"7) Other Information
All data from 1st Beta Test will be reset All the Rates in the game including EXP/Drop Rates and etc will be based on Korean 3rd CBT.
For more detailed information on test participation and the way to activate your Beta Key, we will notify you again soon.
Thank you."
As you can see in this video Steparu in the KCBT 3 went to kill a level 160 mob in the Dina Bee Farm Orange Gribaru. He obtained 1,110 in a shared experience party. So he should have been getting 2,220 exp per mob solo.
I myself went to see what the mob was giving, and just as tosbase says http://www.tosbase.com/database/monsters/57423/ it gives exactly 890 exp. If the rates are x3, then at x1 it would give 296.67 exp per mob, and then 2,220 exp per mob in the video would translate to a 7.5x exp rate. In another video of his, it appears as if he is obtaining what would amount to 10x the exp of the mob after it is split. Whatever their actual rates are, we can know for certain that we do not have the korean cbt rates.
How are we supposed to test the content when you’ve given us rates lower than what they have and we are forced to grind hours upon hours for levels? And why tell us that we have the korean rates when we clearly do not?
I’d like to propose an additional week to the international cbt testing as well as an immediate increase in rates so we can test content, and builds, and actually have the opportunity to discover the bugs in the 150+ content. I personally have my doubts that most of the actual testers have reached beyond the lvl 150 range.
Those that have gone beyond 150 are most likely just people looking to preview the game, and have recorded very few bugs, and have likely not been trying to break the game as a beta tester is intended to do.
Increase the rates so the actual people interested in testing can see what we can break and get it reported before this test closes.