Tree of Savior Forum

Intense Class Balancing, Here We Go

Click here for the dev blog post.

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my paladin is ready!!!

paladin best tank

This is exciting, I think I like literally all the changes.This addresses some pretty big problems with balance.

I’m going to make a Paladin next.

Yay for the Bokor and Kabbalist changes, I’m ready for it next year :slight_smile:

Gotta reset my Bokor skills though, I need that Ogouveve at max #_#

Glad to have changed my old Diev doctor into Pala3 inqui <3 THANKSSS

Wait wait wait. They will remove the additional hits gave by Last Rite and Sacrament? So AA classes like Quarrel Shooter and Corsair can cry already?

I hope they review hackapell too.

Having 99999 class combinations and only 1-2 not dismounting you is pretty bad.

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C guard for paladin

Pain Barrier for Monk

NOW GIVE IT TAUNT

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I’m expecting an end to crazy ammounts of extra lines of damage, Wizard classes post will confirm it.

But that’s expected with the changes to bless, just think how broken it would be.

i cant wait til they will show us wizard changes :smiley: paladins changes are so great <3

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The one side effect from this is that people may start dual accounting more often for the priest/pardoner buffs.

Maybe the devs know and think it’s ok, helps inflate population numbers.

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The changes is really great, though Iam not a fan of Cleric class.

Really hope Rune Caster will have a new skill too, because I only often use 1-2 skill of 5, also concidering RC is a Hidden Class.

Well… I was thinking about it a lot and I do think this ruins my AA Chaplain… Is it rly necessary to remove additional hits?.. :sad:

my Paladin3 kabbalist1 inquisitor1 is happy

Krivis… :sad: maybe next time

krivis was buffed in kntos some patches ago but we still waiting for this patch :tired:

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I’m fine if they remove the additional hits as long as my Chap can still perform the same way as it did b4 this changes (damage output and killing speed wise). I need to do some testing b4 and after this balancing come.
:tired:

Well I’m not because I like the AA-battle-priest-like gameplay and that what chaplain was mainly about. I don’t want to be too dramatic but it’s like they would take away the statues from diev… X)

For casters and even physical skill users sacrament and last rites will be awesome now… but that’s not what chaplain was about.

I would maybe get the same damage or even a bit more with simply sacrament+lr+aspergillum now but I definitely will lose 2 hits of Malleus (inquisitor) damage, 2 hits of Blessing damage and also the extra elemental damages.

My inquisitor burn attribute will be worse too… :confused:

While every skill I don’t rly like to use will get a quite nice boost now… like magnus, exorcize, cure…

It’s a sad day for me. X(

Removing Attack lines from Sacrament and Last Rites will hit hard. It was one the few tools full support priest/chap had to kill mobs.

It’s quite sad for Chapaladin builds, they just added Kite Moor set not long ago (that isn’t that powerful for all the setup needed) and now they remove 2 out of 4~5 lines…

Got to admit that paladin changes are great tho.

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Last Rites will now boost holy property damage, so there is a high chance that you will actually get way more out of it than before. Maybe it will affect skills,too, like e.g. Heal,Cure,Exorcise and Magnus Exorcismus(not to forget the boost on the Aspergillum damage)?

But wow, Gematria and Notarikon having 10 targets and only 1 second CD time now, that’s madness xD Now all that’s needed is more AoE for them and more AoE for Double Chance/Reduce Level.
Maybe the Class Attribute for additional targets will be changed to increase the AoE instead of the number of targets…