Tree of Savior Forum

Intense Class Balancing, Here We Go

They said in the post that the skill points would be returned to the paladin or something like that.

Krivis needs major changes anyway, Melstis, Aukuras, Zalciai, Melstis, Divine Stigma… oh wait just all the other skills from this class are lackluster.

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All clerics?

Why not try rebalancing Rogue and Corsair?
Theres alot of classes that only a few skills are useful and effective… pls try to review them.

You said melstis twice :smiley:

Krivis isn’t really in such a bad state. Sure it can use buffs, but it’s not terrible.

By the way, Zalciai is fine the way it is… If anything they should make it viable for magic damage as well or change the magic amp attribute.

I think the point of saying melstis twice was to reaffirm how awful the skill is… for a rank 3, no less.

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I didn’t see I typed it twice, omg this skill really needs a rework.

Krivis is in a bad state if you don’t play with Zaibas, which is my case. Zalciai is good like all other skills from Krivis, don’t make me wrong, but all skills from Krivis except Zaibas are really lackluster.

Aukuras : Low AoE effect, high CD, no ratio on HP regen.
Melstis : Meh.
Zalciai : Magic amplification is meh, no ratio on critical res effect, they could rework it as a buff for magic spells when you stand on it,or just improve the actual Zalciai.
Divine Stigma : No ratio, no utility in most cases, low duration… better make Divine Stigma a heal when you kill the target or rework it.
Melstis : Meh

And Daino is useful because Tree of Restrictions.

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Agreed. You know what’s funny about this comment though, during the KTest when they were changing the skills up, they actually had scaling on Aukuras. I do not remember the formula but it used your own hp recovery plus a bonus, that was then added onto everyone. It brought some interesting synergy to Paladin Restoration, Full Con, and Aukuras.

Melstis is by no means the broken skill it once was, but it is still a good skill.
Synergies:
100% on Divine Stigma
100% up time on level 15 resist elements
100% up time on level 10 fade
91% up time on stone skin
Increases the duration of invincibility buffs such as Ausrine, Mackangdal, and Revive.
Other class buffs (Swordsman/Archer/Wizard)
Doubles the duration of potions (which is really good)
Doubles the duration of card effects (Amazing for certain cards)
Etc…

It works on those buffs you need to destroy stuff in Earth Tower.

Remember it applies to ALL buffs contained in the 1st and 2nd buff slots (excluding exp buffs)

I agree with the Magic Amplification. They could turn it into something similar to swell brain to make it better.
The critical res effect is fine as it is. At max it always gives anyone attacking the debuffed target 20% bonus crit rate. This is assuming you are same level. If they made it scale, they would more than likely heavily nerf it, as they want being able to crit often not as easy.

Yes, I think they should buff it, but it’s actually not all that bad. Duration is fixed with having it apply to 5 targets and Melstis.
87 Str/Int = 204 physical/magical attack for everybody. Don’t forget that some classes have skills that use these stats for bonuses.

Refer to previous Melstis text above

Agreed :thumbsup:

Krivis needs some love, but it’s not as bad as people make it out to be.

It’s not that Krivis on its own is bad, it’s more that compared to the other choices you have (for support, damages, or in terms of synergies) it is lackluster.
Krivis has several restrictions even on their buffs, when other classes just have to go full X stat, huge duration, good area of effect, and your party has a much better attack overall.

krivis already get nice buff but we still dont have this patch ;/

i think from the beginning imc got it wrong. or it was ok when there were less ranks classes, but now its beginning to look not ok.

idk what kind of rubric they go by, what standard. but they should have one. even if it could make the game a bit bland. they could be thinking that if all skills are straight and calculated there’s no dynamic to it. its balancing skills but also balancing fun vs fair. sometimes fair is fun.

also, there’s no need for early game skills anymore. its just useless. there. are. a. lot.

also they should lessen the number of skills to 3-4 and make them useful, unique, powerful, and bug free since they would have less work, maybe. maybe even earlier releases for new ranks because they dont have to design as many. who said classes needed 5-6 skills? just combine some of them. hand out less skill points, or make a higher lvl cap for skill lvls. sure. sure. choice is good, but what choice is there when the other choices are garbage?

no, u cant just make 5-6 “interesting” skills for a new class and 1-2 new skills for the next rank without a standard/rubric, a purpose, a limit, uniqueness. otherwise u get skills that will never be used by players. then, whats the point of the skill? if a skill is rubbish just toss it. you just made a failed idea, and if u put that failed idea into the game u make a failed game. players dont want 100 skills to press. seriously. how many players level bash. how many players use reflect shield. how many players use dig. basically a wasted effort programming those skills. imc killing themselves. which player said they wanted 5-6 skills for one class? imc killing themselves. the fun happens when the players start having to choose one skill or another and having a hard time because both of them are good.

the game is changing, stats were changed. now skills need a serious rethinking.

I think the main problem of aukuras is the high CD. I still see people neglect its accuracy reduction…but it is a rly good skill for that and I still don’t know why that part of it is like half hidden in game too. Although it would be better if it would affect flying enemies too.

It could have 1/4 cd and duration and it would be much better than now because it would provide us mobility.

Also the debuff duration reduction effect is kinda nice but I don’t know why we can’t have it in its full aoe when we have much better skills against debuffs anyway.

Aukuras actually does a lot of good little things…just all of them are lacking something that would make them more useful… XD

guys lets wait til we will see all previews of class changes ;x meyby krivis will get MORE love?

Yeah, I think they should divide the current lasting time increement per skillevel and split it evenly on CD reduction and lasting time increement per skillevel (i.e. 5 seconds CD reduction and 5 seconds lasting time increement, which is the same effect but makes the skill better when you level it because you can use it more often; a level 15 Aukuras atm has 120 seconds CD time and 240 seconds duration, with my suggestion it would have 45 seconds CD and 165 seconds duration).

Krivis C2/C3 should add some non-scrollable attributes for Aukuras, e.g. similar to Paladins Barrier attribute that boosts the AoE of the skill and the recovered HP value.
IMO it would be fine to add 0,05% HP regeneration per skilllevel via attribute, which would make a Krivis C3 with maxed Aukuras a great new type of Healer (Hot-healer) and synergize well with Paladins Restoration,Kabbalists Ein Sof and possibly with Taoists new Storm Calling attribute.

It’s true Melstis is good to make some buffs 100% uptime, it may work with Sadhu buff I guess and like you said it is working with a lot of buffs. The skill is not really the problem, it’s mostly how this game works. If we had more informations about other buffs duration, I’m sure Melstis could be less meh. But I’m not sure it is working for “aura” buffs, it doesn’t work on Restoration for exemple.

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Yup. It’s also how a lack of balance is born. They also sometimes add skills that are quite terrible (small aoe, static, not an important debuff or attack, low scaling) just to say “there are a lot of skills”.
Then you have classes who simply don’t have enough skill points for all the useful skills. Knowing there are 3 circles, every classes should get the same total amount of skills, more or less (I suppose some could get 1-2 more/less skills, depending on if the skills can’t be maxed to 10-15 even though they’re circle 1 or something).
But here it’s really more like it depends on their ideas. X class inspires them, they’ll add a lot of good, useful skills. Y class doesn’t inspire them as much so it’ll have 3 rather bad skills as fillers.
That’s been a huge problem for me since the beginning. They’re really not consistent. And that makes some classes really good and useful, while some others - without being necessarily terrible - aren’t even considered most of the time.

Most of the time is just to get the minimal for the class to exist, overloaded class have less bad skills than underloaded (is that a real word?).

Add Priest/Chapplain to the list.

The real deal is that some classes don’t have identity enough and so they get a collection of skills that doesn’t fit a style or need, they get easily replaced by other classes since they excell at nothing or are picked for one or other cork. Krivis is one of the weird classes that have a lot of disconected skills and none of them feel impactful (specially comparing to Priest that is a great traditional support), even if it gets buffed it won’t make the class more engaging to play.

Actually Krivis is a way better support than Priest, due to two reasons:

1: Krivis buffs can’t be sold by a Pardoner.
While most people don’t usually think of this first, Priest is actually less needed because you can get his skills via Pardoner. And even if you have a 30% reduction, that’s still worth the investment as these buffs last for a long time.
And while Krivis skills can be scrolled, their duration is not enough (except Aukuras/Daino) to justify the high costs in comparison to Buff shop.

  1. Krivis is not bound to SPR. Krivis actually has the option of getting any base stat he desires because the only skill that scales with SPR is Zalciai, and only the crit damage portion does. That makes Krivis with his boosted Zaibas and Divine Stigma a good candidate for dealing some additional damage without being forced to go down the Chaplain path as Priest.

Imo the accuracy debuff of Aukuras and the STR/INT boost of Divine Stigma already surpass the 30% boost-advantage of Bless/Sacrament, Ressurection and Revive are nowhere near required when having a decent equipment (just looking at these new 350 equipment defence + Aspersion/Increased Magic Defence scalings makes me shiver; 70-90% damage reduction will become much more common, with death only as an issue when equipment is worn down).

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1 - It’s going to change, and Priest Chap were always very useful in my parties combined with my Enchanter.

We actually take Daino scroll, so you don’t need a Krivis nor a Priest based on what you are saying. We need even less a Krivis as you can stack scrolls, you can’t scroll blessing.

I don’t get how it is a bad thing. If Priests are mostly going on a full SPR build, it’s because they have a really good use of this stat. You don’t really have any good stats except INT for a Krivis, if you don’t take Zaibas it’s another story. By this logic it’s a bad thing Sorcerer are bound to SPR :>.

Is it an opinion or a fact ? We can’t say much if it’s just an opinion.

For the resist part, it’s depending on what you are doing in ToS. I’m not sure that Revive is pointless in Earth Tower.

Because people are assuming Krivis is in a bad state in this topic, it doesn’t mean other classes are fine.

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imo = in my opinion;
It’s my opinion that Divine Stigma&Aukuras are superior to Priests 10-30% more boost on Blessing/Sacrament/Aspersion (it will most likely be less than 30% because in contrast to Pardoner that can wear even crappy gear to boost his SPR, an active Priest might be more in favor of more defence/magic defence, thus having less total SPR).

The reason I said that Krivis has a benefit from free stat-choice is that he can boost his survivability and/or attack values. That’s why it synergizes way more with physical attack builds (e.g. Monk/Inquisitor) that benefit from both Zalciai(crit resistance reduction) and Aukuras (accuracy debuff; this is especially potent on a DEX-based Monk/Inquisitor as the value of evasion is increased even more) and actually need STR to hit the targets.

It also synergizes well with magic attack builds if you exchange Zalciai for Zaibas, as Zaibas is a pretty cheap-to-attribute elemental damage skill that benefits from Sadhus Transmit Prana, Pardoners Blessing and Taoists Storm Calling.

In contrast to Priests, who usually don’t seem to spare points on Exorcise although it’s potentially stronger than Zaibas, Krivis actually has the points to boost this skill, as a level 6-7 Daino is enough to have all the useful buffs up every time.
On top of it, the current scaling of Krivis’ skills makes it less punishing to have buffs/debuffs not maxed in contrast to Priest (might change with the upcoming balance changes,though; my guess is that Divine Stigma and Aukuras will recieve some sort of scaling with stats, let’s just hope that it’s not scaling with SPR).

I’d prefer not having to spend for Daino than having a stronger Blessing. Blessing scales pretty badly after the recent Ktest-patches while Sacrament was buffed, which is a reason to drop Blessing on a Priest imo. If the difference is a mere 30% of at best 2300 damage (new Blessing level 17 value with 600 SPR; this means Pardoners level 17 Blessing with the same SPR would be 1610, a difference of mere 690 damage with high SPR investment).

In total you lose at most about 1310 damage from both Blessing and Sacrament with a high SPR-investment Priest vs Pardoner(can be higher when the future gear features higher yields from SPR);
This is a chunk of damage but not essentially so much if we consider the possibility of boosting a Thaumaturges Swell skills with lvl 12 Divine Stigma, which can result in several hundred more magic attack/attack for the party members(355 patk&matk with lvl 17/lvl 12 Swell Arms)on top of the basic increase of 256 patk/matk via the 103 STR/INT of lvl 12 Divine Stigma(so we can calculate a total boost of 464-611 matk/patk, depending on wether you wear a shield or subweapon).

Also, we must not forget that the developers already balanced Priest, but are now focusing on balancing Krivis,Oracle and Druid, so we might see some great changes on Krivis in the near future that makes him even more viable than Priest for a lot of Class-/party settings.

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