Hello IMC and players! o/
I would really appreciate support from the community to address this issue. We have to stand together for change to happen (like the BETA plans) or nothing will be done to fix this. Likes, emails and messages to staff members from as many people as possible would be GREATLY appreciated.
If someone could translate this post into korean so that I may add it that would be greatly appreciated and help us get the message across.
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I would like to acknowledge that yes, optimization is a problem but it is not going to be fixed anytime soon and doesnāt stop you actually playing the game. So please try to stay on topic and get IMCās attention to fix this flawed part of the game.
Iāve decided to write this because I am on the verge of leaving the game after 1800 hours of game time.
Why?
The Queue times.
I spend over 50% (sometimes over 75%) of my game time QUEUED for missions or dungeons, unable to do ANYTHING.
I love the game, but the queue times are becoming unbearable, often over 1 hour of standing doing nothing and other times not being able to find a group at all.
These are my Ideaās and fixes for this problem.
A lot of them are just common sense that any MMO that wanted to do well would have had implemented at day 1.
This is a MASSIVE problem with the game.
The first 3 Fixes require very very little work for IMC to fix.
Fix #1: MERGE ALL THE SERVER QUEUES
Merge all the servers together for missions and dungeon runs. not for pvp
UPDATED VERSION OF THE IDEA
Give us the option to CHOOSE to play with lower ping or faster queue.
IE.
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Global Queue: Can get matched with players from ANY server on ANY regions dungeon servers. Reduced wait times.
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Regional Queue: Can only be placed on your regional servers with players from all servers. IE you have your low ping and also have reduced wait times. Players with āconnectionā issues could use this option.
This option could be toggled in the /indun menu.
There could also be a 3rd option for xenophobes.
- Regional Only: Can only be placed with people from your region, with servers from your region.
Fix #2: ALLOW QUEUES FROM ANYWHERE THROUGH THE /INDUN COMMAND
Allow players to Queue from anywhere. There is absolutely NO REASON people should be stuck in place while queued for a missionās or dungeonās. It just causes frustration and means you are stuck doing NOTHING instead of PLAYING THE GAME.
To those who say it promotes community.
Sorry but no. It does not. In 1800 hours Ive ran into maybe 5-10 conversations being had at dungeon and mission entrances.
The rest of the talking was frustration that they were stuck there and why IMC doesnāt allow us to queue from anywhere or do things while queued and causing discontent (unhappiness) with the players.
Just to be thorough and leave as little for you guys at IMC to think about, add a dungeon button to the UI instead of the /indun command so players can more easily access it.
Fix #3: INCREASED LOOT DROP RATES AND RARE DROPS MOVED TO DUNGEONS.
Give people a reason to actually enter the dungeons.
Move items like Battle bracelet from Tenet church to the level 50 dungeon. Put it at as a drop chance (EG 0.5%) from monsters inside. The same way the ādark propertyā bracelets and recipes are dropped from the lv145, 160 and 175 dungeons. Brandish from Royal Mausolium to the lv115 dungeon. Venier from recipe to the lv175 dungeon ect ect.
Increase the drop rates from cubes.
Iāve personally opened OVER 500 cubes from the lv130 dungeon.
I have never seen a peta recipe or anything but cards and talt. This is not an acceptable chance for loot drop when your dungeon entrances are limited per day. It is stupid design and needs to be changed.
If people do not have a decent chance at items they will not run the dungeons.
THIS LAST FIX IS BY FAR THE BEST OPTION.
Fix #4: RANDOM DUNGEONS QUEUES WITH REWARDS AND LEVEL SCALING.
It is simple.
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You can only enter the random dungeon queue once you reach level 50.
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EDIT* This could also work on requiring rank 4 or 5 to enter, Low enough that new players experienced the lv50 dungeon and high enough to now participate with everyone else for the 90+ ones.
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Add 2 extra SEPARATE runs per day for āRandomā Dungeons. Bringing us up to the 5 kToS have already.
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These dungeons would be scaled to level200 the same way TBL is now scaled for PVP.
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EDIT* Scaled in a similar way, your stats would also need to be scaled up.
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Players would be equipped with generic level 200 gear.
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Monsters would reward PERCENTAGE based exp similar to how Siauiliai misson bosses (IE 0.5% per monster).
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Players would be rewarded for COMPLETING these random dungeons at the end.
THE REWARDS HAVE TO BE BIG TO ENCOURAGE PEOPLE TO PLAY TOGETHER AND USE THE RANDOM QUEUE, IF THEY ARE NOT PEOPLE WILL NOT DO IT.
As a rough example:
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50% of your current levels EXP rewarded.
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A cube containing ONLY rarer crafting materials, lv5-6 gems and gem abrasives, silver anvils (rare) ect MAX LEVEL PLAYERS ONLY.
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Possibly a Cube containing a random card for max level players (cards shouldnāt be this hard to get anyway).
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A silver reward based on level. (IE a lvl50 would receive 50k, while a level 280 would receive 280k, very simple and encouraging enough for players to join). This also encourages people to use different builds and not be locked into ones that can āfarmā silver.
BEFORE PEOPLE SAY THAT WOULD MAKE LEVELING TO EASY
No. It would not.
This game is going to have over 400 levels, likely 500 or more. Getting a āfreeā 1-2 levels per day will make the game more bearable and give people the feeling they are always progressing and getting better.
Even at 2 free levels a day it would take MONTHS to reach level cap this way.
It is simply a way to increase leveling speed for more casual players and ENCOURAGE TEAM PLAY FOR EVERYONE.
@STAFF_Amy @STAFF_Max @STAFF_John @STAFF_Ines @STAFF_Ethan @hkkim @TOSTeam @system @moderators
EDITS
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Option to choose which server to queue for, IE Regional vs Global. (Great idea Sciguma)
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Different ideaās on when people can join ārandomā dungeons and the fact stats would also need to be scaled (mostly CON). (Thanks WanSage for pointing that out).
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Tomes would need to stop giving benefits while in queue (Thanks Gringe).
IMC are aware of the thread, so supporting the idea will actually help out!