Tree of Savior Forum

So, why can WoW run with those many ppl at the same time and ToS struggles with just 20?

TCP is used for critical data while all the other realtime data is transferred using UDP.

You are kind of right though, MMOs are not nearly as time-critical as e.g. FPS games. The main problem is that the drawing loop is interupted which is just plainly stupid. The extremly bad FPS is caused by using TCP in combination with the drawing loop being interrupted.

If it was just TCP remember Ragnarok + TCPNoDelay / TCPAckFrequency.
Frames dropping ist not related

(…) the entire drawing loop is interrupted / halted while it waits for the network requests to complete

TOS is Ragnarok successor, they used code from 15 years ago.

the developer wrote TOS code while on drugs i guess :weary:

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Literally already a thread discussing these issues. Can we get this closed?

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The game does not make use of GPUs, and it has a buggy compatibility with Nvidia drivers to boot.

Yes, having a GPU increases performance.

No, the game is not making use of the GPU very much though.

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You should educate yourself on what a GPU is before you start making claims like that.

this wow video is using very OLD graphics (and set to low), the NEW graphics that are in WoW right NOW (they updated it A LOT) can cause BIG fps issues (if u played the “PvP Island” u know it)
other thing, DUDE wow is 10+ YEARS OLD, they had all that time to fix everything, while TOS is what 2 weeks old?

give staff time, first they will deal with bots and bugs, laaaater comes optmization

Sad when a private server is smoother than one hosted by a corporation.

And you should educate yourself on the threads created by people who monitored their GPU loads while playing this game.

Not only is it a joke, but the GPU randomly stops processing stuff completely, presumably while the game is waiting for something else to happen. Except it happens a lot.

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wait, what? 2 weeks? where you find this son?

iTOS is out for 2-3 weeks…

Optimization issues have been present in TOS for basically a year, when it was still in beta.

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I have Nvidia driver and can confirm this game runs like dog shat on my laptop. Never had such huge FPS drops in any game before this one.

Because game is coded like ■■■■

Also WoW and ToS are run by Blizzard and IMC respectively, which are equally large companies with similar revenue streams and more then adequate manpower to handle big game.

Owait.

You should use a more modern game as an example.

I can tell you, there’s a big difference in the quality of a f2p game to a p2p game.
In p2p the quality is there because they think about the game first rather than the cosmetics for example,If one month, the sales didn’t do well and money is need to keep the server up, what do you think they are going to spend their resources on? Making costumes or fixing bugs and adding new game feature?

I’m repeating this over and over but I don’t think IMC is going to change it ways.

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World of Warcraft have years of experience, their developers, the ones who are actually in the team, and the ones who have left, certainly did some optimization in the game, looking for making the game more stable.

I believe one of the optimizations they did was about how the characters scripts refresh themselves, like scripts to check the player’s status everytime and other things may deteriotate slowly the game’s performance.

Is kind of like… Getting the time needed to run the update script of a character, and multiplying by the number of players, that can lead to reduction of fps.

IMC has made other games as well.

If you compare something more recent like let’s say Final Fantasy XIV and Ragnarok Online 2. They are both new and they both redid their game because of the mass bugs and glitches. Both was done by a well known companies that was establish and has experience in the past but one was P2P and the other was P2W…I mean F2P. Which one had a better gameplay, graphics, etc? It’s obvious.