Doesn’t look bad…I hope I can still use an AR2 with Falconer1 build on it.
Lancer
I’d like to see more Archer skills mount-usable for Reiter and Hacka.
Maybe Reiter’s pistol moved back to the main hand- or atleast a new, mainhand gun.
Stomping Kick to be usable while grounded, for a small damage penalty or something.
Maybe remove Unlock Chest, and replace it with an ‘X + dagger’ dual wield-only block at Corsair3. So c3 isn’t just for the gun skills/more points in older skills.
Clones from Bunshin to copy atleast one skill from each class tree.
Lancer strong with this rebalance?
Anyone check the new Damballa yet? I main a bokor3 which is probably unpopular these days. q.q
i have 1000~ physical attack and 1336 critical attack, of course my damage going to sky rocket if my critical attack is actually more than my whole attack lol, should see less difference once i begin to to refine both sword and crossbow.
edit2:
so… crit would be Skillfactor * (attack*1.5 + critical attack)
That’s neat, but I still like the idea of more class interactions - and giving Pyro/Cryo bonuses with Thauma seems like it’d work well to get more people to go Thauma instead of Linker for support.
I just hope that DWA can be used by just holding Z key. So it could realy get the benefits from DEX Attack Speed.
according to that crit formula however… the difference btw going full str and full dex is just 33% on favor of dex… wich is severly reduced once you go really high on weapon attack, the difference becomes minimal and you might want STR for consistent non crits rather than dex for higher attacks at lower enhance/trans
Highlander’s Skull Swing = 0 Def
Peltasta’s Umbo Thrust = 0 Def
I have not seen any indication that they changed that because their effects are not really stated
Remind me on Monday and I can do it.
I guess the new damballa is above insane and the damage probably will get lowered soon.
I got a question going on for a while. What about “property attacks”? What about hair enchants at all? They gotta be tuned a bit right?
Back to property attack, they can’t give out only flat damages anymore, right?
they give flat numbers still, hats seem to be around the same too. wich imo is good, hats could give TOO MUCH POWER sometimes and arde dagger has been a meme for so long that even the new dagger wich is better or equal than karacha and also sells for less is less used than arde.
Your formula for crit damage really seems to be one of the most consistent with the data test I ran for this example you provided. I just assumed you were killing those brown zigiri which show up in your pic (141 DEF, leather armor, so weak to pierce damage from backstabbing).
I tested:
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(1) whether crit simply multiplied everything by 1,5 and just considered ATK to be the sum of physical attack and critical attack, but log part of function stays the same (P.ATK/DEF+1 or P.ATK/(DEF+1));
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(2) whether on crit hits, ATK becomes the sum of (1,5*P.ATK+CRIT.ATK), but log part of function stays the same (P.ATK/DEF+1 or P.ATK/(DEF+1));
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(3) whether crits simply multiplied normal damage by 1,5* and added to it (CRIT.ATK*Skill factor);
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(4) same as (2) but new “ATK” used throughout damage formula, log included;
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(5) same as (1) but new “ATK” used throughout damage formula, log included.
The best “0.x” to get around 8k damage as reported was between 0.85<0.x<0.95 (similar to some of @Delcas findings before).
The crit formulas which, considering 0.85<0.x<0.95, got closer results to 24k yellow damage were (1) and (2): the first staying slightly higher (around 27k crits) and the second slightly lower (around 22k crits).
I made a Bokor C3. Full SPR level 170.
Went to Springlight woods.
Zombies created from level 169-171 enemies.
Full SPR these zombies are hitting up to 1.5k NON-CRIT on that same map…
Had some crits over 2k as well…
As Full SPR…Damballa wasn’t really worth using. If you upgrade the weapon further, grab int, or enhance it, Damballa will get more impressive but if you go full SPR Bokor. Damballa is pretty whatever about 1.7k. Your zombies do enough damage at the level range I tested it at that 15 zombies > Damballa.
Now with Full INT however.
Damballa went to about 3.9k per zombie.
Where as with Ogougeve the zombies were about 600-800 damage.
Again you start upgrading that weapon and its going to get even more significant.
Ogougeve adds something like 200-300 damage to zombies (first tested at west woods on the level 4 watchamacallits) at full (173) Int. Now given how Defense has been operating I don’t know if it is contributing that much in higher level areas and I don’t feel like checking that right now. Dragon Ball Super time.
The 0.x being around ~0.87 still seems fairly consistent within a specific context. (Higher attack then their def, higher level then them). I’m Still struggling to get that result on similar level/higher def enemies.
In response to Highlander, I think even after the changes the class will be worth it for a full 3 circles. As far as I know, Skull Swing still reduces DEF to 0 and the scaling on Skyliner is insane for being such a low level skill. If you account for the 2x hits, 3OH, the 2x damage on bleeding targets and 1.5*skill value of attributes it comes out to about 5,040% over those 6 hits, thats nothing to laugh at.
A little more utility would be appreciated, more specifically I would love if Wagon Wheel would get replaced with something else, as you said maybe a crit buff that makes the class have a little more functionality.
Though I think the reason Barb seems to have more utility is because Highlander offers so much up front damage they have to accentuate that barb has self buffs and HL doesn’t.
you forgot burrow for rogues, or are you ignoring this skill as IMC too XD?
yes, but less than other skills,i guess because animation reasons. i guess it would apply similar for stuff like fencer 0 CD skills.
https://forum.treeofsavior.com/t/archer-re-balance-topic/354652/83?u=sakuya_iza
so here is some pics on Full STR/DEX AA crit damage