As someone who played Doppelsöldner since beta* and Cataphract , let me enlighten you on the history of true multihits and fake multihits in Tree of Savior with my two years of experience.
See, first you pick a class in early beta of the game based on how cool their skills look in action, but also how many hits they do in the previews of skills, and what it says in the skill description in plain English. Like an absolute idiot, you did your research on talent calculators instead of dwelling in endless Korean forums, reading in Korean about how these skills really work. You stupid retard.
You’ve leveled up. It took you weeks in the beta or early access, but you finally reach that class circle you wanted. You then spend months or even years to gear up, and learn how to play and rotate skills in near perfection, with almost no delay in your execution of player input.
Then you realize the horrible moronic mistake you have done and just how much the game has fooled you. All that gearing up and effort means absolutely nothing once you realize almost all of your skills are fake multihits and scale horribly with all that gear advancement and you’re heavily left behind by classes that have true multihits.
You feel angry and mislead, so you write about these issue on the games’ forum for nearly two years only to be completely ignored by game developers and then get ridiculed by the elitist cash whale community for picking a shitty class, for two whole years.
Then you quit the game in frustration and realize just how much better life is when you don’t have to scale how much fun you can have on a daily basis on the scales of a few inept Korean game developers.
But in short, this is how a real multi-hit ability works:
This is how a fake multi-hit works:
They both show damage like this:
- Damage!
- Damage!
- Damage!
- Damage!
- Damage!
But obviously the fake multi-hit divides the initially calculated damage by / 5.
So let’s say as an example your (Gear x Skill) equals to 1000 damage.
Real multi-hit:
(All hits are individual, can critical hit and scale with % damage increases separately etc.)
Fake multi-hit:
(Everything is divided by 5, and the skill only checks for critical once)
Why were some abilities made as fake multi-hits!?
BECAUSE ■■■■ YOU!
* Some argue Tree of Savior is still in beta and never left it.