial” type skill enhancements (e.g. Archer increased damage vs aerial)
Sorcerer
- Riding - you now gain your pets armor bonus, and you no longer consume SP while riding.
Cannoneer
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All skills getting a global damage increase
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Bazooka - can be canceled by jumping
Musketeer
- corrected tooltip
Kabballist
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Einsof is getting some kind of SP recovery modification
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??? skill - CD reduction.
Bug fixes:
Hoplite - longstride tooltip fix
Corsair - Fixing weapon swapping for skills
Doppel- No more auto attacking during cyclone
Fencer - Enemies are now properly disarmed
Templar - Forging duration fix.
Cryomancer - Fixed character position on snowball (likely fixes the ability for rolled mobs to hit you).
Sorcerer - Cant cast while jumping
Necro - Fixed flesh strike and quick cast- Fixed dirty pole tooltip
Sage - Micro deminsion - Fixed skill.
Archer - Doesnt make sense.
Priest - monstrance tool tip fixed.
Sadhu- Fixed skill usage during spirit form
Druid - telepathy fixed