Tree of Savior Forum

iDreamy's Guide to Scout C3

sadly this is the case in nearly every thread now, there are so many bad players who don’t realize they are bad, so they convince all the new players that their level of bad is good, then those players pass on the bad advice to more new players and so on and so on

this is why I quit posting in this thread for about 2 months at one point

it should be noted that the stronger i got my split arrow, the less sp i had to waste
when my attribute was 40% and split arrow makes 8k damage i had to waste 30-35 potions a run
now when my split arrow is at 60% and my damage is 12-14k, i only spend 15-20 pots a run with 0 boss cards.
I imagine once i get it 80% my sp pot consumption will even be lower.
right now i only need to buy 60 SP pots and im good for 3 runs.

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the OP tried explaining to people that split arrow should be maxed well before she quit, this all got necro’d a couple months back, and then again last night

I typically don’t have to use any sp pots on a 145 run, occasionally I use 1 or 2 if bad rng but with max star specter monarch, throneweaver, harpeia and carapace I get enough procs to keep me filled, you can go salalmander aswell but its overkill, only fire type mobs are the wendigo archers and they are scarce in the overall population

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lol u got so mad i said that while gearing up it’s an option to keep it at lv1, then when u have money/sp restore cards you up it.

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i pick archer3, is that bad?

@lucas.sfcardoso

Extra split arrow levels are worth for damage,
the only viable reason to delay getting 5/5 immediately should be low SP pool/low SP recovery.

I started with lvl 1 split arrow when I turned scout3 due to small SP pool. Once I gained a few levels & got my SP recovery card to lvl 10, I leveled it to level 5 split arrow.

Definitely recommend 5/5 split arrow once your SP pool/SP recovery is sufficient. Since we have lvl 15 pots now, and you are probably (funded) - you should be able to get 5/5 immediately. I felt a lot better once I was able to use 5/5 split arrow instead of 1/5 split arrow.

If you do not wish to use SP recovery cards, you should get a sufficient amount of SP pots. Offensive card options are ellaganos (dex), and glass mole.


If you would like a SP recovery card vs rank 8 mobs, you could use a rocktortuga SP recovery card. Most rank 8 mobs are Earth element.

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Its ok we were both wrong, I’m over aggressive atm b/c I have been locked into a fight to the forum death with Seifer the last few weeks (which I finally won) and you should have stated that its ok to leave split at lv1 while you build your character as far as sp recovery and return cards etc. The forums are just difficult b/c anything you type, true or not gets repeated to the point where it somehow becomes fact, so I cringe when people start with that kind of info is all, sorry to get so cranky.

a good example of that is the rumor that “imc is going to revamp str” even though they never said that.

The point is the damage difference will get smaller and smaller as the weapon gets stronger and stronger, yet the cost of split arrow is doubled, which is not worth it.

When people’s split arrow start hitting 16~32k damage (64k to flying), do you think that 500 bonus damage is going to make much of a difference?

It may work on low level mobs with sp regenerate cards, but what if you start farming 200~400k hp mobs? You may kill the mob 3 arrows faster but you cost double amount of sp to do so, and sp card is not going to help you because it only works on-kill, not on hit.

If you, at any point, stop spamming split arrow as your “normal attack”, then the entrie purpose of adding split arrow to lv5 is defeated since now you lose more damage by stop spamming split arrow. Also, people expect you to keep spamming split arrow in a grind party, so making split arrow lv5 does you no good because you still have to drink sp pot like no tomorrow just to spam split arrows, while other classes just chill out there not using much of their mana and still kill efficiently.

As for magic arrow, it does has a cd, and it’s not spammable, and the damage difference is HUGE as compare to split arrow’s insignificant bonus damage, so obviously you should max it. Is that even a debate?

I picked archer3, is that bad?

No, it is not bad.

However it will have less synergy with rogue, if you decide to pick rogue at rank 7. (no feint & barrage combo)

Archer 3 scout3 -> falcon1 (-mergen) has nicer (AoE) combo. Circling + mergen Homing arrow, and circling + multishot15 as examples.

In the end you should decide on your preference & which classes you wish to take of course.

i love my archer 3 scout 3, twin arrow is great with high attribute

OK, I have a question. I am leveling a scout.
Currently at a2-r1-scout3. Level 200 or so. May he 201

My 2 paths that I am considering from here are falcon mergen and musket 2.

What are the benefits of musket 2? What skills can I use with it and what are the key differences between the two builds. I get it that you take falcon only for circling, to boost mergen skills.

Thanks in advamce

musket c2 has stronger bossing damage and single targert
however mergen excel at aoe damage and mergen is probably gonna be a lot stronger at circle 2 and 3.
Falconer is just a filler class, you can also take rogue if you want but imo falconer is better with mergen.

musket2 will require constant switching, that’s all i know

So I guess I don’t have any choice than become Rogue to have an optimal build?

my Scout is level 183 at the moment (A2-R1-Scout3) and have no idea where to go next.
Musketeers is interesting
SR is interesting too, but unable to go SR3 will be a major issue since SR3 is one thing that makes it perfect.
I’ve read some people said that Rogue is good. But Rogue seems complicated. At first glance capture is like Stalker’s skill back in Ragnarok that enable us to copy skills.
I’m not a really good gamer, I’m afraid playing Rogue in a party will make me ruin the battle.
Falconer-Mergen is interesting too. I don’t understand Falconer skill yet, but I guess this circling skill will enhance Mergen’s AoE.

Why does Falconer path need Archer3 on the list?

@Vroix I have a falconer mergen. The path was based on iDreamy’s first 6 ranks.

A2-R1-Scout3-falc1-mergen

I think they mentioned A3 because of multishot synergy with circling? TBH it’s not really a do or die scenario your case.

On the Rouge side, the combo Fient+Barrage is really good that is why it is advisable for you to pick rouge once you get a circle on ranger for this build.

Again my thoughts on A2-R1-Scout3-falco is based on my experience. My char is currently at level 309. I used the Ranger1 circle (Barrage, Steady aim) during my early levels, works well as filler too.

It’s not really a dead-end for a A2-R1-Scout3 build. “Not optimal” perhaps? Since you’ll miss the good ol’ Feint+Barrage and the infamous Double Flare(via capture skill) combo. But I can’t tell since it’s still good.

PS:
Currently creating a new scout 3 this time maybe it’ll be pure iDreamy’s

A2-R1-Scout3-Ro1-Mergen

Maybe I’ll know the difference once they hit the same level . Still learning tho :slight_smile:.

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please post the result once you got there.
I predicts falcon-mergen is better at AOE, rogue-mergen is better at bossing.

If I’m not mistaken, Feint is melee right? and Barrage will be more effective on close range.
I often almost got killed when I use barrage in Halloween Event and Siaulai mission.

How’s your class so far on PVE? comfortable enough to do quest and farming?
Also does Circling affect Split Arrow?

Bloody heck, I don’t think I can endure making another scout after I made one.
it took me almost 2 weeks with casual playing and help from Halloween Event.
But maybe because I’ve been rerolling so many times after reach lvl 130 this past few weeks. Kinda tired of it and want to move on with the story line. Wondering what awaits beyond Apimesti Crossroad.

Sigh, trying to stay out of this post b/c no-one listens but you seem confused.

Why are you so “torn” on this decision, you are following the idreamy build and in the idreamy thread, have you actually read the thread or just scrolled down to the latest replies, not attacking you, honestly asking.

Dreamy clearly explains why you go rogue at rank 7, if you read any nonsense about feint+barrage falling off late game look closer, I called those people out months ago and none of them actually had, or ever had an idreamy scout.

My primary scout atm, the falc/mergen;

The idreamy build however is more fun to play and has better burst, its just a bit riskier and lacks the large scale aoe, again though both are viable. I just don’t understand why you started leveling an idreamy scout if you didn’t intend to finish it as it was spelled out for you word for word by the OP.

Again, you go rogue at 7, and mergen at 8. The most common scout builds atm are this (idreamy) and the archer3-scout3-falc1-merg1. I have taken the idreamy to 280 and the falc/mergen to 329, both are viable, the falc/merg is just more futureproof imo and handles the rank8 content better, not putting you in melee or spell cast range of the overpowered mobs.

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