Tree of Savior Forum

iDreamy's Guide to Scout C3

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Nice seeing people reading only one post and going nuts about it.

Sure, our conversation took a little detour, so what?
That’s the reason in conversation and helping each other, keeping a wide variety in mind and looking at the whole picture first.

So please, before complaining atleast look at the context of the last posts these persons did. Thanks.

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I’d suggest against not building your stats considering top gear. If you don’t consider top gear, when you do get it, your build won’t ever perform at its max; but if you do consider it, at least at some point you will be la crème de la crème.

I started my first char with that mentality and now have x2 sissels, max peta, light gorithos, didel kracked shooter, manamana and isbality. Now all I need is to finish farming for grynas and virtov stuff.

Always aim high :smiley:

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You forgot to consider in kTOS they can only stack up to 5 cards of the same type so x8 ellaganos cards may not be a good idea. Also, the Astra bow (the one I believe you mentioned as the 315 bow) has +44 crit rate, not +88 if my source is not wrong. There might be a couple more details but I didn’t check it through well enough. Might edit this later if I find something

Also, if you didn’t understand it, try reading it again until you do =.=

44 crit rate + 44 dex …

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Missed that. My bad //20chars

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Repost:

I have traced the origin of the rumour.
Cards aren’t mentioned lately on inven forum.

The rumour originates from rededit. Unpleasant place.
I will dispel it now, just like I did the circling rumour.
The 5 card limit rumour originates from a very big misunderstanding about a picture of a monk (this is gwen’s monk):
https://forum.treeofsavior.com/uploads/default/original/3X/b/6/b6edb55cb68cfbea542e240d4f21ccf199a263cf.png
This was misunderstood by rededit as max card = 5.
This changed to -> max same cards of 5 -> entered this forum, too.


Patches (no card limit):

23 June 2016:

A Monster Card Equip system has been added.
- Cards can now be attached to characters, when cards are equipped you gain special effects.
- Please visit our earlier announcement for an introduction to the system:
[ Here (KR) > http://tos.nexon.com/community/tosnotice/view.aspx?n4ArticleSN=395 ]

  1. Monster Cards & Gems can now be moved through the Team Warehouse.

30 June 2016:

Monster Cards]

Damage Reflecting Cards:
- Fixed bug when wearing more than 1 reflection type card caused the effect of both cards to not take effect.

Minotaur Card:
- Fixed bug where using Swift Step with the party
attribute toggled ‘On’ would cause the caster of Swift Step to
immediately get stunned. (Yes, really !)

Werewolf Card:
- Fixed bug with Backstab where the ‘behind attack’ type effect trigger from the card wasn’t working with the Karacha set
[Monster Cards]

  1. The drop rate of cards have been lowered.
  2. Some Boss card effects have been changed:
    • Chapparition Card:

      • Magical damage bonus now only last 4 Seconds when consuming an SP Potion. (Previously 10s)
    • Glass Mole Card:

      • Physical damage bonus now only lasts 4 Seconds when consuming an SP Potion. (Previously 10s)
    • Manticen Card:

      • The Speed bonus effect is now +[max★/2]. (Previously +[max★])
    • Nuaele Card:

      • The magical defense is now +[★]%. (Previously a flat value of +[★])

7 July 2016:

[Monster Card Fixes]

  1. Nuale Card was reducing magic defense when removed from a card slot.
  2. Chapparition Card, It wasn’t possible to craft the [Animus] item when more than one Chapparition card was equipped.
    Fixed a display error with the Manticen Card
    The ability to prevent the Removal Penalty(Loss of Star Lv) in the Boss Card System has been added.
    - [Remove Card without a Penalty], You’ll be able
    to remove the card from the slot without it losing any Levels(★) - (
    Costs 5 TP )
    - Selecting just the [Remove] option will mean that the card will incur the penalty of Level Reduction(★).

14 August 2016:

Quest bosses no longer drop cards and should not be obtained via quest scenarios.

18 August 2016:

In the new maps, If you happen to become incapable of combat on a 4★ map, you now risk losing the following:
- Gems, Boss Monster Cards, Blessed Gem of the Goddesses ( The new saalus gems), Silver.


I have sent a pm to correct this info to several forum users. I said it wrongly several times too.

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Are you also on full str build?

@greyhiem Alright. Thanks for clarifying.

@seifer0692 I still don’t agree with the gear nor the stat allocation, but I’m in college so I can’t really put much time into this anyway

@Rathma Nope. Mixed stats. As everyone said already, full of something is usually not best

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dumbest thing i’ve ever heard.
KTOS top dier dps archers are still full dex.
And i have a full str archer who is rank 7, the damage is bad.

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i’m sure you’ll reach 96% crit rate with 0 dex by yourself.
thats about 700 crit rate from gear, good luck.
The bonuses from critical attack gear are larger than critical rate gear. which is why full dex still outperform full str.
And for a farming build, a full str archer will die easily. (speaking from experience)

Sorry but I want to ask again. Between those 2 builds, which can act as both a decent money maker and end game PVE. Probably not ET, I doubt my Fencer and Musk can be effective in there.

  1. A2>R1>Scout3>Musk
  2. A2>R1>Scout>Rogue>Falc>Musk

My goals: Earn enough silver in limited time (less than 3 hours) and get rare gears

scout 3 build for sure.
if you plan to go musket at rank 7, then no reason to go ranger, ditch the ranger and go archer c3.
barrage lvl 5 isn’t vey impressive at higher lvls.

Already at Scout 1. Tbh, I don’t think A3 is a good choice. A2 is crucial but A3 is lackluster IMO