Tree of Savior Forum

I checked my GPU load during terrible city framerate loss. Here's what I discovered

Your sound might stutter because the guns the audio processing in a separate thread, thus setting the affinity to a single core might leave no processing power for this thread to work properly.

Can you explain to me how come a computer with 16GB of RAM (2x8GB PC3-14900 modules @1866MHz CL10), an i5-4460 and a GeForce GTX970 is having such severe performance issues?

I bet you canā€™t. Besides, itā€™s been proven that the issue isnā€™t the lack of resources on client PCs. In most cases, of course.

DrawActor isnā€™t working for me though, I can set it to 5 and I will see way more than 5 on my screen

Yeah, thatā€™s why I asked for the devs to test it because they have more control over the settings than we do.

It truly saddens me that a game with a beautiful environment like this have to be put on crap settings for us to play properly.

I also have no idea what putting the game on low settings do besides some pretty good FPS buff.

In this thread: someone who doesnā€™t know what heā€™s talking about trying to act like he does and telling people to get better computers when it wonā€™t help.

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your pretty dumb imoā€¦

All Graphics cards today doesnā€™t turn on their Fan if the temp does not reach 60Cā€¦

what u need to look for is the load which in this case is 7%ā€¦

GPU issues have been discussed and dismissed. Please read the thread before posting. If you need is spelled out plain, we believe that the primary offender for FPS drops is the gameā€™s netcode, which appears to be locking the main thread when waiting for ACKs.

Talking to yourself?

Soon as I did a registry edit to set Ack delay to 1, and set it to no Delay, I got a very large consistent FPS boost and way less stutter. So yeaā€¦its the net code. I tested this on two vastly different gaming computers too. One a i7 920 running at 3.8 turbo to 4.0 ghz with a GTX 970 Windforce super OC card and 16 gigs of ram with a dedicated Gaming Network card that enables the toggle of ack delay and no delay. The other a compact gaming console I recently bought cheap, an Alienware Alpha, that has a I3 4000 series Core, 780 Geforce 2 Gig vid memory card and 12 gigs of ram with SSD, playing at 1920 res on a 4k T.V. Soon as I did the registry edit on that, boom, massive FPS increase in towns and fields.

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This topic needs more kudos!

Iā€™m just here to thank you guys and put my support on the performance issue.

So Iā€™ve only been vaguely following this topic and am not a networking expert (although I am a computer science student and I am taking networking currently so Iā€™m not 100% lost), but were there any ramifications on the playability of the game? Is this a fix or is it just further testing?

How do you do this? Iā€™m curious to try.

Theirs a guide for it if you do a google search, its a little indepth but not hard to do. Gotta go into the registries to add two registries to a specific file. Saw no abnormalities so far.

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How is your FPS in super crowded situations with a lot of players (> 15)?

Idk if this information is at all helpful in this thread, but when a Sadhu is using OoB, their spirit massively lags the screen. I played with a second Sadhu in my party for the first time and was hitting like 12 fps (when I normally get 40-60 in dungeons), with everyone else also reporting bad performance. Also, the damage numbers and ability effects turned into colored shapes on the screen kind of, to the point where no one could read the numbers.

Sorry if this is completely different, but just thought Iā€™d mention it in case it proves helpful.

Remains about 30-40 fps in crowded areas, but when im in an area full of those damn RMT spammers its drops to 8-10 no matter what.

Iā€™ll never be able to kill a world boss because my fps drops to 0.5 before the game crash.

Did my best to lower the graph settings but nothing solves the problem.

Thank you, IMC.

Me (GTX 960), from 59/60 to 29-30 in Orsha unless there is a bot spamming nearby, then it drops to 12ish. Usually there are somewhere

It also rapidly drops when (what I think are) swordsmen use that attack that sends massive chunks ofā€¦thingsā€¦all over the place. Somewhere from 60, to 20, and then back again.

I also seem to see a load of players ā€œcorrectingā€ their paths, walking somewhere, stepping backwards , turning, but always going they were going in the first placeā€¦similar to how people A+S/<- + -> tapdance for giggles, butā€¦seriously.

Hmmā€¦ I definitely donā€™t get quite the same magnitude of FPS increases that youā€™re describing.

Anyways, I used this optimizer (SG TCP Optimizer 4): http://www.speedguide.net/downloads.php
(MAKE SURE YOUā€™VE SELECTED THE CORRECT NETWORK ADAPTOR)
(MAKE SURE TO BACKUP DEFAULT SETTINGS)

Before optimization in a super crowded area (channel with 4 red circles) I got 5-9 FPS
After optimizing (channel with 4 red circles) I get 15-20 FPS

But really the true solution is for imc to rework their shitty netcode.

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Itā€™s just a snapshot of the situation i donā€™t ahve a 1:1 comparison of how it would have run without that tool now.
But in this situation (screen) i got ~40-55 (~60) fps now, wich seems good.

25-35FPS here seem pretty decent, too, for the game as it is right now at least :grin::

But when a few people enter/leave the screen thereā€™s still a small hiccup.

Opening the map and/or minimap seems to go faster, too now.

BUT!
With just switching to that tools ā€œoptimalā€ settings my explorer. exe gave me some trouble after rebooting my system. not sure if it happened related to that.
Gave me even trouble running cmd as admin the regular ways, had to run it via taskmanager to get it to run admin to run the TCP tool and revert stuff.

After entering my own setting i got what the screen shows.
Now itā€™s on to find a field boss and see what happens there :stuck_out_tongue:

E: this would be my current settings of his tool (behind a 100mbit/s connection):