Tree of Savior Forum

KRtos (class, content) vids & discussion : first post = retiari & onmyouji vids (CLOSED TOPIC BY REQUEST)

Now im gonna tryhard for the 2nd stage Matador costume lol
so damn harsh… T__T
or im too noob, thats make sense actually… xD

I personnally play Sw2 Barb 2 Cors3 Fenc2 and have no problems with using dwa. There is a little trick for a better use : Staying Pressed on offhand weapon button, and spamming main atk button. Dwa connects better that way.
Technically if you have more atk speed, you connects the atk faster, it’s just that it’s not always that easy to connects all the atk. And if it’s a day where the server has latency, then yeah it will suck that day.
I play the build with only “speedofatk” spells (except cleave sadly who don’t get affected by it), and frankly i have a good ammount of fun with that ^^
(Full dex build)

yeah i know this trick, thats pretty helpful actually! its kinda sad that the Masinios Rapier did not proc when u DWA, cuz DWA dont have the “on-hit” effect. but u can stack reeeally fast, and as long as u dont break the dwa combo to basic attack the enemy, u get +300 crit atk for free!
I made a video of my build, sorry idk why youtube put all my videos in 480 (i rec with f12 on steam, then upload to youtube w/o edits), and i have a pretty bad pc, but i think u can still watch, just to get the idea of my build: here

Im using the new rapier with frieno set, think manahas/cafri will be a great upgrade tho.
and im not full dex, cuz DWA does not scale with attackspeed (but i have alot!)
ty for the reply

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Looks nice. Could you check your F1 status? On ktos, the masinios effect only give +240 critical attack at max stacks. Wonder if itos is similar.


The skill spam of a fencer, to remain competitive

’ new ’ hitbox of ice pike?

Reflect shield procs freeze effect of froster lord card here

this is in ktest?

I was wondering what has come there today e.e

No ktest patch but ktos patch, especially important fixes for the Rank 8 Hidden quest unlocks.

From Gwenyth’s pastebin:

The unlock difficulty of the new classes has been adjusted.

  1. The difficulty of the Matador class quest has been adjusted.
  • The number of items that can be collected at once from a single monster has been increased to 3.
  • Quest item’s drop rate has been increased.
  • The quantity of 'Good Condiction Cocoon’s required has been reduced to 1.
  • The quantity of ‘High Quality Iron Ore’ required has been reduced to 2.
  1. The difficulty of the Bullet Marker class quest has been adjusted.

    • The cooldown time for operating with the Machinery is reduced to 10 minutes.
    • The cap on the amount of items you could use the Magic Power has been lifted.
    • The Demonic Flesh stage of the quest has been improved in that you can use the Magical Aggregator to allow batch creations of the required product.
    • The quantity of Electric Stones required has been reduced to 2.
    • The progression time for the Red Spion has been reduced to 1 minute.
    • The progression time for the Firent has been reduced to 1 minute.
    • The progression time for the Green Lepusbunny has been reduced to 1 minute.
  2. The difficulty of the Shadowmancer class quest has been adjusted.

    • The Shadowmancer’s Gimmick has been changed to a personal progression-type of quest.
    • The time limiter has been removed from the gimmicks.
    • The waiting time to progress through gimmicks has been reduced.
    • Information regarding the device in-progress has been improved.
    • The Unlocking Device Gimmick has been improved.
  3. The difficulty of the Zealot class quest has been adjusted.

  • The time required to wait when answering the Zealot Master’s question wrong has been changed to 10 minutes.
  • Monster’s respawn time has been lowered.

Special Quests:
The Shadowmancer’s Special Quest has been improved.

  • Chaser Cubes will now disappear after a certain period of time has elapsed.
  • When Chaser Cubes are generated, they will now begin to move after stopping for a duration of time.
    (Touching Idle Chaser Cubes will not reduce your score, and the Chaser Cubes will not be destroyed either.)

and Breaking wheel: with attribute, you can spread 15 hits. The wheel does not disappear after spreading 15 hits and will continue dealing damage. Also IMC has decided the daino + breaking wheel interaction is intended.

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Is this related to the costume quest? or the Job quest?

No, it is the unlock quest. Without the rank reset event, players must unlock Matador, Bulletmarker, Shadowmancer and Zealot similar to Hidden Class.

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“long” time not cheking into this forum/game. did linker hit count got removed??

No, hitcount still exists.

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Musketurret test until challenge mode 3. Musketeer rework + Grooving muzzler change not on itos yet.

Rogue reiter solo challenge mode here

Paladin3 Inquis2 PvP TBL

Yay… finally some official announcement that it is intended.

Do they have some sort of announcement for that? Do they mean [daino] still being able to hit the wheel or the double hits or both?

Daino should hit wheel and additional hit should be spread by wheel.

It is at bugfix section : http://tos.nexon.com/news/tosnotice/view.aspx?n4ArticleSN=932

so they lowered diff from specialization quests that we can already complete, but not Matador’s quest ? HAHAHA
WHAT THE HECK?!

whats next? give bullet markers 3rd stage costume for free? “its the easiest one, lets just give’em” haha

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Nak Muay hidden class added to Live KTOS server.

Nak Muay unlock in progress (in Korean of course):
A here
B here
C Akmen flower tip
D Tombstone tip

Edit: more posts about it
here

New developing Nakmuay (meta) build: pelt1 Hop1 rode3 murm1 shinobi1 nakmuay1
Nak Muay uses Strike-type skills mainly, so it belongs to the Striker swordie series.

Good Luck everyone !

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saw any new murmillo vids for the past week or 2?

Damage Murmillo shinobi vs raid boss


Paladin3 Diev3 Miko ultimate Party Tanker
Barrier devotion attribute + Invincible statue buff + miko clap for paladin.
Recommend full SPR, diev owl scale on SPR.

Hey Grey, whats up!
Look i heard from @Sarutobi that the Matador Specialization quest is kinda bugged. I mean, he reached 24 points (LOL!), and the quest asks for 25 (for the cape), but there’s no mobs letf to bring…
Do you know if someone in ktos already reported it or something? we tagged staff members but, you know… meh

ty

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The players are waiting for adjustment on the Matador Extra Costume Unlock quest. Getting the new costume is possible, however getting the Cape-Cape is too difficult.

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