Tree of Savior Forum

Intense Class Balancing, Here We Go

It does but let’s be honest Priest has too many points to use specially if you go Chaplain, not to say that Heal isn’t an option as offensive skill for some builds… (also those skills won’t prevent you from AA while they’re dealing damage). Even tho Corsair will be the one getting the short stick since it doubles the lines (6~8 -> 3~4) as if it wasn’t hard enough to keep up the attack rythm…

The main issue with Sacrament and Last Rites is that both give Elemental Property Attack (which is a really odd stat) and with the change it will be just a different type of blessing, it was useful for AA and multihit skills but now it will only serve the second one.

Some AA Math Current AA for Chaplain with 4 lines - AA, Sacrament, Last Rites and Aspergillium

Blessing = 1941 * 4 = 7.764
Sacrament (lvl 1) + Last Rites = 570 * 8 = 4.560
Total Bonus Damage = 12.324

New AA - AA and Aspergillium (new sacrament formula)

Blessing = 1941 * 2 = 3.882
Sacrament (lvl 10) + Last Rites = 1.707 * 2 = 3.414
Total Bonus Damage = 7.296 (40% less)

Note: I ignored all Elemental Property Attack provided by equipment such as Lionhead Dagger that gets halved due the line removal. Also it’s very likely that Enchant Fire will get the same treatment as these skills removing the additional attack line.

It would be way more interesting and useful to take EPA as a two front stat instead, if your skill doesn’t match the stat it just add it as it currently is, however if your EPA is the same as your skill it turns into extra Atk/MAtk and multiplies the skill factor. This is an interesting tradeoff even if the they have to tune down the numbers.

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PLEASE REWORK MELSTIS, it’s USELESS right now, the casting area and casting time are ridiculous, the buff isn’t worth getting Krivis circle 3 at all because you lose so much time to cast it correctly and it adds like just 30s for any crap buff… I mean, it’s useless please fix.

Sacrament can only go up to level 12. With 500 SPR that’s about 1914 additional holy property attack. Also, you’re calculating it wrong.
You are mixing the old 4 lines with the new values. You should use the old values and the 4 lines vs the new values and 2 lines.

Let’s say you get 2230 damage from Blessing currently and about 570 holy attack from Sacrament. That’s 2230+570= ~2800 damage on 4 lines.

With the new cap, you can get way more SPR than currently (as every equipment can have at least 36 SPR, even daggers and shields), so it’s ± safe to say that 150-250 more SPR is achievable without having to rely on equipment with crappy defence values. So we have the advantage of 150-250 SPR on top of the improved value of Sacrament and the unlimited hitcount on Blessing, which brings us to around 1914-2300 damage for Sacrament and around 1400-1800 damage for Blessing (if you buy it from a Pardoner shop). That’s 3300-4100 damage on 2 lines.

So we do the simple math and get 2800*4=11200 damage(old) vs. 6600-8200 damage(new). I’ve left out Last Rites as we don’t know yet how big the changes are, maybe it’s even going to boost Aspergillum,Exorcise,Heal,Cure and Magnus Exorcismus damage.

It doesn’t look as bad if you ask me, if anything it will help a lot to reduce the overview in battle as there are less damage numbers floating around.

You started your calculation great but you failed at this part… XD You can’t just add it to the new formula and not to the old… this part would be the same with the old formula too…we would get the new cap anyway… those things are not related.

But the problem is not this actually anyway. The problem is that they killed off AA builds with this change. AA builds will lose damage but even if they wouldn’t… compared to that the skill damage will skyrocket so AAs will be worth even less than now…

I kinda feel like this is all about bots… or they rly couldn’t figure out a better way to balance it while keeping the AA mechanism idk.

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@ReportofAusterity

I forgot to correct it when i was rechecking, i used lvl 10 values to calc it (it took me a while to recall the skill cap). Also didn’t mixed up the values either, Blessing formula haven’t changed so i can just take my current one, all i need is to calc the new Sacrament and Last Rites (which they didn’t stated any change to values nor can be found at kTest DB) with my current stats. Ironically that would only make new Sacrament look better than old one (used lvl 1 for that due flat SPR bonus).

Exactally, not to forget that Chaplain get more points taken for requisite skills (with new SPR scale).

Probably… However, removing the extra line from Sacrament will only make it an elemental version of Blessing. It seems like they kept the additional line at kTest, not sure if intentional or not tho.

We are talking about this in other topics too… and it seems like the additional lines weren’t removed… but we are not exactly sure exactly what was removed then.

I’m pretty glad I decided to backburn my Paladin and not reclass it into something else now…

One personal gripe though, I really think Demolition should be Two-handed and One-handed Mace usable.
I just think that physical clerics are offensively-limited enough as it is, especially with Paladin. Also, the freedom of swapping between the two without being locked to one is nice.

Other than that, the changes are all pretty great.

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That’s a bad idea. The twist of Paladin is that he can now tank with a mace and shield or become a viable AoE-attacker with twohanded mace (the damage of Demolition should be increased,though,it’s too low atm; 973% is just too weak for Rank 5, especially with 30 seconds CD time. Even level 10 Smite is stronger per 9 seconds CD…).
Both at the same time is just too strong and makes people always choose mace+shield over twohanded mace now that Paladin can block actively.

IMO they should’ve taken damage from Smite and added it onto Demolition, e.g. fix level 15 Smite at 300% and put the 200% onto Demolition, so that Demolition becomes a 2500% skill.

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PALADIN CHANGES!!!

i litterally got up and started dacning!!!

i might come back now this is exiting!!!

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are we getting skill reset potions? or will the adventure joural canges be in in time for this

You just don’t know how to cook it.

Started my Paladin today, feels good man.

Just need that patch now :slight_smile:

It’s sad that Paladin C1 has nothing to go for it aside of the 2handed mace attribute.
The new skills are all Circle 2 skills,the new Conversion attribute for Turn Undead is locked to Circle 2,the shield blocking attribute is a Circle 3 attribute;

Pretty much the same problem as Sadhu where Circle 1 is basically useless,too…

What are the changes please ? Sorry I’m a little bit absent from this game and any news from it.

I hope they will bring at least reset skill potions for classes which are reworked, reworking a class sometimes means it changes the way your build is working, it’s not only about giving back points allocated in skills that will be deleted.

Kind of cruel to give Paladins a skill that requires a two hand weapon while also giving a skill that requires a shield. Is it really that bad if the AoE Hammer attack can be used by one hand Hammers?

From what I remember; lower cool down, faster attack rate (I think we already have this) and something to do with its AoE. Infinite AoE that doesn’t take charges I think?


I like it! It creates build diversity and presents a choice that Paladin’s must make.

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it’s actually 7 monsters per charge,same as Druids Carnivory.
0,15 seconds delay between Lightnings(0,3 previously) and 20 seconds CD(30 seconds previously)

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And doesn’t take several seconds for it to recognize that something is standing inside of it.

I can’t wait for the changes, my Krivis-Taoist has been sitting in the dust for far too long.