Tree of Savior Forum

I checked my GPU load during terrible city framerate loss. Here's what I discovered

Hmm… I definitely don’t get quite the same magnitude of FPS increases that you’re describing.

Anyways, I used this optimizer (SG TCP Optimizer 4): http://www.speedguide.net/downloads.php
(MAKE SURE YOU’VE SELECTED THE CORRECT NETWORK ADAPTOR)
(MAKE SURE TO BACKUP DEFAULT SETTINGS)

Before optimization in a super crowded area (channel with 4 red circles) I got 5-9 FPS
After optimizing (channel with 4 red circles) I get 15-20 FPS

But really the true solution is for imc to rework their shitty netcode.

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It’s just a snapshot of the situation i don’t ahve a 1:1 comparison of how it would have run without that tool now.
But in this situation (screen) i got ~40-55 (~60) fps now, wich seems good.

25-35FPS here seem pretty decent, too, for the game as it is right now at least :grin::

But when a few people enter/leave the screen there’s still a small hiccup.

Opening the map and/or minimap seems to go faster, too now.

BUT!
With just switching to that tools “optimal” settings my explorer. exe gave me some trouble after rebooting my system. not sure if it happened related to that.
Gave me even trouble running cmd as admin the regular ways, had to run it via taskmanager to get it to run admin to run the TCP tool and revert stuff.

After entering my own setting i got what the screen shows.
Now it’s on to find a field boss and see what happens there :stuck_out_tongue:

E: this would be my current settings of his tool (behind a 100mbit/s connection):

no i am talking to u loser. get a degree in computer science and talk again fat kid

The fact that being around 30 people can permanently crash your game to 2 fps is what makes this game a joke in this day and age.

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The problem might be server side, yes. The game is probably on a higher than average tickrate to improve latency between client-server but thats also overloads the server CPU and network, that’s why the frame rate drops. It was also proven that the game doesn’t utilize your GPU to load ■■■■ which is a factor that will contribute a lot with frame rate, that’s why lowering the graphics improve FPS but it will still drop to abyssmal levels when a lot of garbage is happening at the same time. Watch any video of the game on youtube and you will see that, on every single video, the frame rate is ass.

Lag is a completly different issue, lag happens when client-server communications loses packets, which just make the game “stop”(nothing moves) but packets are still trying to be sent so when the server receives it, it receives everything at the same time so, if you killed something, moved, sent a message or anything else during the time you were “off”, after the connection establishes the server will receive all the packets you tried to sent at the same time so that’s why everything you did on a spam of 3 seconds happens in 1.

The things people say never make sense to you because you aren’t smart enough to understand them. I can tell this is a constant thing for you. You see what you assume is stupidity wherever you go.

It’s actually you. It has always been you. You are so dumb that all of your own mistakes appear to you as the mistakes of others. Consider how many arguments you’ve gotten into in the short time you’ve been alive. Now imagine if you were wrong in basically all of them. That’s your life. That’s reality.

You’re trapped in a defective brain until you die.

Thanks for getting baited.

settings please? x(
need help fps2! xD

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whats the verdict on this whole thing? can they fix it? any word by IMC about this?

I agree, I get great frame rates because the game uses all 4 cores of my CPU fairly equally. I’m happy with that, especially since my CPU is better than my GPU. And I’ve definitely seen other games that have a heavy emphasis on CPU, mostly Korean games. So I don’t know if that’s a difference in game design preferences by devs but it’s certainly not the first game to do this.

Memory Leak.

Hes right, networking has nothing to do with FPS. If it was a networking problem then the FPS would be normal but you can’t move and nothing is moving.
Nothing is waiting for network packets to finish because this game is multi-threaded.

Don’t need to post my credentials.

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Actually I’ve discovered this during closed beta, and in fact after seeing how game runs on my high end PC I already suspected that’s how it works even before looking at Performance tab in task manager.

And that’s because I knew - there is no way that my hardware is the culprit of such terrible performance, plus I don’t even hear my GPU’s fans while playing ToS (unlike all other games). Basically ToS relies mostly on CPU rather than GPU, but even if you have amazing high end CPU you’re out of luck, because it doesn’t utilize your modern CPU to it’s full potential (in fact not even 20% of it’s potential) since this engine is based on ancient technology and that’s what it’s made for.

If you ever played Lineage 2 or it’s clones from that era (like Granado Espada, lol) you should remember that it worked like that also. Those games never gave 2 flying f***s about your GPU and even now when it’s 2016 those old games like Lineage 2 will still run terribly on your good PC.

You’re actually not being helpful. It’s been shown multiple times by multiple people that netcode is an issue for this game, and explained multiple times how that can affect fps.

And those people are just gamers or somebody who knows how it works?

This theory is like a driver complaining to a mechanic that his car isn’t working because the engine is broken but the problem is that he has a flat tire.

I have studied applied informatics and am a software developer, so there’s that :wink:

You literally said that you don’t need to post your credentials? When a bunch of other people here have already explained what they do, and justified their theories regarding performance issues for the game.

oh sorry, I am a C programmer, mostly low level and I have been doing this for years. I have done small games in C/C++. bleh I sound like I’m applying for a Job.

I said process in Client/Player end PC this might be anything that is related to that, I am just suggesting PC performance and that is can be wrong :slight_smile: it could be program script in your ToS program, who knows I am not advance in programming stuffs, I am here trying to help and giving my opinion, not to argue, cheers.

You came here to tell people they were wrong without knowing anything about the problem, if you weren’t looking to argue you should review how you approach these topics.

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