Tree of Savior Forum

[kTest[Ktos]] Class rework thread

Been going through the log part of the formula some more, and it really makes no sense.

715 Attack
Blue Spion : 768 Defense
Damage dealt with auto attack : 224

log10((715 / (768 + 1))^0.8 + 1) x 715 = 206.32471028…
Alright, that’s too low. let’s lower the ^0.x

log10((715 / (768 + 1))^0.2 + 1) x 715 = 212.98382597…
Ok, still too low. Don’t tell me it’s negative…

log10((715 / (768 + 1))^(-0.8) + 1) x 715 = 224.4115207…

Well then.

IMC @staff, we need to talk. How is ^0.X calculated and why are you so unwilling to share the full formula with us? The value can be literally anything. From negative ^-1.0 to positive ^2.0. That’s not very helpful to anyone who wants to calculate their own damage vs X mob.

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any of you know the sweet spot on stats for a c3 sorc? thanks :smiley:

Just wanting to point out, the formula cannot be

damage = (% increase factor) x attackA x min {1, log10 ((attackB / (defense + 1))^0.x + 1)} + (+ increase)

Why? This part would never calculate your damage properly should defense be 1 less than your attack.

(attackB / (defense + 1))^0.x

(650 / (649 + 1)) ^ 0.x
650 / 650 ^ 0.x
1 ^ 0.x

1 ^ anything will always be 1. Therefore, the result of the formula would always be log10(2).

650 Attack :
650 * log10(2) = 195.669497

My ingame damage = 214

In other words, the formula MUST be (attack/defense) + 1. It simply cannot be attack / (defense +1).

Yes, that means IMC has a situation where you could crash the game should you somehow manage to drop defense to 0; thankfully, so far it seems that this isn’t possible. Armor Break was reduced to being about 10~50% defense reduction and Shield Push is AT BEST -15 defense when the lowest ingame defense on a mob is 20.

What was your level in relation to the Blue Spion?

I’m 225, the spion is 224.

Granted I’ve already deduced that level has no relation on this mysterious ^0.x.

Two completely different monsters more than 30 levels apart took the exact same damage from everything I did, simply because they had the same defense.

Now, if my own level has any say in this, I don’t kow yet. That’s still entirely possible

Oh and, since that post was still before I figured out the formula cant be attack / (defense + 1), the exponent in the blue spion example would be more like ^0.09, using (attack / defense) + 1

That isn’t to say it can’t still go negative;

615 Attack
768 Defense
Blue Spion : 190 Damage
(log10((((650 / 768) + 1) ^ -0.06) + 1)) * 650

The values also look a lot cleaner with (attack / defense) + 1, so I’m pretty sure that’s how it works.

Atk & Def => ^0.x
650 & 29 => 1.000+
650 & 47 => 1.000+ (Cannot determine these; Game sets the log result to 1 due to min{}, so it must be higher than ^1)
650 & 81 => 1.000 (Roughly, could be a bit more or less)
650 & 88 => 0.881
650 & 228 => 0.768
650 & 351 => 0.631
650 & 370 => 0.604
650 & 394 => 0.572
650 & 644 => 0.171
650 & 651 => 0.161
650 & 656 => 0.154
650 & 659 => 0.145
650 & 765 => -0.05
650 & 768 => -0.06
650 & 773 => -0.07

The interesting thing to take away here is how the value goes negative not quite when defense = attack.
So however it’s calculated can’t simply involve (attack - def). But, this also tells us there has to be a subtraction at some point, or it wouldn’t be able to be negative.

@greyhiem will there be a change in Archer’s Multishot
(removing the charge mechanic like Wizard’s Energy Bolt)?

I did not read any notes on this change, I do not think it will be changed to instant cast.

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Was Oblique/Crossfire/Bounce Shot fixed in Ktos? or do we already have the fix?

It was fixed on ktos yes.
I don’t know which patch iToS is using, think itos is behind a few patches.

someone knows the formula that crit attk is aplied? I have a doppel full str and was wondering if 1:1 str dex or 100 dex rest str should be a good decision. Someone could help me?

critical chance =(critical rate – critical resistance) ^ 0.6

On crit, skill factor% x (1.5*physical attack+crit attack)

Sure about critical attack being also multiplied by skill factor? From my tests it seems to be ((1.5*physical attack)*skill factor%) + crit attack

I have seen many formulas.

I remembered it like this.
I could be wrong.

Then it will be this:

Drain is not negative. It’s about +4-5% per lvl. But it also changes your normal attack element to dark, which gets -25% vs dark monsters, so…
Its not negative, it’s just too weak to be useful. And its not even buffed by any of warlocks “increase dark dmg” thingies.

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anyone knows how MAX HP is scaled now in each class? thank you…

On https://tos.neet.tv/skill-planner#31
You are able to select a class. Select the ’ stat points’ option and have a look at max HP. You are able to change levels, and invested stats.

In KToS the description is minimum of 3% of your magic attack added to Ice property attack per attribute level. However it is strange on your vid.

I’ve noticed that too. Heck, the value can change when swapping the weapon out for something else and then swapping back to it. You know, the exact same weapon. Different ice damage based on how you equipped it. Super weird.

After Summon patch tier

Forwarded from ktos
Strong weapon attack + SPR is important
After summon patch, ranking of sorcerer summons, based on their skills.
Please try the summon skills and decide if you like them before you follow the ranking/meta/level cards!

Bossing
Nuale > Temple shooter > Tomblord > Necroventer > Mirthis > Rexi rexi > Helga > …
Some summons deal a lot of multi hit damage when there are less mobs (example Nuale, necroventer), some summons deal more hits on bigger targets (temple shooter, tomb lord). Ease of multihit and ability of extra damage on bosses was used for the ranking.

Dungeon/mobbing
Temple shooter > Rexi rexi > Helga > Nuale > Necroventer > Mirthis > Tomblord > …
Some summons have convenient skills, such as templeshooter normal attack (ranged and pierces enemies with 2 hits), rexi normal attack which covers a large area. Some summons have knockback attacks which will ruin mob grouping (for example tomblord). This criteria was used for the summon ranking.

**Video of mobbing at dung290 with various cards** https://www.youtube.com/watch?v=xsHL2p6YCd4 **Siaulai bosses with sorc summon** Nuale: https://www.youtube.com/watch?v=2q0K6DanXlk Rexi rexi: https://www.youtube.com/watch?v=ACMDg0tKjSU Helga: https://www.youtube.com/watch?v=nKJO7QiaT80 Mirthis: https://www.youtube.com/watch?v=E_3HVrvf1YY Temple shooter: https://www.youtube.com/watch?v=YVZT3rGCDjU Tomb lord: https://www.youtube.com/watch?v=1UM8ajjlpmc Necroventer: https://www.youtube.com/watch?v=ejygxSyxhRs

Summon test at HG
Some lower gear test with summons at Hunting ground 330.
Showcasing all skills of each summon.
Note: difference between summons is not big, damage will depend on your weapon & SPR.

Necroventer: https://www.youtube.com/watch?v=JGB1pSvbmxw
Nuale: https://www.youtube.com/watch?v=q4IlV0IQs7s
Deathweaver: https://www.youtube.com/watch?v=iV7yGmq6-Rs
Dullahan: https://www.youtube.com/watch?v=Zj8loKV3nKA
Riteris: https://www.youtube.com/watch?v=CBjG04HLmjM
Minotaur: https://www.youtube.com/watch?v=514wbHMRSCc
Mummy: https://www.youtube.com/watch?v=RDyw1GiMemo
Cyclops: https://www.youtube.com/watch?v=_8CP1CxlDTs
Shadowgaler: https://www.youtube.com/watch?v=MUQvmqx0anU
Velochard: https://www.youtube.com/watch?v=_TXqf7NK-Dk
Abomination: https://www.youtube.com/watch?v=mRjy0LHBJyk
Unknocker: https://www.youtube.com/watch?v=9ZgNdhpSq34
Throneweaver: https://www.youtube.com/watch?v=VIj2qjWyvNI
Ellaganos: https://www.youtube.com/watch?v=_UfYJY7OUi4
Cerberus: https://www.youtube.com/watch?v=Rlsr1V3zCJw
Tomblord: https://www.youtube.com/watch?v=UvO2ZG9uxI8
Chappa: https://www.youtube.com/watch?v=hMgqWZoe6M0
Temple shooter: https://www.youtube.com/watch?v=MknGdo6cu84
Firelord: https://www.youtube.com/watch?v=HSRPCIWlxyM
Harpeia: https://www.youtube.com/watch?v=wR14L-Qyvi8
Flammidus: https://www.youtube.com/watch?v=tOk_kC5PnwE
Netherbovine: https://www.youtube.com/watch?v=HTWkRjFyaeA
Specter Monarch: https://www.youtube.com/watch?v=rYr_q8V4U7A

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lol finally they gave skills to the poor Abomination even tho they are not really impressive.
Are there gonna be new devil cards after the summon buff/rework or still the same?