Tree of Savior Forum

kTOS General Thread (keep all in-game discussion here)

Okay, the site’s uploaded another page of patch information - as in stuff with skills, items and stuff ! Looks like some instance entry cap changes and other things… now writing it ! ( I posted in the ktest thread by mistake, sorry !)

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@tsigetartseht Allow me to pitch in? Ill take in consideration u plan to have QS C1, so Id max Scatter Caltrops (esp now that it slows targets, plus it kind of works as a taunt). U can have Stone Picking 3 and pay for the attribute that increases the amount of stones picked and Stone Shot 1 is enough, so u wont easily run out of SP.

2 Likes

No problem about you pitching in cause more opinions are usually better as I tend to do a mix of both according to preference :sunglasses: actually, thank you for this info, I’ll make sure to test the numbers and effects accordingly :+1:
And yeah, I’ll most likely plan to only take 1 circle of QS for my build

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Well i’ve just tested it out and looks like this time they really fixed the “learn 2 lvls of one attribute at the same time” thing, however i still have some attributes with lvl past the maximum like “Swift Step: Critical” for example, it gives 5% extra critical rate every lvl and is supposed to have a maximum lvl of 5, mine is lvl 6 and is clearly giving 30% instead of the lvl 5 25% since my critical rate goes from 40 to 52 on my new archer. I wonder when they’ll fix that since it’s a pretty serious problem.

Still wondering if it wouldn’t be a better idea to make a list of things that you cannot drag into trade-window without token-effect, instead of disabling trading altogether.

In other words… everyone can trade, but unless you have the token-effect, you can only trade things with potential and the token itself (and make it take double potential without token if they have to). So no silver, no loot, no recipes etc…

Did I fix it or make it worse? :smiley:

As for the Token itself (without the whole trading-issue out of the picture for now), IMO they should lower the price, but add some more things it does. (so you’d constantly have them up rather than every other month orso when you feel like it’s worth it)

One idea I had is…what if instead of the focus of the tokens being “here’s a bunch of buffs and features it enables”, it would raise “free regenerating TP” limit (50?) and the rate (20 every hour?) at whcih they regenerate drastically?

In other words, it would allow you to waste cash-shop consumables as you please for the whole month.

ToS, THE error, period.
Options:
-OK

:joy:

I have found solution.

Any idea what the prices are for tp? Wonder how much xp buff costs to maintain >.>

Apparently converting from korean won to dollar gets you to around 100TP being 10$

So for 11 hours of +30% exp gain and double stamina recovery rate, you need 10 USD
Is that a good price? Highly doubtful for me :open_mouth:

OBT Patch 2015 -12 -29 ( Part 2)

Battle Changes

  • Experience gained from monsters Level 1 ~ 80 have been increased.

The entrance limit for the following instances have been changed to 5, and now share an entrance count. ( see here )

  • Underground Chapel Dungeon
  • Fallen Legwyn Family Dungeon
  • Historic Site Ruins
  • Archmage Tower Dungeon
  • Thorny Vines Forest Dungeon
  • Catacombs Underground Dungeon
  • 무너진 저택가 ( 160 Dungeon) - Boss skills and target effects have also been removed. + something about a cooldown decrease from a boss.
  • 깊숙한 지하감옥

**Entry limit for these missions have been changed to 5 and now share an entrance count ( see here) **

  • Gele Plateau Mission
  • Siaulai Mission
  • Cathedral Mission
  • Seven Hues Mission
  • Catacombs Mission ( Lv 160 mission)
  • 수정광산 Mines ( Lv 100 Mission)

Items

UI

  • An alert for when the item registration fee has been taken has now been added.
  • Trading / Buying store buttons have been removed from the User Interface.
  • When a registered item is canceled on the market, the icon text has been changed.
  • The waiting time before a registered item appears on the marketplace has been removed.
  • A market item registration fee has been introduced.

Skills

Cryomancers have had damage increased for the following skills:
( Big thanks to @Gunnr for the numbers !)

  • Ice Bolt :

    • Base damage increased from 91.375 -> 121.375
  • Bonus damage for each level of the skill adds 27.25 -> 31.25.

  • Ice Pike :

  • Base damage increased from 128.875 -> 158.875.

  • Bonus damage for each level of the skill adds 40.25 -> 52.25.

  • Ice Blast :

  • Base damage increased from 118.125 -> 149.12

  • Bonus damage for each level of the skill adds 31.25 -> 46.25

Cryomancers have had cooldown reductions to the following spells:

  • Ice Spike
  • Cooldown lowered from 35s -> 25s.
  • Ice Blast
  • Cooldown lowered from 30s -> 20s.
  • Gust
  • Cooldown lowered from 36s -> 20s.

Gust - Collision damage has been changed:

  • Frozen targets recieving 2 hits has now been adjusted to recieve 3 hits. ( Intermittent strokes are applied less)
    Gust now deals damage based upon magic attack.

Barbarian’s Pouncing being unable to continuously strike the same enemy target has been fixed.

Dievdirby Statue Changes

  • Statue of Goddess Laima now reduces enemy movement speed by 20.
  • Statue of Godess Zemyna now allows your sp to recover 5 seconds faster whilst in the aura.

Other Stuff

  • Purchase Shops / Trading Has been removed.
  • Red Kepa silver has been reduced.
  • Team name / character name length not allowing the 8th Hangul character to be input has been fixed.
  • Premium category has been added to the inventory
  • Market UI has changed
  • Item Registration UI Changed
  • Issue when making a name for an item and entering an empty note problem has been corrected
10 Likes

So much what… There’s already a tax and there’s a registration fee too? How cruel ._.

Now that’s the intriguing part :smile:

yeah that is seriously too expensive >.<

All the information should be there now !

nothing major, but it really threw me off.
Any cryomancer players know the new cooldown times? :smiley:

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Whoa awesome update for Dieverbys :+1:

Any info on how much warehouse expansion / char slots / rename lodge costs?

warehouse: 20TP / 10 slots
rename char: 9TP
rename team: 150TP
pyromancer lodge: 69TP
banquet hall: 69TP

4 Likes

*furara was first!

in other news… since i happen to be a dievdirby i can post the video of the slow on Laima’s statue, It’s pretty neat !

4 Likes

omg, cryo buffs, ■■■■ yes * ---- *

Ice Blast will need more than a shitty damage increase to be anywhere near worthwhile, but Gust might become a legit option now?

so nice to see all these patches adjusting skills here and there.
maybe in 5 years we will be stuck with skills as they are with no balancing patches in sight ever, but right now it feels like everything~ is~ possible~

1tp=100won ~ 0.1$
~20$ a month for token.
~20$ - 30$ for hairstyles
~1$ for 30% exp in 30mins

Eww…this is too much…

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All dungeon runs are shared now.

What that means is, you have 5 runs total to do of ALL dungeons.

If you do 3 runs of 130 dun, 1 run of 90 dun, 1 run of 50 dun, all 5 runs consumed 5/5.

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