Does it? I should consider getting a second one. 
Never understand how rich people spend their money.
I think it’s because Silute received a huge influx of new accounts (actual, new players + returning players looking for a fresh start) that this costume is in abundance.
Here in Varena, there aren’t that many [new people] and even less are willing to sell [this].
I contemplated making a new account just to get this once, ultimately I said f*ck it, I can just buy it anyway (and then I ultimately did). 
Worth it.
Ktest Patchnotes
lots of bug fixes and more rebalance for skills
RIP Slithering synergy for strike skills
Slithering : Additional Damage changed to Slithering : Low Cut
[Slithering : Low Cut]
- 5 Levels
- Inflicts Low Cut debuff on enemies hit
- Low Cut reduces enemy movement speed by 4 per attribute level (20 at 5)
- Low Cut reduces enemy evasion by 15 per attribute level (75 at 5)
- Skill will knock down enemies
- SP Consumption +10%
Fencer changes :
- Sept Etoille changed to 2 overheats, SP consumption reduced by 8%
- Attaque Composee SP consumption reduced by 8%
- Epee Garde changed to give 50% Crit Attack by default instead of 20% per skill level. Considering that’s all leveling the skill did, it might be a 1 point skill now?
- Balestra Fente changed to 2 overheats
- Attaque Au Fer CD lowered from 48s to 35s
I’m curious on that new sadhu skill changes
Mmmmm Sadhu changes. Possession doesnt end on hit anymore.
Plus Pyro CD’s have all been reduced significantly.
That’s dope.
That stone skin nerf/buff…
Existing : Block numerical increase
Change : Reduces the damage done by your and party members to cut , stab , bow , and total attack ( 22% reduction at maximum 5 levels )
Essentially no more block, it is now damage reduction to pierce, slash, gun, and bow.
Hmm… So slithering will do almost the same as montano. Lack of imagination i guess 
[quote=“lonesader, post:7904, topic:321901, full:true”]
How are the skill enhance attributes calculated? Does they become an additional percentage of the skill damage?[/quote]
I’m still looking for a proper answer/information.
bye bye pears of anguish…
now 5 pears fixed. flying damage is +50% and not +200%
per level increase is 24.7%
This removes the need to level it past lvl 1. now we know what build we are forced to go into.
If it’s just buffs to bad classes it should be fine.
In light of the recent re-balancing and whatnot that has been going on, what classes do you think are still in need of the most improvements ?
Epee Garde got nerfed though. And crit is already suffering from the rebalance :<
Paladin, Squire, Templar?
I don’t understand the new transmit and ABE enough.
Their other skills got buffed though, right? It seems like they’re trying to move away from crit focused builds in general so I don’t really know how to feel about this. Rogue for example seems unsatisfying without maximum crits with minimum investment, but at the same time Sneak Hit’s relative strength is probably greater than it was compared to other crit sources even if you won’t be getting 100% chance with it.
I really don’t know. I still think some classes just need redesigns rather than buffs.
If gg translate is not wrong
Carnivory buff!!! and it’s too strong LOL
I’m dr3 player and I think just 4 mobs per tick is very very good already
Only nerf was for rodelero 
And inquisitor
