I’m currently aiming towards A1-QS3-H2-Musk. Can’t wait to get that last level of QS and Hunter.
The idea was to mix the CC of both QS and Hunter to try and incapacitate a portion of an enemy team, allowing other teammates to roll in. Unfortunately I had not checked PD at the time of I thought of this build and realized I might not be as useful as I wished. Going to stick with it anyway as I don’t feel like re-grinding another character for now, plus I found another little synergy with those 2 classes.
I’ve realized that Retrieve could be used to drag people into the QS Caltrops. Max, it’s still 15x474dmg (just raw, not including anything here). While it’s not exactly reliable normally since people can just walk around, forcing them into the spread could yield interesting result.
I know most monster are knocked down when they encounter this skill but I do not know if it has the same effect on players. A thing to test when I finally get there is to see if the Caltrops knock-down does cancel Retrieve, as that could potentially scrap the whole idea.