Tree of Savior Forum

Intense Balancing: AoE, Multi-hit, Swordsman/Archer Trees

I hope the 300 seconds for Running Shot is worth the dmg nerf. It’s QS’s bread&&butter, all archers are pretty much a joke, Wizards have way better dmg. And not all archer classes need 300 sec RS buff, the 23 seconds of RS were good in-between skills. My Falc3 just got a boost now, but I didn’t really like that class (and hated that I had to buy an additional character slot to get a hawk). I will be making a Bullet Shooter, but it really seems to me that QS has been nerfed only for BS to not be too OP.

Its not nerf its pure buff
24/7 uptime with recast once in 5 mins is better than 30s uptime if not using gem/didel
This way QS3 RS will be atractive to much wider variety of archers

Hmm Circling changed so physic class need invest aoe atk.
do you think how many aoe atk is enough?
3 hair cos = 3 AOE atk
3 centaur card = 6 Aoe Atk
lolo/solmiki glove = 1 AOe Atk
I think 10 aoe atk is enough, right?

Around 12 I would say, I think the maximum aggro you can hold is 11 or something around that.
At ET when you’re being swarmed, it would be great to have 10+ in combination with circling.

so someone can enlight me of the doppel skill change part? what is going to change?

Since most of the buffs got improved time (from 30-45 sec to 300 sec) does that mean Appraiser’s Overestimate will have it’s duration increased too in the future?

The pheasant gather attribute is now a c2 or c3? If its c2 there is a much wider variety of useful class combos.

gather is at C3,
the one at C2 is the increased number of attack

yes, they made a typo it their tab

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