My wishlist for fixing some shitty/underdeveloped/ignored classes with the new combat system that aren’t just higher damage numbers etc.:
Highlander crit attack attribute having 3 levels requiring c2/c3 for levels 2/3, so Highlander can avoid becoming a 1-circle class (Highlander C1 will probably be used a shitload with new crit attack values if it still keeps +50% crit attack with 2H sword), and also let the attribute apply to 2H spears so it’s not strictly a class for Doppels only.
Add an interaction between Thaumaturge and Pyro/Cryo where Swell Left Arm increases the fire damage bonus from Enchant Fire, and Swell Right Arm increases the counterattack damage from Subzero Shield when equipped with a shield.
Psychokino’s Telekinesis can target your fireballs and throw them at an enemy, causing them to explode in a big AoE nova, as a replacement for the Psychic Pressure + Fireball interaction that will be dead with new fireballs.
Sapper’s Conceal skill gives concealed traps 100% crit chance and a crit resist debuff when triggered.
Bokor’s zombie buffs can also buff the skeletons of a Necromancer in your party (with reduced values).
Hunter’s Rush Dog, Praise and Growling can be used while mounted, but Rush Dog has a longer cooldown while mounted.
Scout Flu Flu has an actual effect when used instead of being total ■■■■ and doing nothing. Enemies effected will pick another enemy to attack and have 100% aggro on them until their target dies, instead of immediately changing targets when attacked. Lasts 9 - 15 seconds instead of 9 - 11, max targets 5 - 15 instead of 5. Also remove channeling from Perspective Distortion and just make it a single cast debuff.
Sadhu Out of Body scales with both attack and m.attack as well as attack speed so they can be the true hybrid rainbow build Cleric class. Make Vashita Siddhi a simple debuff instead of channeling. Transmit Prana transmits 2x the amount of stats when you use it on a party member compared to using it on your spirit.
Add CON scaling to all of Paladin’s buff skills to actually fit the Paladin theme and make it the tanky Cleric class. Debuffs still scale with SPR for alternate/mixed builds.
Rogue’s Vendetta can be cast immediately or charged for more damage like Cartar Stroke, instead of having to be fully charged. Evasion changed from 16 - 25 second duration with a 90 second cooldown and 10 - 100% evasion to 6 - 15 seconds with a 30 second cooldown, providing +50% evasion and + 5 - 10 movement speed. Vendetta, Lachrymator and Feint usable while mounted.
Corsair Unlock Chest skill removed and replaced with an attribute that adds an extra reroll to boss cubes. Jolly Roger Fever combo increases Double Weapon Assault damage by ComboLvl * (.14 + .01 * DWALvl)% for a maximum of 45 - 90% at 300 combo, based on DWA level. Double Weapon Assault alternates between main weapon dmg and secondary weapon dmg instead of every attack being based on secondary weapon dmg. Swashbuckling usable with a pistol. Pistol Shot usable while mounted.
Oracle… IDK this class clearly needs something beyond just sex change operations. Will Death Sentence and Twist of Fate even be useful without super tanky mobs? Seems like Oracle gets all of its useful skills at C1.