Sorry, can’t test it. I got 400~500ms to Ktest servers =P
Hopgoon
I don’t remember the number but higher up in here someone poster how much con to 1 stam. Scroll up a while and you should find it.
Found it @fitzfeliz2 said he was getting 1 stam every 20 con on his hopilite, not sure if base class has a effect on this.
hi hi hi
i have questions please answer me :
1- dopple deed of valor and quicken , will be better with dex or str ? wich will be more dps ?
2- swordman 3 stuns , like this will stun much more for every hit of new high attack speed ?
3- running shot with dex and with str , how much dps differnce please ?
4- if took dex base stats , and enemy high armor all damages will be 1 ? becuase it is already low and depend on attack speed X many hits
isn’t like this vs high armored will be 1 dmg ?
Well that sucks, evasion is part of my “defense” in the current game.
Seems like promising DPS, while promising survivability too (that blocks procs).
Serpentine duration is back to 10s right? than that is a fair in a exchange of reducing the effectiveness by half.
Still waiting for Fencer on bossing stuff, i wonder why some recent fencer vids was killing mobs. Where the vids about killing boss, since it must be their speciality. However i’m afraid that Fenrcer DPS is like garbage right now.
The test server gear has no slots for Green Gems, so you can’t expect any physical class to perform the same as they would on live server, unless it’s someone with really good gear on the Test one.
Interesting, so it mean the 30% indeed apply on Matk and not skill factor.
(Matkx1.3)xSkillFactorxlog10((matkx1.3/mdef+1)^0.x+1)
If 1.3*SkillFactor will more interesting though, since it apply to all classes! but lost of interesting in log part
CRYO CASTER
I feel you. My archer is full DEX now and I already get used to dodging boss attack
…
Cyro=new pyro now?
More like ice Wall nerf incoming.
It’s inevitable at this point.
were all in the same boat here. im even using a Rogue3 full dex with Lv10 Evasion and +7 SBB with 2 lv5 green gems for fun
That damage is from Ice Blast, not Ice Wall.
icewall makes it hit more than once , it hits only once with frost pillar but icewall makes it hit once per icewall in contact, i would nerf the interaction more than iceblast
Ice wall is the skill that enables that absurd damage with it.
Ice Wall also has the addendum of being a grieifng tool and too powerful of a zoning tool for pvp.
I think it would be better if Blessing scales from the hitter’s own damage though… not fixed amount like this
Like perhaps, 1% of ATK/MATK @ lvl 1, 15% ATK/MATK @ lvl 15 and so on.
Thanks for the new data. Seems like you gained some MATK from the buff. The 46 extra int gave you (246+75) = 127 extra MATK, but you gained 142 extra MATK instead. That’s 15 additional flat MATK from the buff.
As for the damage test
The new values pretty much confirmed that there’s no additional % at all. The damage increase is purely based on the MATK increase. Again, the slight 1~1.5% deviations are due the log formula as well as the fact that you don’t have a constant MATK.
If you have time can you test using Swell Brain without any weapon equipped? See if you get the same amount of additional MATK. If you do then we can confirm that all lv5 Swell Brain does is give you INT and +15 flat MATK.
Ok, that sucks, so new Swell Brain is bugged already. Let’s hope some korean report it properly, or can we do that as well from these forums maybe?
20 con 1 stamina…