Tree of Savior Forum

[kTest[Ktos]] Class rework thread

Cards did not change.
No cards added or changed yet.
Maybe later, I think I read something about it.

Rexi rexi is so annoying

a vid of endless farm combo
link feather, diev, oracle kabba2, chrono reincarnate
A new low hp caro always spawns after link-swell-stab

Wait a second…Does he have over 4k blessing?How?!

Se vc tiver um grupo com priest full spr, link 3, e sadhu, vc pode dar transmit prana no priest usando a spr dele e multiplicar a blessing.
E da pra vender na lojinha de pardoner isso.

That’s a dedicated pardoner XD

Hi @greyhiem i would be very glad if you could do some brainstorming with me? I will try to get the most input numbers you need here, or at least i think you need.

My great concern here: I am hackapell with a total of 6 gems slots in both main weapon hands (main weapon being Silver hawk 2 gems slots and purine sword with 4 gems slots, which i managed to put it +15). Assuming 315 leather hunting grounds armor, swift step active (i get around 550 critical rate).

My general dps in a skill rotation would be better with all lvl 7 red gems or all lvl 7 green gems?

I believe, please correct me if i am wrong, that after reading this topic the great choice here is whether i can manage to upgrade/transedence the main weapons to a certain threshold where the physical attack is soo high that all green gems would provide a better DPS, otherwise all red gems provide a better dps.

How can i calculate this threshold?

I manage to do some math with the ToS Damage Calculator

The Grand Modifier Thread | Skill damage boosts and 'additional attack' sources explained

In my math, i manage to have the conclusion of (using the damage of a single magic arrow as a test since it has 25 hits):

Main weapon Min/Mas damg = 1800/2500 = All red gems overall damage wins by 50k dmg

Main weapon Min/Mas damg = 3666/4300 = All red overall damage wins by 30k dmg

Main weapon Min/Mas damg = 5000/6500 = All green overall damage wins by 200k dmg

So, there is a limit of a weapon min/mas dmg where all green would win this match.

Am i assuming something wrong here?

All Brainstorming about this is very welcome. Thank you very much!!!

Was racking my head over this trying to figure out why my critical attack values were incorrect in a a spreadsheet, turns out they’re just a little off here

The correct numbers are:
All: +4 Critical Attack per skill point
All +10 Critical Attack per 10 skill points

Video:

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Alright guys/gals,

Sorry for nercro’ing this thread, but does does anyone actually know the multiplicative/additive difference for every negative point of resistance u have towards that type of dmg? As well how it works in the formula?

This is how I understood the mechanic.

Example vs enemy.
Player +1 fire bonus damage, vs enemy = final +1 fire bonus damage. (neutral)
Player +1 fire bonus damage, vs enemy 1 fire resist = final +0 bonus damage. (equal)
Player +1 fire bonus damage, vs enemy -10 fire resist = final +11 fire bonus damage. (bonus higher than resist)
Player +0 fire bonus damage, vs enemy -10 fire resist = final +0 bonus damage. (no positive bonus = no effect)

@penetrosity fixed it, thanks

Bonus C.Atk from Dex was changed:

Dex =
All: +4 Critical Attack per skill point
All: +1 Block Penetration every 2 points
All: +1 Evasion every 2 Points
All: +3.5 Block Pen per 15 points
All: +4 Critical Attack per 5 points <<<<<<<<<< its not there anymore
All: +3.5 Evasion per 15 Points
All +10 Critical Attack per 10 skill points

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So we get less now or… lol?