Just checked by recording a video and counting the hits, but they appear to be precisely 2 ticks per second on iToS too.
If that didn’t change, coursing will do the damage in my earlier post over 10 ticks or 5.5s, which isn’t bad with the new damage calculations, probably.
I can’t tell if we’re generally nerfed in terms of total damage (per skill cast), but we’re definitely nerfed when it comes to single-target control, at least.
I’m really hoping that 5.5s isn’t lowered down to 2.75s in PvP.