Tree of Savior Forum

iDreamy's Guide to Scout C3

Yea I’m still making my sr2 in prep for hackapell but I really wanted to work on this build too because I think it’s is superior to a lot of stuff out there and it fits what I want to do really well.

I thought sapper wasn’t going to work in this build but I’m surprise you say I could do it, I had played ranger before and I’d like the opportunity to switch things up and go for sapper since I never got a chance to play one. Got any advice if I plan to go on this route? I know you can double capture traps but do any of the scout skills work with traps as well??

Uhhh, I’m just saying Sapper C2 is good but I didn’t say it works in this build. Sapper C2 eats a rank 4 slot and rank 4 is where Scout starts.

My overall build has no room for any alternative class for each rank with the exception of rank 3 which can be Hunter C1.

Hi Dreamy,

I have a Archer C1> Ranger C1> Ranger C2> Scout C1, at around lvl 85 right now. Have I dun goofed? Is there any way for me to salvage this build if I still wanna go to Scout C3?

Thanks in advance.

Personally, I think it’s better to re-roll early since you’ll be missing out alot for not having Swift Step: Critical and Lv10 Multi-Shot as decent filler.

For example, if ever you managed to get all end-game gears and managed to stack 300 crit rate, Swift Step: Critical could have pushed that up to 375 crit rate. When both Flare and Barrage are down, you literally have nothing to use as filler on bosses if you do not have Lv10 Multi-Shot, spamming only Split Arrow / Critical Shot directly on bosses nets you small dps increase.

Heh, thats exactly how i went too.
I had the same doubts, but then again i am losing 25% crit rate and some evasion in exchange for stronger Barrage and 5% more dmg boost from Steady Aim. As long as you won’t mind not using Multi Shot, i think its fine.
And i seriously don’t mind it, since barrage lvl 5 is already better then multi shot lvl 15 (considering dmg done within seconds, though its worse SP-cost-wise).
Swift Step doesn’t seem like mandatory if you get crit rate boost from Rogue anyway, you just won’t crit as often in frontal hits.

This is indeed the only issue, but it could be solved wth rank 8 decisions, where multi shot might stop being used if there will be better spells to use while waiting for cooldowns.

Ah, that’s what I was afraid you’d say :sweat:

I’m not really inclined to reroll, since I already spent so many hours on this character (I know its only lvl 85, but I play really slowly…)

If Scout3 isn’t looking too good for me at the moment, could you suggest some other builds with what I currently have?

I currently have about 3:1 STR:DEX if that matters.

Hey, a person on the same boat! So how are you finding it so far? Is it that much of a setback not having a high crit rate?

I personally haven’t been using multishot very much either since I got barrage and critical shot. But honestly, I’m not using Steady Aim as often too, since it only has a 10 sec duration. So I guess the only upside for me in this build is a slightly higher damage boost on barrage, haha.

Well as aqupaq said. When Rank 8 classes are released, you’ll get more fillers which might even be enough to disregard Multi-Shot out of your rotations. You’ll still be losing out on the +25% crit rate from Swift Step though.

It’s still fine if you continue that build while following my guide.

I can’t think of a build with Ranger C2 in it that can compete with the current top tier DPS classes. Sorry if I can’t be of help.

Yeah, that’s a good point to look forward too, fingers crossed.

Well, thanks again for making this awesome guide. I’ll follow it as best as I can and hope it all works out in the end :grin:

You should use Steady Aim, its great boost on bosses, especially if you got its attribute.
How i use it?
I put Flare Shot under boss, i activate Steady Aim and then i spam barrage - and both flare shot and barrage get nice boost from Steady Aim. It will be even better with Rogue Capture spell later on. And as long as you are not pure STR but STR+DEX, i think you should be fine on crit rates even without Swift Step.
Imo 5% boost to dmg from Steady Aim will be better at meta of the game then a crit rate boost, if, with Sneaky Hit buff you will always crit anyway.
Mind you, extra crit rate is not making you deal more dmg in comparison to less crit rate if that crit happened anyway.
5% dmg boost does.
Now if you crit with 5% dmg boost, you deal even more dmg then iDream’s build, but if you fail to crit, you will be doing less.
Question is, can you achieve 100% crit rate without Swift Step?
And also, do you really need 100% crit rate?
I guess its up to your preferences, but since you picked c2 Ranger i think it would be a waste not to use Steady Aim.

Hello, very nice guide! I might make an alt based on your build.

Also, I was wondering if Feint could be coupled with other skills or does it just work with Barrage?

I haven’t been using Steady Aim much since I’m always out in the field wiping mobs with barrage and oblique shot. But your Flare Shot combo strategy definitely sounds like a great way to utilize the extra damage boost on bosses. I’m gonna have to try it out more often now! Thanks for sharing your tips.

I guess the extra crit rate would mean a higher sustainable DPS in the long run. As you said, Sneak Hit would pretty much crit all the time, so no worries there.

Well, thanks again for your inputs. I’ll try and find a workable playstyle as I go along.

Only with Barrage unless there’s still an undiscovered synergy with Feint.

On Earth Tower, the party including you will mostly just stay inside Barrier or Lv15 Safety Wall. This is the unfavorable situation I keep mentioning for Sneak Hit which is why I’m encouraging at least 40% natural crit rate. Of course there is Feint but Feint only keeps the enemy facing the opposite direction for just 1 second at most.

You can still go with your current build but you’ll never be optimized. For one multi shot Lv10 scales better than Barrage 10 especially by end game. Surely rank 8 release will bring in new fillers and skill rotation but who knows whenever that is.

I disagree with this. Steady aim is only a 10s duration while on 25s CD. You’d have to take into consideration that it won’t last the entire duration of the damage rotation. While your Lv10 steady aim is on CD, a build who chose A2 will rack up damage from other sources of skills as they have more consistent and reliable crit which is also more suitable for most situations. Not to mention A2 gives more leeway into allowing more points into STR.

Oh thanks, I was being lazy to reply so I only pointed out the issue with Sneak Hit when doing ET runs.

On-topic: Here’s the video I promised showcasing Scout C3 tanking with Camouflage.


Will add it on 3A section.

Does feint double hit on barrage exclusive to barrage? I’m making a scout c3 right now and I’m very curious about it. Thanks

So far it’s the only skill discovered to have synergy with Feint.

Interesting… makes me wanna make multiple archer classes with feint and test them out and does the pyromancer link combo still viable?

It is for dungeons only. Somehow link breaks so fast now if it shared way too many hits. So the combo is almost ineffective on WBs.

I’m still trying to compete on WBs though even if alone,
https://scontent.fmnl3-1.fna.fbcdn.net/t31.0-8/13305239_1099566340101018_9199856140625222451_o.jpg

To be honest, I think you’re better off testing other synergies on other skills. For example, I luckily managed to discover the hidden synergy between Capture and Flare Shot where Capture actually extends Flare Shot’s duration upon release.

I’m not worried about WB viability. I’m making Scout C3 for a breath of fresh air.