Hi ToS Dev team,
I wanted to offer a suggestion for improving the way attribute learning is handled. I found the simple countdown timer was rather unimaginative and the “learn times” were annoying to be honest. There are a couple of ways I think this system could be improved to add to the game experience.
Convenience.
First issue is that I feel having to come back into town to learn individual attributes every 10 minutes is annoying. I would prefer the system to be, (rather than learning the attributes from the class masters directly) the class masters sell portable (non-tradeable) attribute scrolls which would go into your inventory and enable you to consume the scroll in the field. This would allow you to buy a few at a time and be able to use them as required throughout your levelling.
Fuller gaming experience.
Having a timer counting down until the attribute is learnt is a pretty boring mechanic.
Similar to how the EXP cards give you a little bit of fun control over how you level, I think a similar system of giving the player some control over the time it takes them to learn attributes is more engaging. I’d prefer if there was an attribute EXP bar (instead of a timer) which required using the skill the attribute applies to in order to learn the attribute. Not only would this give the player some control over the speed with which they learn the attribute, but also if they were to play as normal, having attributes level up periodically would come as a pleasant surprise and an additional feeling of progression to fill in the long empty grind.
@_@
Links to other beta posts: